Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
All for Drengin
Published on February 16, 2006 By Draginol In GalCiv Journals

This is an example of what a game of Galactic Civilizations II goes like.  What I did is play the game and then took screenshots and provided some commentary.  Each game is quite different from the other, the idea being is that you, the player, are creating your own epic history as you play.

Here we go...

The galaxy is a dangerous place.  I have set up a game in which I play as the Altarian Republic.  I modified it however. I changed the name to the "Altarian Doom Squad". And I changed the leader to "Bill". All hail Bill, future galactic overlord and pastry chef!

I made a few cosmetic changes too.  I made the Altarian ships white with red trim and the UI to be brown.  The galaxy size is medium which is on the smallish side but large enough to occupy a full day's worth of gameplay.  My job isn't just to play the game. I write the computer AI for the game. So whenever I play it, I look at what the computer players are doing and make adjustments so that they will continue to provide a challenge to players both today and in the future.  We will be updating the computer AI for months to come.  Don't worry, at lower difficulty levels we will starve the computer players of more and more money to offset its improved ability to play.

This game example also demonstrates how much control you have over the look of the game. I set up my colors and lighting such that my ships almost look like plastic toys.  And yet I could have set it up so that it looked like a gritty dark "real" space look too.

The Altarians expand.  Westerfeld I will be part of the new Altarian greater prosperity sphere forever! The people love Bill.

I got really lucky early on by finding this really cool planet.

I decided to focus early on mostly on research.

It's always the Yor that I seem to come across first.

and then their blood lusting buddies, the Drengin.

 

I hadn't picked any influence abilities and this was definitely going to be a pain since I was constantly being marginalized. Even my home planet of Altaria was in the Torian sphere of influence.  I love the Altarian ships. It's kind of too bad that they default to being light blue. Look how neat they look at being white and red.

On my ATI 9800, running in the debugger still getting almost 80fps.  The Altarian ships have their own style. You can pick any style you want for your ships at the start. But nearly all the shots of GalCiv have used the human ship style even though there's something like 5 different styles.

The Altarians are a peaceful, gentle race.  But they are also a race of righteous might.  My faction, the "Doom squad" with trusty leader "Bill" is not about to leave its people defenseless.  So I design the Squire class fighter:

The  new Squire class ship represents the latest in missile technology.  Short range but with a missile rating of 2, it should keep those that would consider the Altarians a potential target at arm's length.

 

And now...to the meat of our story...

As 2225 had closed, the major civilizations had nearly completed carving up the galaxy.

The light blue at the bottom was my little chunk of the galaxy.

It is a period of kumbaya.  Trade would be protected from potential wars.

It was also a time of trade.

 

My primary concern was the Drengin Empire. They were big and mean.

 

My other issue was that the cultural influence of the Torian Confederation was swallowing up my worlds.

Sander V was losing the light of the Altarian Republic. Cut off by hundreds of lightyears from other Altarian colonies, the gentle wisdom and culture of our people was being replaced by the crass and decadant Torian culture.

In a recent "Word on the street" interview on Sander V, a young man named Altos (from the TetroTrancon clan) had this to say:

Not a good sign.  So it was time to build Influencer starbases.  Building this close to Torian planets would probably create some tension but I couldn't afford to lose this world.

The Drengin finally declare war.  I try to reason with them..

So it was time to put together a new ship for the Drengin threat:

The Shining Knight class. Armed with twin Virtue II missiles and literally armored with a new Duranthium composite, the Shining Knight would...explain to the Drengin the error of their ways. Through the governors I quickly have all my planets that are building constructors switch to building Shining Knights.

But initially, I would only have my Squires to defend my empire. And they were outnumbered badly.

I also try to enlist other races to help us against the Drengin menace.

The diplomatic humans are not willing to come to our aid. In fact, nobody wants to "get involved".

The Drengin know that if they can take out this starbase, I will lose this world. So they continually attempt to remove it.   The Drengin at this point are at war with both us and the Torians. While they are more powerful than both of us militarily, our combined economies outmatch theirs.

