Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Working together with your publisher...
Published on May 5, 2004 By Draginol In Misc Games

I was thinking today about how many developers aren’t very good partners to their publishers. I think too many developers don’t look at the business aspects involved in game making.  I think this is one area, because we’ve been a publisher too, that can help potential publishers as we look forward.

A good developer should be thinking about how they can make the life of the publisher easier. Publishers have 3 major jobs:

1)       Distribution. This is the big one – getting the game in the store.

2)       Marketing. Getting people to know about the game.

3)       Support. Helping people who run into problems and building a community.

These are very expensive things.

We’re unusual as a game “studio” in that we have significant publisher infrastructure internally.

We can’t help much on distribution, that is ultimately why we have moved away from publishing games and instead working with others.  But in terms of marketing we can help a lot more than most game studios can because we have our own full time PR team that can get the word out the entire time.

But in addition, and this has to do with why selling the game directly matters too, we also take care of virtually all the technical support for the game.

For example, with PoliticalMachine.com, we aren’t just trying to sell the game, we are supporting the game both in terms of people having questions and fixing problems but in terms of distributing updates to the game. We provide the bandwidth and technology to get new versions to users. The net result is that customers end up having a much better experience with us than otherwise which in turn reflects well on our publisher.

I tend to think of the support aspect as a necessary evil that publishers end up having to pick up because most developers just don’t have the resources to do it.  But we do have the resources – the people, the IT resources, the bandwidth, and the technology.  So this is something we can bring to the table to help publishers streamline their processes, keep costs down.

What we get in return is the ability to have a much more intimate relationship with the customers and we can sell the game direct which doesn’t mean so much right after release (virtually all 1st year revenue comes from retail NORMALLY), but makes a big difference after the game has left the retail space and we’re still left with the support for the game.


Comments
on May 06, 2004
Brad i have an idea for a computer game that you may be interested in developing.

The game would be based on my life. It would allow the average person to role-play the part of Sir Peter Maxwell, for example they could experience the euphoria of firing a peasant.

I have some other ideas and a script prepared old chap. Let us go forth and profit from my fans dear boy.
on May 06, 2004
Brad, great article. As a gamer I always enjoy learning a little bit more about the industry and the shenanigans behind the scene. As a matter of fact I have a bit of a question for you along these lines.

I am a very pleased owner of Galactic Civilizations (amazing game BTW!). Now, I know Strategy First was the publisher for that, but in terms of marketing and support it just doesn't seem that they have done squat for it. Sure, I can go to their site and hit the page they have about it and get some basic information, but if I really want to know what is going on, get the up to date stuff (as the latest patch they have on their site is 1.05!), get the tech support, I come to you guys at galciv.com.

So, since you guys seem to be doing most of the work (2 out of the 3 things, plus a significant amount of distribution via Stardock Central), does that in any way affect the amount SF takes from you guys? I know you mention this helps keep costs down, but how does it affect the bottom line for you guys? Afterall, if you are the ones paying for the support and such it would be a shame for them to take a larger cut. And, of course, if you can't answer no problem.
on May 06, 2004

Well the main thing Strategy First provided was retail name recognition - they could get our products on the shelves which is a big chunk of the battle.

But in terms of marketing and support, Stardock did a pretty large majority chunk of that.

on May 06, 2004
You guys sure have. I have said it before, and I will say it again. I didn't fare too well with the Gal Civ demo, but decided to purchase it anyway because I was so impressed with the level of support you guys were providing. Fortunately for me I managed to get into it and love it now. Thanks for the reply.
on Sep 22, 2004
Well the main thing Strategy First provided was retail name recognition - they could get our products on the shelves which is a big chunk of the battle.


Brad, I just read a story at Wargamer that Strategy First is back and going to be distributing the AP expansion now? Is there any veracity in that statement?

Industry News : Strategy First in Chap 11, But Not Dead?