Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
The future of retail and gaming
Published on November 25, 2003 By Draginol In PC Gaming

Historically the argument of PCs vs. Consoles as game machines was an artificial argument. The two appeals to very different demographics. Many gamers, such as myself, simply were not willing to tolerate playing games on a television. How can you go from playing at 1024x768 to what amounts to 512x384? (That's 1/4th the resolution).

But times are changing. More and more people are getting HDTV and many games are starting to support this. This trend definitely doesn't help the PC game market grow. And the statistics back that up. But there are still certain kinds of games that only make sense on the PC. They boil down to games that need a mouse or a keyboard.

  • Real Time Strategy Games
  • Turn based Strategy Games
  • First Person Shooters
  • Massive Multiplayer Games

I'm playing Knights of the Old Republic on the PC right now and it's painfully obviously that it was designed with a console in mind based on the annoying controls and inventory system. And the game suffers for it.

The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view. The answer to that is sadly...no with a few exceptions. So let me illustrate this with a report from the year 2007.

By 2007 the only PC-only big budget games will be massively multiplayer games, which will be well on their way to becoming cross platform to consoles. First person shooters (Duke Nukem Forever won't be out yet though) and the occasional RTS. And RTS, btw, won't be considered "big budget" anymore either by that point. With DirectX 9 or later, you can actually create your own pretty decent 3D engine.  Give me a team of 10 people (5 programmers, 5 artists) and I'll give you a Warcraft III clone in 18 months that has better graphics.  Warcraft III, of course, didn't have all the advantages that came into being with the more recent DirectX's so it's not that we're smarter, it's that it's gotten easier.

What this means though, from a retail point of view, is that when you go into the store to buy a game, it will be totally dominated by console games with a tiny area for PC games that will have (Wait for it) some sort of RTS, the first person shooter, the MMORPG, and a few other popular PC games that are either cross platform or fall into some unique category.

This, of course, is what PC advocates fear. But I'm afraid it's inevitable. It's not that the PC market is dying. It's not and it's annoying when people try to argue that. The problem is that retailers can make more money on console games than PC games because console games have been growing in sales much faster than PC games have.

Why Console Games are taking over retail

When I was a kid, my game machine was a Commodore 64. After the Atari 5200 and Colecovision's of the world died off, the console  market was gone. Then one day Nintendo introduced the NES but it didn't really matter because they couldn't remotely compete with computers yet in any important category. Gamers were willing to put up with the pain of freeing up more of that last 384K of "Upper memory" to get Wing Commander to work. They were willing to tolerate Ultima VI's annoying proprietary pseudo-OS.  They were willing to put up looking through the user manual of Power Monger to look up the copy protection key every freaking time they wanted to play. There wasn't really an alternative.

Eventually Windows and CD-ROMs made life on the PC easier. And it was good. For awhile. When the Playstation was released consoles started to get more competitive. But they still couldn't hold a candle to the PC in many areas. Outside crummy arcadey games, now in quasi-3D, the consoles were still not very appealing.

But now, even I have a console. Sure, Nintendo gave me one for free for helping them create a Nintendo Desktop (our non-game side of the business) but I do play it now. I've bought games for it. The latest generation of consoles have graphics that are "good enough". And with HDTV and the next-gen of consoles looming, they are poised to overtake or at least be equal to the latest/greatest PC games in visual quality.

And they already outsell most PC games.  So what are the reasons for this? Why not just keep using a PC for games? Why are developers moving to consoles?

  1. PCs are still relatively painful to use. The typical Windows user's computer barely boots. Come on, you know what I'm talking about. Many of you reading this are someone's "computer bitch" who goes over to their friends and neighbors houses to "fix" their computers. You get over there and find that 50+ spyware, DDOS clients, and other crap are being loaded on start-up. That Internet Explorer is so full of spam toolbars that you can barely see the page and the desktop is covered with icons.  And then you get the game and have to install it.  My Knights of the Old Republic took 30 minutes to install on my brand new Dell 2.8 GHz machine. Compare that with just putting in a CD and having it work.
  2. Copy Protection. Someone on Quarter To Three actually had a good solution to this. But it's not generally utilized.  Forcing people to have the CD in the drive negates the one major advantage PC games have - that you install them on the hard drive.  If I'm on-line, I shouldn't have to have the CD in the drive. Just have it contact some master server to "activate" it automatically. If they aren't on the net then sure, have the CD be in the drive. But this way at least those in the majority would never have to mess with copy protection in any real way.  I wouldn't mind having to have the CD in the drive if I wasn't forced to install some 1 gig game to my hard disk before playing it.
  3. PERSONAL computers vs. PUBLIC televisions. My Game Cube can be played by my 3 year old son without any intervention from me. My 6 year old regularly plays Zelda on his own. But do I want these guys on my computer with their sticky hands? No way. And most people can't afford to have a "kid's computer" nor would they understand the logic of having one.
  4. Cost. The Game Cube is $99. A decent gaming rig is going to set you back $1000. Sure, you can do more with the computer but so what? If you're not doing games, a 5 year old PC will do most of the work that normal people do with a computer. This is almost certainly the biggest reason why consoles have gotten such huge numbers. How can you argue against $99 for a console that comes with games on it?