The Drengin had built up.  They didn't just send their ships in lightly.  They put them together into 3 fleets representing a single task force to remove us from the sector.  But I was only 9 weeks away from researching "advanced logistics" which would enable me to put 3 of my new "Shining Knights" together into a fleet.

It was going to a match up of engineering sophistication. 

Shining Knight

Designed: 2227
Weapons: 2 Generation 2 "Stinger" missiles.
Defenses: Duranthium armor reinforced with a coating of Titanium Armor
Hull rating: 17hp.
Summary: 4 attack (missile) 3 defense (against mass drivers)

Drengin Mark II Frigate

Designed: 2227
Weapons: 4 Mark IV Railguns purchased from the Terran Alliance. (mass drivers)
Defenses: None.
Hull rating: 16hp.
Summary: 5 attack (mass driver) 0 defense.

My Shining Knight class light cruiser vs. Drengin frigates.  Our analysist say that we will win most of the battles.  However, there are 3 times as many of theirs as ours.

The Drengin task force approaches, they destroy my influence starbase despite it being very heavily armed.

The Torians are being overwhelmed too.

I give them some ships:

The first battle is costly to both sides

But ultimately, my battle armor wins out.

But the Drengin were in trouble. I now had advanced logistics.

With advanced logistics, I could now put together a killing force of my Shining Knight frigates.  While not necessarily enough to win the war, I would be able to hold them off while I went for large hulls.  But the Torians were being ripped to pieces. They had pursued a cultural domination path and were simply not equipped to fight a military campaign of this nature.

The Drengin were like a machine. My array of sensor ships watched helplessly as the Drengin meticulously would wipe out a planet's defenses and then keep a military force there to eliminate any new resistance while the transports were on the way. And as the Torians got weaker, others began to move in. The Yor, always ready to snuff out a "fleshling" began to move in for the kill as well.

The Drengin seem unstoppable and with the Yor working with them, the galaxy is in serious trouble. I'm not the only one who notices this...

The Drath are concerned too.  They are not in the war yet but promise to provide covert aid to those who working against the Drengin. The Torians feel similarly. 

However, my spies tell me the Drengin aren't perfect. In fact, they've made some critical mistakes that I plan to exploit (for this time and then address in code for a future update).  Vizard V is barely developed. A class 17 jewel. The best planet in the galaxy and it's barely being used.

A key mistake, the Drengin economic planners are fools at times.  Simply because the rest of their civilization is heavily developed already doesn't mean they shouldn't look at their planets carefully.  (In this screen shot I've already sacked the Drengin economic planners and replaced it with one that uses a recently added O(N) API that tells me how many unused tiles there are on a planet. Using that, if there are a lot and the rest of the planets are not focusing on social production in general, then the planet will focus on social production. Hence you see the social area highlighted in this screenshot.  But will the new economic cabinet come too late for this time? We'll find out..

The Drengin Empire is willing to cut me some slack though...

Which means I'm going to do what any other galactic leader would do -- take the peace, build up and prepare to attack them later.  The Drengin military is simply not in a good position right now to deal with my ships.

The Shining Knights and their Duranthium armor make the Drengin mass driver rail guns practically useless.  While the Drengin do whatever it is they're going to do, I am going to build up a new class of Battleships.

To do that I first want to get warp drive. Then I want to improve my missile technology further and perhaps get even better armor so that the Drengin ships can't touch mine.  Using the cover of peace, I'm going to relieve the Drengin empire of Vizzard (named after the great former IBMer, Gabriel Vizzard).

However, the smug humans are starting to look out over the ruptured galaxy.  They are always trying to impose order.

Who do they think they are? They've slowly snuck up and become quite a powerful civilization. They have the largest economy.

The humans have been pulling strings.  IN the middle of 2228, the Yor suddenly surrender their forces to their Drengin friends creating a combined axis of doom.

This setback won't matter soon.  I am nearly ready to pounce.  The Vizzard colony is nearly ready to begin the war of liberation against the Drengin.


The big ships are Transports full of Altarian dog soldiers.

The Drengin Empire begins making various demands on us.  They are arrogant and brutal. In other words, typical Drengin trash.

