Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
The journey from then to now
Published on February 13, 2006 By Draginol In GalCiv Journals

The original back story from 1990...

The universe that Galactic Civilizations exists in came long before the game.  They come from a series of manuscripts that I wrote in the late 80s and early 90s.  The stories were titled:

  1. The Terran Alliance
  2. The Defender
  3. Revenge of the Defender
  4. Twilight of the Morning Star
  5. The Yor
  6. Corruption of the Shard

As well as 3 not-so-completed manuscripts

  1. Guardians of the Telenanth
  2. Draginol
  3. Mascrinthus

Drengin / Terran Wars

The first 6 stories told of the rise of the human race in the 23rd century.  Like most stories, it's character driven. The main character is called DL Bradley, an officer in the Terran Alliance.  As the 23rd century is nearly ready to dawn, the humans have been trying to form a United Planets with the Drengin Empire, Arceans, Altarians, and Torian Confederacy. And for a time, they are actually successful.  All of the 5 major civilizations are part of it.

At this stage, there is no hyperdrive. Ships travel purely via the star gates.  And the Drengin and Arceans had been operating in the galaxy through star gates for nearly a hundred thousand years.  And the Drengin plan to attack the Arceans had been in motion for over 50,000 years.  Since any attack could be thwarted by simply shutting down the receiving star gate, the Drengin hatched a plan to have unmanned drones literally tow via normal space star gates that would be parked within the solar system of Arcean colonies.  So the arrival of the Terran Alliance at the dawn of the 23rd century and their attempts to build an interstellar coalition of friendship, commerce, and trade was more of an inconvenient distraction for the Drengin.  They weren't about to give up their ambitions.  The Drengin had, by far, the largest military in that part of the galaxy (little at this point is known about the rest of the galaxy).

So the Drengin star gates finally arrive at their destinations in 2178. They then proceed to launch their massive attack against the Arcean colonies.  The Arceans, of course, are taken by surprise and lose control of a couple of their star gates.  As a result, most of the Arcean Empire is obliterated.  The Arcean home world and one other colony are all that remain.

Meanwhile, not all is good on Earth.  Human culture has gone through a great deal of soul searching over the past 100 years.  On the one hand, humanity had put itself up as the diplomats and merchants of the galaxy.  But on the other hand, the Terran Alliance had put together a fairly lethal, though small military which protected that commerce.  In fact, many of the minor civilizations such as the Korx and Vegans simply shipped their goods aboard Terran Alliance merchant ships since they could count on their deliveries being safe from piracy due to the protection of the Terran Alliance navy.

Mind you, the Terran Alliance military was nothing compared to say the Arcean Empire's let alone the massive Drengin Empire star navy.  But it was a potent little force all the same.  The leadership on Earth had little inclination to build up beyond this.  After all, the United Planets would take care of any disputes in the future. War was a relic of the past.  This caused some issues with some of the officers in the Terran navy who wanted to see adventure and glory.  One such person was Lorina Gates who was top of her class.  Many humans served as advisors to militaries on a variety of worlds because as nice and peaceful as humans seemed to be, they were considered by many the best tacticians in the known galaxy. 

However, no humans served as advisors to the Drengin Empire.  It was the ambition of many naval officers to be considered so excellent that even the Drengin Empire would want their advice and instruction. 

As the war between the Arceans and Drengin went into a stalemate (because of the limitations of the star gates), Drengin intelligence discovered that the humans had come up with a new type of drive system that would make the star gates irrelevant -- Hyperdrive.  The humans even had a prototype ship called the TAS Defender.  The ship even had a new type of defense called shields.  While all the other ships in all the other militaries defended their ships using various types of armor vs. various kinds of plasma beams, the humans had come up with a way to make their ships largely invulnerable against that type of weapon.  It was believed that the TAS Defender could probably take on, by itself, a half dozen Drengin Battle Cruisers.  If the humans built enough such ships, they could completely alter the balance in the quadrant.  The Drengin needed to get that ship and learn its secrets.