So then why are developers moving to writing for consoles?

  1. Numbers. That's pretty obvious. As the number of users on consoles grows, the demand grows and so go the developers.
  2. The rise of cross platform libraries like Renderware. Now it's much easier to write once and with some minor tweaks have your game on all 3 major game platforms.
  3. Life for the developer can be easier. If you're a game developer on the PC, you're in a tough land. Our company has a hit game, Galactic Civilizations. If you knew how little we make per unit sold at retail you'd cry. I know I am. Makes me want to just give it up and move to consoles myself. It is becoming incredibly difficult, nearly impossible, to make a retail-level PC-only game that isn't one of the huge genres (RTS, MMORPG, FPS) and not go broke. And even then, only the successful ones make any money. Let me be plain: If it were not for the fine print in our contract that allows us to sell Galactic Civilizations directly, not only would we not consider a sequel, we would have had to lay off our entire gaming side immediately. That's just how screwed up the system is for PC game developers right now. Let me put it this way: 100,000 units are expected to sell at retail world wide, total revenue from those retail sales is expected to be LESS than $400,000. That is less than the revenue we received from direct sales which sold less than 10% as many units. That's not a viable business model.
  4. Support. Tech support on a PC game is significantly higher than on a console where the games "just work".
  5. Piracy. It's not a huge deal on the PC but it is higher than it is on the console. My neighbor has a Game Cube. You think she's going to go onto some site and try to figure out how to pirate Game Cube games? She won't bother with PC games because of the previously mentioned "hassles".
  6. Difficulty in getting published. The "big" publishers are increasingly preferring to move to the model of only releasing a handful of huge titles per year rather than many smaller ones. There is a certain logic in that. Today, most expenses come from marketing, not development. If those marketing dollars can be focused on fewer games they can end up with bigger bang for the buck, in theory anyway.  As much as we'd love to have a mega publisher pick up a Galactic Civilizations II (assuming we could work something out where 100,000 units in sales translates into real revenue for us) we're not going to count on it.  We'll either have to look at doing it ourselves (the whole thing) or work something out with a smaller publisher where retail sales work out better for us.
  7. Support from the console maker. No one really cares if you make a PC game. But Nintendo, Microsoft, and Sony care a lot if you make a cool game for their platform. Matching funds and other help are available to developers. There's nothing like that on the PC except in the increasingly rare cases where the publisher provides advances on royalties.

 PC Games in twilight? No.

Does this mean that PC gaming is doomed though? Not at all. But if PC gamers and developers want to continue buying and making PC games, some recognition of the changing reality is in order.

Electronic Purchasing. Yes. Sorry but PC gamers are going to have to stop bitching about the lack of diversity in games available at the local store. It ain't changing. There are lots of PC games in development and released each year that no one ever hears about because they are sold electronically. This is something we're trying to do with Drengin.net. The goal is to allow people to buy all the games or cherry pick the ones they want off of it. Think of it as iTunes for games except you have an option to also pay to access everything that's on there at 18 month increments. Over the next year, we hope to add a lot more games to the library but we've run into snags there which I'll bring up next.

Developers need realistic expectations. We thought it would be easy. We would talk to game developers whose games were already available on-line but had only sold a few copies. The 2002 winner of the Indie Games Festival sold <100 units of their game for instance.  So we would go out and try to bring games onto Drengin.net.  Suddenly though they wanted huge bucks for their game. 

Our standard deal was:

1) Non-exclusivity - you can sell it still on your own.