I give them what they want. I just need a little more time to finish my build up.  I also provide some ships to the beleaguered  Drath.


Even with the Drath paint job on our ships, they still look pretty nice.

But the time had come to deal with the Drengin more directly.  While in the future the Drengin wouldn't be so blind to my build up (because their algorithm just got enhanced), I could still revel in their blindness for now and send in the new Phantom class Battle Cruiser.

Equipped with 4 Harpoon missiles and coated with Duranthium armor, it was more than a match for any Drengin ship we had seen thus far.

To accompany it would be a brand new Frigate class ship to replace the Shining Knight class. The Bird of Prey.

I then updated my planets accordingly.  I have my governors assign all planets that were building Shining Knights to now build the new Bird of Prey.

 

Soon I would pounce and the Drengin menace would disappear. But my spies told me that the Drengin were now aware of what I was up to. My build up had triggered their military to do more analysis on me.

The question the Drengin were now asking themselves, could they take me and the Torians and the Drath while the humans built up right on their doorstep? They were crunching the numbers.  Things were looking pretty grim for the Torians. Their home world was defenseless and patrolled by Drengin troops above.

And as for the Drath..

The Drath were a spent force.  I was now surrounded by the Drengin.  It was time to increase military spending to build up faster.

TOO LATE! CRAP!

Worse: The Drengin had altered their weapon designs to no longer focus on mass drivers. My invasions fail.  But not all. My main invasion, the one I had worked so hard on, Vizzard, was successful but not without damaging the planet.  Mass drivers did some serious damage but the planet was still class 14, a great world still.

The battles raged across the galaxy.  The Drengin ships were mostly armed with beam weapons but not very advanced ones.

It is costly to switch weapon types. Not terribly costly mind you but it is a setback. The Drengin apparently decided that my armor technology was simply too high and that they were better off going to beam weapons.  They may be right.

My new Phantom class ships dwarf everything out there.

In the end of the battle, I do win, but not without losing my Phantom.

In the space above Vizzard, a battle wages in the planet's rings. A 12 ship battle. The Drengin are victorious.  Vizzard is undefended.  My trade income is down to 50bc per week (from 250) because of the loss of the Drath and other trade routes. The Drengin are strangling me. They bypass hard points and go for soft targets. When I try to counter, the Drengin base ships are there.

My once invincible Shining Knights are inferior. And my task force assigned to take and then hold Vizzard is gone.  Worse, they've surrounded my remaining fleet that is in that sector.

The fleet they have is very powerful. Far too powerful for this group to fight. I order them to flee. Too late.. they are gone. And in a few weeks, so is Vizzard.  The Torians are trying to hold but but Toria is now conquered. The Drengin now hold worlds that are less than a sector away from Altaria! 

On May 22, 2229, the Drengin destroy Starbase Dignity, created to spread the light of the Altarian Doom Squad (Bill is ticked).  The filth of the Drengin is now right on the doorstep of Altaria.

More battles across the galaxy throughout 2229:

The Torians and I know what's at stake and the Torians are much more willing to trade -- as am I.

This time, The Drengin don't want peace. They want my head.

2229 was almost over and the war was not going well.  What do you do when you can plainly see your enemy organizing their forces for a major assault but you have nothing to stop them?

In plain sight of Altaria, a Drengin armada comes in.  It was time to make a new type of ship for a new type of war.


The Spirit class Battle Cruiser was designed for a brave new universe. Gone were the dreams of foreign conquest. This was about saving our species. That meant no additional lfie support system, no extended range, no fast travel. We were now defending our home worlds. With 12 attack and 5 beam defense, it was only slightly better than the Phantom but it was now tailored to a war with the new Drengin beam weapons.

And before the first Spirits could come out, the Torians were gone.

As 2229 started to come to a close, the galaxy looked like this.  The Drengin in red, the humans in blue, the Korx in gray and us in the light blue.

At this point, I'm not spending anything on research. I need to take what I've got and use it effectively. And my taxes are sky high.  But my tactical ability is generally better. I may be out numbered but I can pick and choose my battles better.  Unfortunately, my choices seem to slowly get grimmer and grimmer.