Lorina Gates was not aware of any of this.  The Drengin appraoched her and said that they were indeed impressed with her accomplishments but that they did not trust humans to not be spies.  They want someone who was totally loyal to them.  Lorina was willing to do anything to demonstrate her worthiness.  The Drengin seized on this and told her that she would need to steal the TAS Defender and deliver it to them.  She was not told of the special nature of this ship.  By all accounts, the ship was not that remarkable.  Its weapons were a bit better than most but it was much more lightly armored than the typical ship (since it had shields but she didn't know this).  But they needed to know that she was fully committed to this.

Since Earth had become a decadent pacifist, from her point of view and the war with the Arceans could have ended at any time, she made her choice and sealed her fate.  She, and some other like minded cadets stole the ship.  Not knowing of its Hyperdrive capabilities meant that they literally had to take the Terran star gate network to get to Drengin space.

After doing battle with the TAS Vanguard, an older but very heavily armored ship, the Defender was nearly ready to get away when a Lt. DL Bradley took command after the death of the captain and was able to send a signal to the star gate to malfunction before the Defender could escape.  At this point, the Vanguard crew, far outnumbering Lorina's crew, boraded the Defender.  Lorina was able to escape through a shuttle pod through the star gate still. But the Defender was back in the hands of the Terran Alliance.

The Drengin then declared war.

The first 3 books outline the Drengin war and introduce readers to the mysterious Arnorians (the Arnor). 

The 4th story, Twlight of the Morningstar, tells of the fate of one Arnorian who was helping the humans.  The last two stories deal primarily with the Yor and tie the rest of the stories together, introduce the Iconians and Thalan and resolve the various plot lines.  I won't go into too much detail on those because Galactic Civilizations III will borrow heavily from those particular stories.

The Mithrilar

The other 3 stories take place long long before there were even humans.  It deals with how the universe got started in the first place.  And it fully explains why the Altarians and the Humans look so similar.  The first story deals with how the Arnor came to be as well as how they split into two groups.  The Arnor were a flawed creation.  Their maker could not decide how best to go about creating beings of incredible power to help guide the rest of creation.  The maker of the Arnorians was one of the 5 Mithrilar.  There were originally only supposed to be 4 of them but a 5th Mithrilar came seemingly from another dimension in which the universe was collapsing upon itself.  There was something wrong with him but none of the other Mithrilar could quite put their finger on it. He was simply known as the Dark Mithrilar.

The first 100 Arnorians that were created were immensely powerful and made in the image of the dark Mithrilar.  The next 1,000 Arnorians were similar but less powerful.  And then the next 10,000 were generally less powerful but had two significant differences -- they could reproduce and were insensitive to the passage of time.  The dark Mithrilar was different from the others of his kind because he could sense the passage of time.  A great deal of time is spent considering the significance of that -- ever imagined living 1000 years?  What about 10,000 years? What about a million? Even if you were in perfect health, how long before you went mad?  The dark Arnorian had long gone mad because of this.  But not so mad that he didn't recognize the source of his pain. 

For a long while, the Arnor were content.  But time would do its work.  The Arnor that were sensitive to time slowly became twisted as thousands and then hundreds of thousands of years passed while the other Arnor were completely oblivious to it.  Most Arnor could sit down and ponder a mountain and watch plate tectonics in action. They could sit motionless that long because they had no need for food or sleep and time meant nothing. 

Eventually the twisted 1,100 Arnors began preying on the rest.  They found a way to drain the power from the lesser Arnor and put it into an orb-like device.  This device became ever more powerful as a result of the leeching of power from the lesser Arnor.  In time, the Arnorians fought back and named their oppressors as the Dread Lords.  Or more specifically, the 100 most powerful were the Dread Lords and the rest were simply Dread Knights. 

In the end the Dread Lords were defeated and the few that remained driven off of Arnor.  But the remaining Arnorians were a shadow of what they once were.

Ironically, this story is told as a story by an Arnorian who is found on an alien world called Altaria.  A cataclysm had occurred and changed all of existence and the dark Mithrilar, called Draginol (that's the source of my on-line handle btw), was also on Altaria.