2) We'd give you a couple thousand dollars advance on royalties -- often more than the game had made total so far (I know that's hard to believe but it's true, most of these cool little games out there have sold only tiny numbers of units).

3) We would give you a royalty off of the total sales of Drengin.net for a set time period.

Number of third party games on Drengin.net so far: 0. Stardock's had to create all of the content so far which won't be sustainable long term. There'd be other snags. We'd get games that were basically early betas. The games we'd want to put on there have to be complete. They don't have to be huge or anything just complete.  Those with complete games would actually ask for hundreds of thousands of dollars in advance. It was unbelievable.  If something like this is going to succeed, some long term thinking is needed -- PC games need an iTunes for Gaming type mechanism where consumers can go and buy this stuff and get it right there and then and be able to access it from a central repository. By the end of this year, Drengin.net will have 4 pretty strong titles on it but realistically we need more than 20 for it to start getting to critical mass. (btw, if you're a developer with a good complete game, even if it's relatively small but still fairly original you can contact me at bwardell@stardock.com ).

But more important than that, gamers will have to get over their fixation of buying boxed copies. If you are willing to only purchase PC games at the store, your options will be steadily decreasing. In the long term, electronic sales are the way to go.  We sell millions of dollars of software electronically each year -- Object Desktop and its components (the non-game version of Drengin.net -- even uses the same program manager Stardock Central). So we know it's doable.  But if PC gamers can't make that transition, the increasingly the only retail games they'll be able to purchase will be in those genres that the PC specializes in (RTS, FPS, MMORPG).

As a PC game developer, we're rapidly reaching a fork in the road. If we can make more selling 10,000 units direct where we don't have to make boxes, don't have to deal with nearly the tech support hassles, have less piracy issues, than selling 100,000 units at retail, then it doesn't take long to realize that maybe if we were on-line only we might "only" sell 20,000 copies instead of the 110,000 total but we'd make more than twice as much as we did the other way. The problem would be that it would be one less PC game on store shelves thus making console games appear even more successful. But I don't see many alternatives.

Of course, none of this is going to happen this year or next year. I'm speaking of the long run here. But console games clearly have a positive feedback cycle going. One that I see only accelerating.


Comments (Page 3)
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on Nov 27, 2003
I agree with most of what had been said, but he forgot to mention that size does not matter. You can develop 10,000 console games to every 10 computer games, and the overall quality, immersion, longevity, and entertainment factor is still about the same. Why? Because console controls don't have enough buttons. Until there's a controller that's equivalent to the mouse/keyboard combo, you'll never have the depth of a pc game. The best interface in the world cannot make of for the lack of buttons because there will be too mcuh shit on the screen... and us gamers only want to see the game world.... not menus. That's all I have to say about it... and that's all that needs to be said at this point in time.
on Nov 27, 2003
You guys think that patching is hard?? Maybe you people who have NO IQ and blame comptuers cause you don't know how to patch things.. I HAVE ABSOLUTELY NO PROBLEM.. with patches.. just downlaod teh file and done..... simple... You can't run a game? Maybe try updating yoru damn drivers, you dumb people, gettinv viruses? maybe and antivirus works.. I been using PC's for while and I find it way better..
Storage is almost the number one thing, load times are freaking much faster than loading from a cd rom drive.. it's so stupid.. I can have better resolution adn better graphics than the damn console. $500 for an video card??? Nobody tells you to freakin get the newst one that jsut came out.. it's call waiting for a while.. till the price the down.. nobody tells you to get at an future shop.. and get it at an local computer shop.. Dumbasses...I don't even have an high end computer and I can play HAlo on the PC with nice graphics, with fast framerate..
on Nov 27, 2003
I disagree PCs will still be dominant for some time
Something PC games have over consoles is mods for game etc.
Take operation Flashpoint for example - its heaviliy modded by the community and is now a pretty decent war simulator thanks to all the great mods and misions made by the community
NWN is a great RPG - how the hell are people on a console going to make new modules and new haks etc on a console
ALot of games out there exist cause they are fun and because they have a big community supporting through modding etc.
ALso i only have a 56 k modem and i download tons of mods without using ADSL - sweet as
Untill consoles reach this stage of high data storage and very high res Tvs etc PCs will always dominate if not stay at least 50% of the market share.
Also as mentioned prior the yonger generation are more into consoles- they chuck a game in and off they go
they cant be bothered with hassles - are the new younger gen lazy? or just after quick basic fun in a fast paced world where there is little time?
Older users and some youngers one prefer the PC for custominisation of there games and unit we all know.
Its like Cars - some people just buy cars and use em for transports sake
while others modify them and get more out of them
Its quite easy to see there will always be different markets fior both and a requirement for both for some time
As they are catering to different types of users
I also think the market at present is going thru changes as has been noted - the PC game market was so flooded the last 5years prior with too many games being released too quickly with too many bugs i think people went over to consoles possibly beacuse of that and the problems they were having with PCs and ease of use of consoles.
Upgrades are the main bugger for PCs
The most I have gone is 3.5 years from one upgrade to the next
although pc prices have dropped its still expensive to buy a new pc one has to admit
Although pcs are cheaper they guzzle power like no ones business

