Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

The expansion pack, GalCiv II: Twilight of the Arnor, will have unique technologies per civilization. This means full trees, not just a few special techs per civ.

Below are the general concepts for each.

 

Terran Alliance

The Terran Alliance will have more propulsion technologies than the other civilizations. Its weapons will be the most like the default tech tree. It will have a series of technologies called Stellar Defense which will enable it to be more effective in fighting within its own area. The Terran Alliance will also have additional diplomacy and economic technologies.

Drengin Empire

The Drengin will not have factory technologies. Its tech tree will be very different from the default one in that its technologies will tend to provide planetary improvements that have a significant drawback. For instance, the slave pit technologies will provide more production but will reduce the planet's influence.

Arcean Empire

The Arcean tech tree will tend to focus more on materials rather than industry and economics as we know it. Their technologies will tend to focus on making things cost less and be of higher quality.

Altarians

The Altarians will have a much smaller technology tree than the other civilizations but they will be much much more expensive.

Torians

The Torians will have technologies that tend to produce low quality but high quantity products. For instance, they will have military techs that are relatively easy to get and cost very little to manufacture but are not as effective.

Yor

The Yor won't have entertainment based technologies at all or any sort of farming technologies. Instead, the Yor will have energy production centers that increase the # of Yor units on a given world which can then be divided between production areas and research areas.

Korx

The Korx will have a lot more trade technologies than the other civilizations and gain a lot more benefit from them.

Drath

The Drath will, like the Altarians, have a much smaller technology tree that costs more but gives a lot more benefit. It will differ from the Altarians in that it will have more diplomacy and influence based technologies.

Korath

The Korath tree will be very similar to the Drengin except that they will have technologies that convert flesh into energy.

Thalan

The Thalan will have a very cool technology tree based on the concept of planetary improvements that do multiple things. Thalan buildings will cost more but they will be multi-functional. There won't be a specialized entertainment area or a specialized farm but instead be buildings that do both. Similarly, there won't be a research lab or a factory but instead be a "labor" area.

The Krynn

The Krynn will have the most alien of the technology trees (other than maybe the Yor). The Krynn are focused on the Jihad. As a result, their buildings are based on having maximum morale in order to always have maximum production levels and maximum taxation. They will have buildings and super projects that lower the cost of leasing units so that the Krynn buy things for the Jihad far more so than other civilizations and do so with relatively little penalty.


Comments (Page 5)
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on Oct 13, 2007
I imagine that it would, since it would be producing production units. Also, you can buy or steal entertainment related techs, if I understand correctly.
on Oct 14, 2007
balance balance balance ... pah!
You don't need perfect balance between factions for a multiplayer game to be FUN.
If this was a multiplayer game, no matter how unbalanced, it will still kick ass! You think a civ is underpowered? don't pick it! A few people will pick it either because they enjoy the coolness of that civ despite its weakness, or they have specialized strategies for them... So yes... an average game will have three human players playing the same race (not always, just usually...) and a few random computer controller races... SO WHAT!

A multiplayer game does not need to have completely identical factions to be FUN! and having that one guy who goes with a different faction then the one agreed to be "most powerful" could nicely shake things up in a variety of ways...

(take a look at sword of the stars... the drive techs are COMPLETELY different... balanced? doubtful... fun? HELL YEAH!)
on Oct 15, 2007
taltamir, i agree with you for the most part - but i think the point is that the civs don't need to be perfectly balanced, but they should all still be strong and worth picking and playing in their own right (the issue here being that each civ gets a fair amount of testing and consideration within the general schema of game mechanics, "no AI left behind" as it were).
on Oct 16, 2007
Forgetting about balance and making the game multiplayer instead seems an odd approach. GalCiv2 was designed to be a single player game. Might as well request that we change GalCiv2 into a first-person shooter while we're at it.
on Oct 16, 2007
Might as well request that we change GalCiv2 into a first-person shooter while we're at it.


uuuuuuuuuuuhhhhh can we have this.     
on Oct 17, 2007
Forgetting about balance and making the game multiplayer instead seems an odd approach. GalCiv2 was designed to be a single player game. Might as well request that we change GalCiv2 into a first-person shooter while we're at it.


A turn based real-time,4x shooter? Make it and I'll buy it!
on Oct 17, 2007
You forgot multiplayer, space-based, and unbalanced shooter.

So:
an unbalanced, multiplayer, space-based, turn-based, real-time, 4x, first-person shooter. I mean, Sins may be a unique genre, but I think we've brainstormed a masterpiece, here.
on Oct 18, 2007
So:
an unbalanced, multiplayer, space-based, turn-based, real-time, 4x, first-person shooter. I mean, Sins may be a unique genre, but I think we've brainstormed a masterpiece, here.


I take my previous comment back... this is starting to sound like a fun game!
on Oct 27, 2007
Woah, what happened to the Iconians?
on Nov 05, 2007
The Yor will be left out on some bonuses, but will get other benefits to compensate. Also bonuses arent always useful anyway. I never had much use for all the bonus influence tiles since I always go for military or tech victory. Also with no moral what will be done about taxes? Yor taxes at 100% and 20+ billion per world would inheritantly generate a lot of money even without an economy branch on the tech tree.
on Nov 05, 2007
Woah, what happened to the Iconians?


Still being worked on. Read Frogboy's post.
on Nov 05, 2007

The Yor will be left out on some bonuses, but will get other benefits to compensate. Also bonuses arent always useful anyway. I never had much use for all the bonus influence tiles since I always go for military or tech victory. Also with no moral what will be done about taxes? Yor taxes at 100% and 20+ billion per world would inheritantly generate a lot of money even without an economy branch on the tech tree.


You are forgetting something, they haven't said that the Yor won't be affected by morale, just that they won't have morale buildings.

Perhaps they are evil enough to force us to rely on something else (unique techs?) to keep Yor morale up...
on Nov 06, 2007
I actually get the feeling that they won't be effected by morale at all. So they wont even need to mine morale resources. I have no idea how high populations will be amanaged. But being robots I guess it was time to do away with farms and morale buildings.
on Nov 06, 2007
programming buildings
on Nov 06, 2007
Viva la diversification!

Anyway, from what I understand the slave pits for example have a heavy influence penalty associated with them, so if say, the Terrna s conquer a planet with slave pits they can keep them and the cheap labour and the penalty, or sell them and build ordinary factories, your choice.

No morale resources will not affect the Yor to my understanding, but you can use the starbases to stop other races using them, and to expand your territory.

Tech trading is generally accepted even with race-specific techs, but they'll cost an arm and a leg for starters, altough some race-specifics will not be tradable. At least that's what I've understood.

I also offer my heartiest congratulations to the devs.   
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