The second two stories deal with the Altarians trying to resist the evil Draginol and his forces and the aid of Mascrinthus, the last surviving Mithrilar other than Draginol.

The ending of this actually sets in motion the original stories creating a loop.

Evolution into the Galactic Civilizations Universe

For a strategy game, the characters no longer were central to the story.  People create their own characters in their games and the civilizations themselves take center stage.

The core elements remain true:

  1. The Drengin Empire and Arcean Empire have been powerful space faring civilizations for eons.
  2. The Torain Confederacy was once enslaved by the Drengin Emprie.
  3. The Altarians seem to have "powers" that we don't quite understand and aren't quite trusted by the humans because they have an almost religious zeal in their actions
  4. The Yor see all biological life as a threat and ultimately are searching for a deeper meaning for their existence
  5. The Korx are still the vile but ultimate capitalistic society -- laisser-faire taken to the Nth degree.

We wanted to create a universe where the Terran Alliance are at a cross-roads. Those clever monkeys from Sol III are pretty darn good at killing stuff but they seem to almost be over compensating by trying to be nice, diplomatic, and polite.  The Terran Alliance had a weapon that none were familiar with -- pop culture.  Their influence tended to spread far from their borders.  There's nothing more frightening than seeing a Torian wearing blue jeans.

Which path players want to take the Terrans is up to them.  And in Galactic Civilizations II, they can take charge of any of the 10 major civilizations or create their own unique one.  So do you play the Torians and go for vengeance against the Drengin?  Do you play as the Thalan who have come from the an alternative future that exists in the Galactic Civilizations III timeline and snuff out the Terran Alliance before they destroy the universe?  Or do you play as the evil Drengin who want to conquer everyone because skin is so good and variety truly is the spice of life.

From Galactic Civilizations I to Galactic Civilizations II

If you didn't play the first Galactic Civilizations, you didn't miss much from a story point of view.  We just didn't have the budget.  I would love to go back and do something about that but that will have to come at some other time.

The Altarian Prophecy helped a little bit but essentially the first Galactic Civilizations game could be summed up as follows:

The humans discover hyperdrive and the technology leaks to the other major civilizations in short order.  Now they must race to capture planets.  However, during this race, the Drengin begin to recognize a threat in the humans.  The humans behave like they just want to unite the galaxy in peace and trade. 

The Drengin secretly prop up a minor race known as the Xendar.  The Xendar become a pretty formidable military threat and launch an invasion against several human worlds.  The goal of the Drengin was to keep the Terrans down and to make clear to the others, particularly the Arceans and the Altarians, that teaming up with the humans would be folly.  After the events of the Altarian Prophecy where the humans showed some military ability against the Korx and Drath in a handful of skirmishes, the Drengin weren't sure what would happen with the Xendar.

The Drengin made sure that the Xendar had the latest Drengin military hardware (disguised) and the Xendar themselves were a fierce warrior society.  The only reason they weren't a major power was because they simply did not get their hands on hyperdrive until too late.  Otherwise they'd have been one of the major civs. 

But then the humans did something that the Drengin totally didn't expect.  The Humans crushed the Xendar ruthlessly.  The Terran Alliance wasn't a paper tiger after all.  Worse, the humans were cunning in a way that the Drengin had not seen in other civilizations.  The Terran military didn't attack with savagery or brutality.  The Terran navy worked like a surgeon cutting the Xendar to pieces.  Within two years, the Terran Alliance had absolutely brought the Xendar to their knees.  Before the Xendar could tell the humans the Drengin's involvement, Drengin agents unleashed a long prepared neural toxin into the air of the Xendar home world killing every Xendar on the planet.  The Xendar are now all but wiped out and not an issue at this stage.  Those that exist in the galaxy blame the humans.