Mind u the same can be said as to consoles.
They seem to change every 3 years as well.
Ive found console games more pricey than PC game satv times and once played console games have little replay value and little if none modification possible.
on Nov 27, 2003
I'd first like to thank Draginol for starting this huge reflection on PC vs Console. It has awaken the gaming passion, wich is very good for the entire gaming community.

I'm an all-over PC fan for one simple reason: I need a computer to work so why not use it to play as well!!! As simple as it seems, I use a scanner, a printer, a camera, a keyboard, a mouse, a microphone, etc. How the heck could i be using all this on a console lying in front of my couch...? Some of you could argue that i should play on the console and keep my pc for work but damn it, i pay'd a lump of cash for having the possibility to do paper work for school or office, editing homevideos, creating images and audio for all kind of presentations, etc., the least i could want is, with a good video card (not the top notch 500$ card) play entertaining and engaging games (i'm not really the arcade type gamer... It help when choosing between console and pc).

It's also interesting to read people pointing out that console are cheaper then pc and putting up pc guys (and gals) should try the cube on a wide screen HDTV with 7.1 surround sound on their "in your ear" quality speakers in a special isolated room (i imagine) so you can jack the volume at 1am (when most of us play) without bothering anyone... But (oh irony) if you (assuming its you) put'd the same money you pay'd for all of this on a pc, I can't imagine the experience you would'v lived!!! Think about this, there are video card with line-out for the tv...

All the gamers are not "hardcore" but they all want the same thing, great games!
on Nov 27, 2003
"Now the resolution aspect. I will give PC gamers that one. PC gamers also dont have the ability to play on a 48" widescreen TV while sitting on a leather lazy boy recliner surrounded by a 5.1 Bose audio system pumping 1000watts of dolby sound. That my friend, i will never give up to play at 1600x1200. Never." - SHAYNE

Um that entire line is total bs. Bose doesnt make anything that compares to 1000watts (they use the same materials as optimus speakers which btw can be found at RadioShack for a fraction the cost) and a $200 dollar 5.1 pc system will provide the same if not better sound quality. If i want to use ugly tv viewing as my game interface ill use my tv out.
on Nov 27, 2003
Another case in point about patching: Morrowind is a very very buggy game that locks up and freezes alot. There were also many problems with the bartering system and so forth. Xbox gamers had to wait for a almost fullprice expansion pack just to have the bugs fixed and a small amount of innovation of the interface such as the bartering system. Now i know that the expansion pack came out with the 2 bonus towns or whatever but the fact remains that the gamers basically had to buy an entire new game just to properly play the first one.
on Nov 27, 2003
Here my take on it (I'm too lazy to read all the above responses so I'm sorry if I repeat anything).

Gaming rigs generally last longer. That $2000 computer will last you a good 4-8 years and you can upgrade it whereas a new console comes out every 2-3 years and not only is it $300+ but then you also factor in new games (unless its something that's backwards compatible), new controlers, new memory cards, etc etc. For a computer, an extra stick of ram might be all you need which (at todays prices) you can get a 512 stick for under $100. The other plus for computers now is the social aspect. It's hella fun either shooting Joe Buddie in the heat and then "saying" "Hahahaha!" or yelling it through you're mic. And as far as I know, consoles don't have lan parties yet. That is a downside of computers in that it's basically a one player deal whereas you can play Halo on the Xbox with more than one person for an extra $25 (or whatever another controller costs).

