Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Marketing says no
Published on May 9, 2007 By Draginol In GalCiv Journals

So that game you've been waiting for finally comes out.  You've read the previews of it.  You've watched video demos of it. You've lived through the delays and the you now have the box in your hands.

You install it and start to play it and then you make the discovery -- your computer isn't fast enough to run it.  You thought you had a good computer but no, no it turns out that you have to lower the display settings way down to play the game.

Why is this the case? The answer is this: Marketing.  There is little value in making a game run well on your computer because game developers aren't punished for not having optimized their code as long as the game will run on your machine with lower settings. 

And if you complain about that, you will be told that your one-year old video card is "ancient" and told to "get a new video card".

Which is a shame because most games could run much faster than they do if there was a good reason to optimize for it.  When Sins of a Solar Empire comes out, people will no doubt marvel at its great graphics. But will anyone (or any review) make notice that it has state of the art graphics and can run on older machines? People in the beta have certainly noticed how fast the game runs despite having better graphics than a number of shipping games with cutting edge graphics. I.e. it runs faster with better graphics than many shipping high end games. 

Are turn-based strategy gamers different? We'll be able to gauge by the 1.6 release.  Around 200 engineering hours have gone into just performance tuning for 1.6.  The mini map has been rewritten in Direct3D and we've back ported some of our new game engine features from our upcoming fantasy strategy game (which has crazy advanced graphics technology but that's another story). 

The net result is 1.6 should be a major jump in performance over 1.5X.  That isn't to say there aren't a bunch of other cool feautres in 1.6. There certainly are.  But performance is where the bulk of the work has gone.  New features (real meaty ones anyway) will have to wait until 1.7 it appears.

 


Comments (Page 2)
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on May 11, 2007
I really appreciate Stardocks performance optimizations. I have a very limited budget and either I buy new hardware or software. Usually I buy only games on bargain-sale. New games often wouldn't run on my machines anyway.

I have only one exception: Stardock! I bought GC2 Gold for OS/2, GC1, AP and GCII for the full price because I love these games and they happened to run on my machine. DL will be my next investment, once I have some more spare time again.

But I would really appreciate when it would run on LINUX. I doesn't need to be a native version but a unofficial support for Wine would be just fine. So many games already run with Wine and GC2 does only have a few problems left.

Wine Application DB: Galactic Civilizations 2

I doubt that it would be much effort for Stardock in case they have one Linux geek in the lines of their developers to help the Wine project to identify the remaining issues.

I use Windows on my dual boot machine very seldom nowadays and I will definitely not spend additional money for any Windows upgrade whatsoever.

p.s. If I recall correctly, GalCiv II runs on Win98 and WinME; I would have thought any computer old enough to still be running Win98 would not have a graphics card with DirectX 9c support which I thought was required.

AFAIK GCII does need some new features of 9c like character/font handling. But this does not need a implementation in graphics hardware. Thus you don't need any 9c hardware. Just the drivers need to support the 9c features.
on May 11, 2007
But I would really appreciate when it would run on LINUX. I doesn't need to be a native version but a unofficial support for Wine would be just fine. So many games already run with Wine and GC2 does only have a few problems left.


I think, if they did that, I'd have to start adding the words "Stardock Fanboy" to my forums sigs. If they actually made a Linux build available I'd probably just have "Stardock" tattooed somewhere on my body.

I use Windows on my dual boot machine very seldom nowadays and I will definitely not spend additional money for any Windows upgrade whatsoever.


I'm posting under Windows right now just because I wanted to do some gaming (SDC is updating GC2/DA at the moment). For everything else I use Linux (Ubuntu 7.04). I admit that I'm a very recent convert, but Windows is no longer my primary OS. If I could play all my games in Linux I'd nuke my entire XP install and throw away the installation CD, but alas, that has yet to be.
on May 14, 2007
No its not a feature.

How many people are going to benfit from better performance on a game that already ran well on 3 year old computers?

I was looking forward to some new features , I guess its just dissapointment really. I have come to expect so much from you guys I guess its just testament to the great job you're doing here.
on May 14, 2007
Actually just went and had a look at the 1.6 beta changelog. And the changes in there are more than I expected. Theres more to "sell" to us there than the performance gains.
on May 14, 2007
I guess that the real feature there is how low you can get the minimum requirement. The lower they are, the more customers with low-end machine will get it. Simple as that.

on May 15, 2007
New features (real meaty ones anyway) will have to wait until 1.7 it appears.


Drooling, and not expecting too much of a definitive answer, but what are these real meaty features?



on May 15, 2007
I'm noticing a huge boost in performance on my machine with DA beta 3. Thanks! I might even be able to move up to large or huge galaxies now!

on May 15, 2007
Does high performance count as a feature?...
....Marketing says no



I say YES! Major yes. DA is practically unplayable on my cpu, and others are reporting huge slowdown as well.

My theory: If a game can't run......Then that game bites. Even if it has good ideas and expansions. (Which DA has)

PS: Does anyone have the DA Beta? I would rather play that then have a game that runs like a snail on moonshine.   
on May 20, 2007

I can't alt tab later on in a game in a large galaxy on DA without a bit of lag time coming back in, which means I don't really bother with anything bigger because I alt tab a lot. So, I will love the patch. I haven't felt hindered because I mostly enjoy medium map sizes anyway, but it will be nice to get a huge game going that can last for a long time.

You could just play the game in a near-full screen sized window.

on May 21, 2007
So that game you've been waiting for finally comes out. You've read the previews of it. You've watched video demos of it. You've lived through the delays and the you now have the box in your hands.

You install it and start to play it and then you make the discovery -- your computer isn't fast enough to run it. You thought you had a good computer but no, no it turns out that you have to lower the display settings way down to play the game.


Woah! Its like he knows me.  

You mean 1.6b4(or b2) will be able to run on my "lower-end of middle-end" machine????
AWESOME!!!  
I can't wait for my first ACTUAL non-lag DA game.

Does high performance count as a feature?...
....Marketing says no


I WOULD SAY DEFINITE YES!!!!!!



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