The Drengin now knew, however, that the Terran Alliance had a steel fist inside their velvet glove. They were wolves and sheep's clothing.  But they were also a very young race and not that powerful yet.  Given time, however, and the humans could become the ultimate power in the galaxy.  The only way that could happen is if they were given the time to become dominant.  The Drengin's plan to stop this was to first remove the Terran's friend -- the Arceans.  Then the Altarians would be next and finally the humans.  Left on their own, the humans simply hadn't put together the economic or industrial might to compete against the Drengin Empire.

In 2225, the Drengin were set and the war was launched against the Arceans. But the humans did something unexpected -- they voluntarily came to the aid of the Arceans. No treaty. No obligation. They simply aided the Arceans against "aggression" which the Drengin simply can't grasp why anyone would do that.

Galactic Civilizations II is the main event. The story of the Drengin / Human war and the return of the dark Arnor. We hope you like it.


Comments (Page 5)
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on Apr 10, 2006
Seriously, it is not and uncommon theme in SF for humans to be unique/special in some way.

In fact, the whole young human race bursting into an older galactic community and surprising the latter with some tech, or some trait is a cliche that refuses to die.

The GalcivII story isn't that unusual in this respect. Particularly if humans turn out by some time loop trick to be the first ones...
on Apr 11, 2006
where can i find your manuscrit
on Apr 13, 2006
What I think happened, and from what I got from the backrounds I have read on this, is that humans are special but not in a phisical or our individual sense. Humans are special because we have corperations, we place all our most brilliant minds and production on specific things, outlines diagrams and reports, ect ect. We have the economic and informational infrastructure (aka The Internet) to sustain a focused collective research. Most other cultures in the universe have only advanced in the rare individual prodigy making a ground breaking discovery. The backround history above said that humans were also unique because we had a world wide communications network and the other races didnt. A corperation that can focus research on a specific thing and share information with millions (most likely billion at the time of the hyperdrive) will make progress in leaps and bounds when compared to any other old fashioned way.

I also liked how pop culture is a rarity among the races if not a uniquness only to humans. It adds something special to humans, with corperate networking, making them stand out as something special without it being compleatly absurd or grandious.
on Apr 22, 2006
Oh gee! Corporations and Britney Spears give us the upper hand over everyone! Im not being sarcastic, that is hilarious now that i look at it (im pro-union, anti-corporation). Still, those manuscripts have got to get published (next poll issue maybe?) And maybe a background on the Freed to Inovate Inc., like it being bought out by the Terran Goverment or something? And when did the Xendar apear? I don't remember that happening in GC1
on May 01, 2006
I like what you do, continue this way.
on May 02, 2006
The first 100 Arnorians that were created were immensely powerful and made in the image of the dark Mithrilar. The next 1,000 Arnorians were similar but less powerful. And then the next 10,000 were generally less powerful but had two significant differences -- they could reproduce and were insensitive to the passage of time. The dark Mithrilar was different from the others of his kind because he could sense the passage of time. A great deal of time is spent considering the significance of that -- ever imagined living 1000 years? What about 10,000 years? What about a million? Even if you were in perfect health, how long before you went mad? The dark Arnorian had long gone mad because of this. But not so mad that he didn't recognize the source of his pain.
. . .
Eventually the twisted 1,100 Arnors began preying on the rest. They found a way to drain the power from the lesser Arnor and put it into an orb-like device. This device became ever more powerful as a result of the leeching of power from the lesser Arnor. In time, the Arnorians fought back and named their oppressors as the Dread Lords. Or more specifically, the 100 most powerful were the Dread Lords and the rest were simply Dread Knights.

I think you meant to say that both the second group of 1,000 Arnors and the third group of 10,000 could sense the passage of time and thus became twisted. The 11,000 twisted Arnors (1,000 Dread Lords and 10,000 Dread Knights) drained power from the original 100.