The home fleet is eventually crushed, leaving Altaria defenseless.

 

The New Year opens grimly for the Altarian Death Squad. We are now qualitatively and quantitatively out numbered. Bill is starting to mumble about "super weapons" that are just over the horizon.

My high tax rates are taking a toll. My Federalist party barley squeaks by those fakey Populists.

I manage to build the Hyperion Logistics Center. So I can really concentrate military power. Will it be enough? Altaria is is defenseless. My only hope is to get peace at any price.

They know they have us.  There's nothing I can do.

Bill flees.

With my new higher logistics ability, I build ever greater fleets. My ships aren't as good now as the Drengin ships and I have fewer of them, but I can concentrate them now better. The battles get bigger and bigger.  15 ship battles, 18 ship battles.

My hopes at taking Altaria back are dashed when an interceptor takes out my unescorted Invasion ship. 4,000 legions are wiped out in an instant.

I lose Westerfeld in a coup! The Drengin get it without having to even set foot. Etu Westerfeld?

On June 1, 2230, the Korx declare war.  The only ones not currently butchering us are the Terran Alliance.

But the humans are not above cashing in on the situation.  My civilization is tucked into the corner.  I am going to attempt to build some starbases to defend these worlds.

Perhaps I can rebuild from that corner. I just need some time.

But I may not get that time, the Drengin Mark V units are starting to come.  They are very very powerful. Gone are the little laser canons. In their place the Drengin have installed advanced plasma beams. And they have switched to a blended defense. Enough to hold me down and still keep the humans, who are also focusing on beams, wary.

The Mark V Drengin Battle ship is a serious problem.

12 beam attack and a blended defense grid of Duranthium Armor, Smart Chaff and Barrier shield technology.  Its baseline rating is 12 attack, 6 defense. It can move 6 parsecs per week and has a hull rating of 32hp. 

It is faster than the Spirit, has more hit points than the Spirit, and has better defenses. And unlike the Spirit, there are a lot of Drengin battleships now.

The humans come with a Trick or Treat offering:

So this is my territory, or what's left of it.

Bill is depressed.

Starbase "Hope" is truly the last hope for the Altarian species. With it, all ships in the area get huge advantages to their weapons and defenses. In its oasis of protection, our ships can go toe to toe with the best Drengin ships -- for now.

Each ship becomes precious. Each starts to gain its own name, fame, and reputation.

The Drengin and Korx have figured out the power of the starbase and now try to bypass my fleets to get at it.  The starbase doesn't have any defenses (couldn't afford it).  So I must intercept the ships before they get to it.  Many bloody battles are fought in this way.

It was only a matter of time.

The starbase is destroyed.

And without it, my fleets are no match.

Bill decides it's time to come out and fight personally.  He is in a beefed up Bird of Prey class ship.

Bill mortgages the future of the Altarian Doom Squad to buy two last Spirit class battle cruisers.  We have a single fairly strong fleet.

Bill is fighting for his lfie now.

The noose is tightening.  Bill kills one after another. He's a machine. But they're unstoppable.  Bill's little Bird of Prey is so enhanced up now that it has more hitpoints than a battleship.

GO BILL GO!

Bill's ship's on fire. He's having to take on two battle ships on his own in his heavy small ship and one wing man.  His weapons are barely able to penetrate the defenses of the Mark 5 battle shipos and there are two of them.

A Plasma beam goes right through the hull of Bill's ship. 

They concentrate on Bill.

Bill has died.

We have nothing left.  We are totally defenseless.

Two worlds left. Both entirely in the Drengin sphere of influence.  It is time to surrender.  I will speak to the humans.

There is something...vaguely ironic about me seeing this screen.

Mistakes made:

Early on I could have probably allied up with the Terrans. By the time I saw the need, it was too late.  I also should have progressed to huge sized ships when I had the chance and struck sooner against the Drengin.

I also had some bad luck.  The Torians, Yor, and Drath surrendering to the Drengin really concentrated power.  The Torians and Drath surrendering to the Drengin was fairly predictable.  But the Yor could have gone either way and that could have tipped the balance.