As far as CDs go, well yes, you have to have it in your computer but you also do for a console. And for a console you are either lucky (have a system with a built in HD or cartridges) or have to buy a HD and/or memory card(s). The main target of consoles in my opinion is the pop in, action starts type crowd. Sure, there are plenty of GOOD games that require some though (I admit, most PC RPGS have nothing on their console brethern) but overall its either for multiplayer or a quick action fix. For the PC, it's either mutliplayer or a tactics-strategy type game. This later catagory could be an RTS (they have nothing on us this time) or some of the more tactical first person shooters.

Another plus of the PC is demos and shareware. You can get on the web, start a download, do some homework or balence your checks or whatever you do, and when you're done with that, you can play a game you've never tried before. And if it sucks, it gets deleted. And if it is the best thing since sliced bread, you buy it and are not dissapointed. Yes, most consoles have "demo discs" but they are not as available as those on computers.

I think it mainily comes down to how many people you want to play with. If you want to be playing with 30 strangers (or friends) online or at a lan party, the computer is your stomping ground. If you'd perfer an intimate match with a couple buddies over for the night, grab a console. Competition will only make each of them better in the long run.
on Nov 27, 2003
Sorry bout that, my spelling was pretty much shot to hell =D

Try to make it out if you can =D
on Nov 28, 2003
I really feel for companies like Stardock.

Three days ago I never heard of them. I needed a new game to play, went to Amazon.com to see what was selling, was in the strategy section, and came across Galactic Civilizations. Went to its Web site. Saw I could download the game. It cost considerably more than the retail version.

If I was your 'average Joe' I would have waited until I was next in an EB or something and bought it, or, more likely, talked myself out of it - I have several games to play.

But as it was 4 a.m. and I have a credit card and was bored, I bought it. It took forever to download (I have 3 MB DSL) and if electronic distribution is the way of the future, companies have to realize delivery has to be fast; slow just won't do.

Turns out I enjoyed the game a lot and have already reccommended it to friends. So Stardock wins, sort of - if you consider finding its game by luck after acting on my own indirect initiative to seek it out, overcoming a percieved price barrier and falling back on what was essentially an impulse buy to endure a mediochre delivery experience - as winning.

I turn on the television, I see ads for consoles and console games. I go see a movie, I see ads for consoles and console games before the film starts. I drive in my car, I see transit advertising for consoles and console games.

A company like Stardock, or even its publisher, Strategy First, cannot compete in that marketing game. They cannot foot the bill. I'd bet it'd like to. I'd bet it'd also like to have multiple mirrored servers for it's download service, with unlimited scalable bandwidth etc. to ensure the electronic distribution model 'delivered' on its promises. But again, I'd bet it cannot foot that bill. Stardock would also like to avoid distribution's stocking fees, MDF funds, shelf and placement fees, mirrored pricing and all the other costs that come with dealing in the retail channel, but the market isn't ready to walk away from retail, so neither can it.

Essentially they are fighting a losing battle from the get-go. This makes putting food on the table difficult for what are likely a bunch of people who just want to make great games (and other software).

The technology differences of consoles vs. PCs just complicates the age-old problem of supply and demand - companies do business to make money, those companies that make money succeed, and making money and being successful in this case means catering to the mass market, not the niche market. Consoles win.

I have never owned a console. I believe PC games are more enjoyable than console games. But as a market minority I realize my gaming options will narrow over time until one day, the money in the console market will produce something revolutionary that will draw my attention away from the PC game market forever. Sure, I may be 60 and someone will be pre-chewing my food, but it will happen.

So I feel for companies like Stardock.
on Nov 28, 2003
I have a 2.53 GHz PC with a 9700 Pro and play consoles almost exclusively these days. Go figure. Just lots more variety and the ability to play with friends when they are actually at my home (i.e. not just over the faceless internet). Now, I'm awaiting HL2 and games like World of Warcraft just as much anyone, but there are new great console games every week and, thus, they take up most of my time. A couple of years ago I went through a "PC" phase where I played Diablo II and Unreal Tournament religiously, but I can seem to find the same interest in any of the current PC games. Just FYI, the games I'm currently playing are Project Gotham 2, Prince of Persia: The Sands of Time, and Jak II.
on Nov 28, 2003
> Electronic Purchasing. Yes.

As long as CDs and stuff are available, 'cause speaking as someone still on a modem, downloading a 650MB game really isn't going to happen...