I love these dev posts!
on May 13, 2006
Amazing, fascinating, awesome, heck with it all three of 'em is how I describe this. Bravo I loved it I hope there's more
on May 31, 2006
i play it on my laptop and i have to say it is by far one of the best i've seen visually hope to see more like it out there.
on Jun 01, 2006
There is a certain resonance between these histories and the Silmarilion. I'm sure it is coincidence but they are similar never the less.
on Aug 05, 2006
The first 100 Arnorians that were created were immensely powerful and made in the image of the dark Mithrilar. The next 1,000 Arnorians were similar but less powerful. And then the next 10,000 were generally less powerful but had two significant differences -- they could reproduce and were insensitive to the passage of time. The dark Mithrilar was different from the others of his kind because he could sense the passage of time. A great deal of time is spent considering the significance of that -- ever imagined living 1000 years? What about 10,000 years? What about a million? Even if you were in perfect health, how long before you went mad? The dark Arnorian had long gone mad because of this. But not so mad that he didn't recognize the source of his pain.
. . .
Eventually the twisted 1,100 Arnors began preying on the rest. They found a way to drain the power from the lesser Arnor and put it into an orb-like device. This device became ever more powerful as a result of the leeching of power from the lesser Arnor. In time, the Arnorians fought back and named their oppressors as the Dread Lords. Or more specifically, the 100 most powerful were the Dread Lords and the rest were simply Dread Knights.

I think you meant to say that both the second group of 1,000 Arnors and the third group of 10,000 could sense the passage of time and thus became twisted. The 11,000 twisted Arnors (1,000 Dread Lords and 10,000 Dread Knights) drained power from the original 100.

I love these dev posts!


The first 100 Arnorians were created in the image of the Dark Mirthrilar. The Dark Mithrilar could sense the passage of time and so he passed that trait onto the first 100 and also the second lot of Arnorians. The third lot were unique in that they were insensitive - they couldn't sense the passage of time.

Oh yeh. I love the backstory btw. Love how the 5 Mithrilars' created the Arnorians which then became the Dread Lords etc.

Keep up the good work.
on Aug 06, 2006
I too would like to read your novels, but please don't write them...I am sure it would take you away from continuing to develop a great game!...just incorporate all those great stories within the game!

on Aug 19, 2006
Where can we get these stories?
on Aug 28, 2006
Great Story! These are much better than my pitiful writings. Man, I can't wait to see what lies ahead in Dark Avatar.
on Sep 14, 2006
My first post, 2 things-

1. I think it was a BIG mistake to not have this story in the box. I played for a week, got bored and stopped. Now, Im totally addicted, I just cant stop trying to crush the galaxy...

2. I will never post again, and hex you with every voodoo curse Miss Cloie knows if you do not give me more. You should know better than to give a buncha nerds some dork-smack and not expect us to hound you for every ounce of geek-juice you have.

Thank you
on Nov 22, 2006
Humans were happily hunting and gathering for 500,000 years (40,000 years if you count purely verified homosapiens) before someone decided to try farming. Farming, how hard is that? Yet it didn't occur to people for tens of thousands of years.
The problem in the GalCiv universe wasn't that they didn't think of Hyperspace but rather had not thought of full-fusion power.


Actually, farming was initiated right after the last ice age, when glaciars retreated and therefore made terrain viable for farming - and climate improvements helped too of course
I find it difficult to believe that for almost 100,000 years 2 space-faring civs, which had already sent probes to other star systems (can't think of what kind of propulsion those probes have too...), couldn't think of fusion which is right on their faces - their systems have suns too, right? Humans didn't need the internet or advanced communications systems to "find" fusion.
The game looks good, but the story is very weak IMO. All of it is supported by the Humans inventing the HyperDrive, which is really very lame. The Drengin making those 2 ludicrous 70,000 and 50,000 year trips (vs the Torians and the Arceans) just makes it even more of a stretch. Also, including time travel in a story is always the best way to shoot yourself on the foot, and begs to ask why didn't the Thalans eliminate the Humans right from the emergence of the race - Duh!
In game terms, there's a few details related to the races that are awkward if you think about them, like a synthetic race caring about happiness and taxes? Tourism during times of war? Insect-like beings able to pilot, let alone build starships (or computers for that matter)?

But like I said, the game looks good. The story, even though flawed, is a good read.
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