Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Going back and beautifying what's there already
Published on October 22, 2006 By Brad Wardell In GalCiv Journals

One of the things that probably won't get much mention in the "marketing" of Galactic Civilizations II: Dark Avatar (the upcoming expansion pack to GalCiv II) is that we've gone back and updated the graphics throughout the game to be at a new level. But it's more than just eye candy, it's better performance.  What used to require several textures to be done is now being done with a single texture -- reducing memory while increasing the quality (this ship uses about 1/4th the memory that the constructor in GalCiv II uses despite looking a lot better).

The Star bases are an even better example:

Bear in mind, this is very zoomed in at high resolution with anti-aliasing OFF.

 

 

Picture all this rotating gently with the lighting changes as it faces a star (the screenshots really don't do justice to how they look animated).  But you can compare the graphics here to what's in the game today (i.e. load up 1.3 or whatever and compare).

 

Which makes things all the more interesting when we start looking at the specifications of different ships.

Or when we create templates designs to use for future games.

Another little touch is that clouds move independently of the planet's surface so as you see planets rotate, you can see the weather on the planets cycle around (though a screenshot won't really show much new on that since it's in the animation). 

Now, I'm sure there's a good business reason to go back and re-do the graphics for an expansion pack so feel free to, um, let us know what it is so that we can be sure to tout it!

 


Comments (Page 2)
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on Oct 27, 2006
Very good looking.  
(better then before atleast)
on Oct 28, 2006
I have some fps dropping now, even if i try to tone gfx's down.
I hope DA doesn't make my game very slow, like 10 fps.
on Oct 29, 2006
If your game cannot handle the improved graphics, you could turn those graphics off, and set the graphics to a lower setting. The game will not look as good, but at least it will work.
on Oct 29, 2006
I have some fps dropping now, even if i try to tone gfx's down.
I hope DA doesn't make my game very slow, like 10 fps.


I have the same graphical issues too, but the smaller texture sizes mentioned in the first post make me a bit more hopeful.

on Oct 30, 2006
TOV: i'm not going to play ugly game
on Oct 30, 2006
DA should speed things up actually since the team's new textures are so much more efficient.
on Nov 07, 2006
Since galciv2 came out I never was a pc gamer mostly cause I played my ps2 more but since this game came out and I like space sims better I decided for a graphic update and I am glad I did. I enjoy the features of galciv2 and if the lord willing i will enjoy dark avatars.
on Nov 08, 2006
Cool! While your revamping the graphics could you also correct the mount points on the ship templates? Some of the mount points are not symmetric and some are have the wrong orientation.
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