Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on November 20, 2006 By Brad Wardell In GalCiv Journals

I'm in the process of updating the Galactic Civilizations II manual for Dark Avatar. The first manual was, as some know, written primarily by Tom Chick. The good stuff was by him and the whacky humor stuff by me.

Well, because time is short, I'm doing the updates myself so there will be more whacky humor stuff this time around.

Here's the description of the races in the rought draft.

 

  • The Terran Alliance. The humans. Or at least, humans from a United Earth in the 23rd century. They are the diplomats; the negotiators.
  • The Drengin Empire. They are not, to put it politely, diplomats. They’ll gladly have you over for dinner as long as you are the main course.
  • The Altarian Resistance. The Altarians are not humans though they are genetically very similar. They are doggedly ethical but not terribly tolerant of other points of view.
  • The Arcean Empire. These guys are very very tough. Very honorable but not very interested in aligning up with anyone. They are the main rival to the Drengin Empire for galactic domination.
  • The Torian Confederation. For thousands of years they were enslaved by the Drengin Empire. But having thrown off Drengin oppression in the pre-hyperdrive era, they now have the problem of the Drengin Empire being able to send massive fleets to their world. They are very erratic.
  • The Yor. As sentient artificial life forms, the Yor are unique. They were created by the Iconians to help serve an ancient race known as the Precursors. The Yor have grown to detest all organic life forms and are very dangerous.
  • The Dominion of the Korx. These guys will sell their own mothers to you. Or they would if they hadn’t already sold her to the guy who came before you.
  • The Drath Legion.  The Drath were a sentient race that developed on the same planet as the Altarians.  But long ago, for reasons we don’t know, they left Altaria after nearly becoming extinct due to constant warfare with the Altarians. Ironcially, ethically, they are very similar to the Altarians. They’d probably get along fine now if it weren’t for that whole near wiping them out thing.
  • The Thalan have come from another dimension to keep the humans from destroying the universe. Why they think the humans are going to wipe out creation hasn’t been explained and their PR people haven’t returned our calls.
  • The Iconian Refuge are the ones who created the Yor. Unfortunately, they must not have had any science fiction stories on their world because if they had, they would have known that they Yor would have risen up and wipe them out.  The Iconians managed to flee and have only recently returned to the stars.
  • The Korath Clan. The Korath are actually ruined Drengin. If, a Drengin can truly be ruined that is.  The Drengin are merely evil, the Korath are evil maniacs. According to extensive interviews, the difference can be summed up as follows: The Drengin and Korath would both want to eat you. The difference is that the Korath would want to eat you while you’re still alive.
  • The Krynn Consulate are the new Jihad. As the galaxy becomes more unstable, this enigmatic race has been able to build increasing followings based on their doctrine of ruthless adherence to a strict moral code.

Comments (Page 1)
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on Nov 20, 2006
I was always curious about who wrote that manual. I laughed out loud multiple times while reading it, partly because the jokes were funny and partly because it was such a refreshing change from the generic, "Action A will result in Effect B and C, but only if Condition QL is fulfilled," type of manual. I'm rather glad to know that the same author will be responsible for this one. Keep up the good work!
on Nov 20, 2006
LOL! Nice, Brad. The description of the Iconians is my favorite.   
on Nov 21, 2006
"Jihad" is somewhat a controversial word to use. http://en.wikipedia.org/wiki/Jihad gives some info.
on Nov 21, 2006
Only for people who are *way* too sensitive.
on Nov 21, 2006
Perhaps New World Order would be better?

I like the descriptions very much. Clever but informative.
on Nov 21, 2006
My note for you here writing-wise would be to cut out at least half of the "very"'s. Sometimes it's appropriate, but I think from a grammatical standpoint you're overusing it a bit.

As my writing professors in college always told me: adjectives and adverbs are crutches, use strong nouns and strong verbs instead.

Good flavor text though, it captures the essence of the races very concisely.
on Nov 21, 2006
Nice descriptions.
What does the word ruined mean in the above context, a ruined drengin?
on Nov 21, 2006
Only for people who are *way* too sensitive.


... who still may constitute a significant enuff chunk of the customer base...

Perhaps New World Order would be better?


i would second that, LR.
on Nov 21, 2006

... who still may constitute a significant enuff chunk of the customer base...


I doubt that anyone is going to avoid buying DA becase it has the word 'jihad' in it.
on Nov 22, 2006

Jihad appears in the book Dune dozens of times.  Intergalactic Jihads have been a staple of Sci-Fi long before 9/11.

With regards to offending people -- Stardock is privately owned (by me). So the determination of what gets included is based on what makes it fun and aids the integrity of the game overall.

on Nov 22, 2006
The Arceans could be a bit more descriptive (tough?) and I don't understand how the Torians are erratic.
on Nov 22, 2006
Speaking of Dune, perhaps Twisted Drengin would be better than 'ruined' Drengin....a la the 'twisted' mentat Piter De Vries from the Dune series, who was an evil artificially created mentat....

Or Mioddle Earth, where the Orcs were actually spawned from 'twisted' elves...
on Nov 22, 2006
I always read Orcs as being ruined elves.
on Nov 22, 2006
ok, it's just that jihad in the western mind has such a distorted meaning already from its original intended usage... no thanks to the many popular media that rides upon its perceived ideas, further imprinting the divergence into the mass's understanding.

I agree though, that if the Krynn Consulate's principles DOES closely resemble those of Muslim extremists, then it would be convenient to use that word to aid in formulating a picture of them.

My concern is external to the gameworld itself, about the game as a carrier of cultural ideas, about how it either reinforces or revolutionalizes the worldview of its audience through its messages and mannerism.

although... at this point it does seem petty of me to argue over a single word in a text description that people would probably not notice anyway (the word, not the description).

as you said yourself, it's your call, brad   
on Nov 29, 2006
I now find the Korath DEEPLY disturbing...
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