Game stats:

Time played: ~9 hours

Galaxy size: Medium

Difficulty: Tough (all players set to intelligent which is where they are playing their best game and on an equal economic footing)

Version: Started with 1.0 but made some modest AI tweaks during game play so this will go into 1.01.


Comments (Page 4)
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on Feb 17, 2006
If the Terrans had good relations with the Drengin, it would be stupid of them to attack and risk being conquered.
on Feb 17, 2006
If the Terrans had good relations with the Drengin, it would be stupid of them to attack and risk being conquered.


But they would be conquered anyway maybe it was worthy to risk it. Nothing to lose if are going to become a "humanburger" in some Drengin version of the McDonald's.
on Feb 17, 2006
Good report... glad to see you lose! Gives me much hope
on Feb 17, 2006
There's another example here: Link
(don't think it has been linked otherwise yet)
on Feb 18, 2006
I can see how the surrenders make sense. France didn't surrender to England, and they were allies. Typically you surrender to the one that has got your ass in a sling. I just hope that the AI really waits till there is no hope before surrendering. Looks great so far, can't wait to play myself.

One other thing. I guess I don't understand the whole manufacture/shipping time. How is it possible to implement changes this close to the release date? Is it just going to be an patch available on the 21st?

On a similar note, I have 95% confidence in any change being made, I just hope that some of these last minute changes don't end up causing unsuspecting little problems.
on Feb 18, 2006
The updates go into the digital release which is on the 21st.  The boxed version will have 1.0 so they'd need to update to 1.01.
on Feb 18, 2006
Frogboy/Draginol, any idea when we will be seeing 1.01 patch for box version of the game?

I pre-ordered here in europe and will be getting my game at 24th or 27th. Or then again I can download the patched digital version with my ID key right?

Iam also curious about StarDocks patching mechanism in general. I jumped the bandwagon with GalCiv2 so I don´t know how often you released a patch or how many for GalCiv1. Do you tend to do couple mega patches or do you release smalled patches as you fix em?

edit:

Just saw your posting on Paradox forums Brad. Splendid news looks like European pre-orderers weren´t forgotten
on Feb 18, 2006

sam0t: February 21st. 

When you get the retail copy, you can just download to the latest version we have. 

If you use Stardock Central, you will be able to get very regular updates -- as you can tell, we plan to do very regular updates to the game.

on Feb 18, 2006
that was better then a book!
i cant wait for the game to come out now!
on Feb 18, 2006
Awesome! Even more pumped about the game than I was before!!
on Feb 19, 2006
Excellent read. I don't think I've ever played a turn based strategy game until I was utterly defeated. Usually I can tell when it's coming and I just restart. Somehow playing another couple hours to watch my inevitable doom unfold just doesn't seem like a good use of my limited game time, ya know?

Still, I loved reading about all of your efforts to salvage the Altarian Doom Squad. Sounds like the computer AI is simply brutal.
on Aug 27, 2006
I think the dicision to not make an alliance with the altarians was a good one. Think about it. If the terrans would have helped the altarians they would have signed on to a sinking boat.if the terrans made an alliance with the altarians they would automatically have declared war with the drengin and korx. Having two big nasty dogs on you when they already had their chew-toy. This might have been a good plan(atleast I think it would have been):take your military and send ships into the borders with the drengin. First try to improve relations with the korx don't make an alliance yet. Second declare war on the chew-toy but don't send ships yet.(if you think you could get a nibble on their territory forget it)on the war pretext send ships in the direction of altarians as far as range goes(but not too far. And build as many transports as possible Then build as many military starbases as possible. When the chew-toy gets broken(altarians). Seal the alliance with the korx. Declare war. And strike as many kills with the ships that were in drengin territory. When the sensors pick up the conquering fleet returning home. Send in the rest and take as many worlds between the border and defending line as you can. Then send in the bulgde of your military and wipe 'em out. I tried that out before as a random long term plan and it worked. I took eight of their worlds in a single massive blow. I wrote about it in the post war with the arcean empire.
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