Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
The heir to Total Annihilation
Published on August 4, 2006 By Draginol In GalCiv Journals

As some people know, I was a huge fan of Total Annihilation. It is, definitely, my favorite game of all time.

So much so that I've cleared months of my schedule in 2007 to dedicate playing, modding, and enjoying Supreme Commander, developed by Chris Taylor's new team. I'm just so excited for this game. More so than any other game ever.

I've made sure that all my project management and coding duties are reasonably clear during that time frame so I can fully get the most out of that time.

Not that I won't be working at all, but I'll probably only work a normal 40 hour week during that time frame.


Comments (Page 1)
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on Aug 04, 2006
The wife ! Don't forget to warn her !

I already did
on Aug 04, 2006
Let me be the first to officially offer you a challenge (too see how fast you can kick my butt )
on Aug 04, 2006
I will be skipping a whole semester to dedicate myself to this game.
on Aug 04, 2006
I guess I have to see what all the fuss is about. I obviously never played the first. Is it an RTS? Never really got into the genre.
on Aug 04, 2006
check this out then ;]


Previews:
http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6153645

http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6152532

http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6154677

http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6155119


Video Trailer

http://www.gamespot.com/pc/strategy/supremecommander/media.html?sid=6151629&autoplay=6151629



Note: Couldn't get the "Insert Web Linb" thingy to work, sorry, but copy n' paste should work fine   

Enjoy
Monc34
on Aug 04, 2006
See, I never could figure out why everyone got so excited over Total Annihilation. It was confusing, for one thing - there were a ton of unit types, and most were only effective against another single unit type, requiring tons of memorization. Plus, I never could understand exactly how the resource gathering system worked, so I was constantly running out of metal. All my friends went nuts over it; I just went back to playing Age of Kings (by far, the best RTS ever made).
on Aug 04, 2006
Damn! Watch the interview at GameTrailers! Link

Thanks alot Brad... I don't have the budget for Supreme Commander and the GC2 Expansion pack.
on Aug 04, 2006
Did you watch the Video from E3? Totally awesome. I loved TA, played it for years. I hope they get the unit management right, looks overwhelming so far. Can't wait till next year.
on Aug 04, 2006
See, I never could figure out why everyone got so excited over Total Annihilation. It was confusing, for one thing - there were a ton of unit types, and most were only effective against another single unit type, requiring tons of memorization. Plus, I never could understand exactly how the resource gathering system worked, so I was constantly running out of metal. All my friends went nuts over it; I just went back to playing Age of Kings (by far, the best RTS ever made).


Are we talking about the same game? Each unit was effective against most other units, rather than the rock/paper/scissors rubbish that gets into most RTS games. The only exceptions were things like anti-air units or submarines, but that was pretty logical stuff, and not much to remember.
on Aug 04, 2006
Well im a bit too young to have played TA, but from what I have read it was one of the greats. I will most definately be picking up Supreme Commander, RTS is the genre that got me into computer games(ahh Empire Earth, what a game)  
on Aug 04, 2006
Things are looking great for the RTS genre right now. As well as Suprmeme Commander, Blizzard has job postings for people with expirience with making 3D RTS maps...
Now, what do you think they'd need RTS designers for? Starcraft 2? If they can even match the original Starcraft, it'll be a miracle. But Blizzard has a history of miracles.
on Aug 04, 2006
Things are looking great for the RTS genre right now. As well as Suprmeme Commander, Blizzard has job postings for people with expirience with making 3D RTS maps...
Now, what do you think they'd need RTS designers for? Starcraft 2? If they can even match the original Starcraft, it'll be a miracle. But Blizzard has a history of miracles.


just pray to God or whatever you believe in that it isnt another MMORPG i dont think that i could stand to c another franchise turned into a cash cow...
on Aug 05, 2006
Never played Total Annihilation eventhough I'm a great fan of RTS games I played StarCraft instead

Yeah, Supreme Commander looks promising. Now I just hope they haven't messed up something like not updating the controls to atleast WarCraft IIIs lvls. (Only using the mana of 1 Sorceress when having 12 of them selected and autocasting with an on/off switch).

Funny that noone mentioned that Draginol crossposted (Not that anyone would dare to tell him anyway )
on Aug 05, 2006
I so want to see Office LAN battles after work with this one
on Aug 06, 2006
I hope they inlcude the long range guns as in TA and that the maps are at least as huge as in TA.

There was 1 map (not sure if it was in the expansions) with 2 big "islands" where it took a while to get to the other side, long range radar "only" showed 1/5th or something of the map, and the long range guns didn't reach halfway.. Still, that was far more then C&C long range guns could do..
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