To the guys saying "with a PC you can't view it on a X inch TV with surround sound" - actually, that's fairly easy. Get a video card with TV out. Look on the back of your sound card - you should be able to just plug the audio out into your amp somewhere. (If you don't have an amp, it ain't much of a surround system.)

As for the rest of it, both have their place, depending on the game, person, and their mood. Some games were ported badly to PC, some games were ported badly to console. Stuff happens.
on Nov 29, 2003
One poster asked why I thought patches were a "Good" thing. Here is my answer. Software is getting more and more complex every year and games in particular are getting more complex. The more complex a game is, the longer it takes to debug. Its not a simple matter either. If a game is twice as complex as its predecessor (sp?), it took approximately 4 times longer to debug and test it. Therefore, the chances of finding ALL the bugs and squashing them is small. In fact, even getting MOST of the bugs out is a monumental feat. Add in deadlines and budgets and you end up even worse off. Console games MUST be almost perfect out of the box. They cannot be patched. Given a fixed budget and time constraints, the developers will have to choose to make less complex and compelling games. PC games have the luxury of being patched so developers can push the envelope a little, knowing they can fix some of the minor issues in a later patch. Or, as is commonly done now, a release day patch. Now this doesnt excuse the PC developers from making totaly unplayable games or from trying to squash as many bugs as possible BEFORE releasing, it just gives them a safety net. Console programmers cant afford to be that risky so they go with a safer, more conservative approach and make sure thier games are simple enough to be tested and debugged completely within the time and budget given them.

Rob
on Dec 01, 2003
I bought a console last Chrismas... I wasa gift for my girlfriend, she is very much into light gun games and the PS2 has a few (I bought all 6 of them). I tought that I would end up using the console myself since I am an avid game player on the PC... Well since I bought the console I have bought exactly 0 other games for it. I have tried buying games but so far NOTHING in console game even remotly appeals to me. I play TBS, RTS, FPS RPG, MMORPG, MMOFPS and so far I find that everything out on the console is simple, has but on dimention and can be done better on the PC. I am sure that as technology changes, like the XBOX, consoles will be more PC like and be able to take on the PC market better, but until then, I will keep upgrading my PC in oder to find the quality games that are so lacking on the console side.
on Dec 05, 2003
I agree with the basis arguement of the article that PC gaming is losing out to the console market. One only needs to visit their local software store and see the shrinking shelf space for PC games. I remember seeing the same trend for Apple II and Amiga computers back in the day until those platforms simply dried up and died. I see the same trend starting again now with PCs. Since I am person who enjoys a single-player strategy and RPG games my selection of good games to play has diminished greatly in the past three years. Game developers are making games which offers the best chance to make a profit which is the console market. So I have tried store demos of the latest and greatest console games and they fail to stimulate me. I grown out of the acrade phase in my life thanks to many rolls of quaters and the Atari 2600. I need something to challenge my brain not my hand-eye coordination. I can only hope that the console kids of today will one day want something more cerebral than Super mario 19 and Street Fighter vs Godzilla. After all how many times can the developers repackage the same game play elements before the console users grow tired of it?
on Dec 06, 2003
What the hell are you talking about? Your article is the biggest waste of text I've ever seen. "By 2007 the only PC-only big budget games will be massively multiplayer games..." WHAT THE HELL??? Where did you get this fact? You just think you're some big authority on it and make this claim. Go ahead but in 2007 I'll be laughing at you when technology has improved and PC games are REALLY good. Right now they are amazing and on the verge of some really great things that consoles can NEVER EVER do. The simple fact of the matter is computers have more processing power and better technology which allows for better graphics and more detailed games. Also games that are bigger/longer. Not to mention the internet. Of course consoles are starting to have online play, BUT 1. it costs money. Who the hell wants to pay for internet for both their computer and their console? NO ONE. Most companies are whores so they are going to want to make money so of course you just won't be able to easily use the same interent for both your console and the computer. Even if you can, there will be some stupid shit like a fee to play on the game company's servers or something dumb like that. The only solution that might exist is something like a MMPOG on a console that's compatible with an MMPOG for the computer. Other than that, I I I highly doubt the internet for consoles will ever take off. MY opinion, no facts there. However given the history of consoles and interent I think you might have to agree on that one. Look at SEGA.... SEGA dude SEGA. That had internet through a modem. Come on. That failed like everything else that tried to have internet. Like Dreamcast, etc. Even though Dreamcast's features were WAY beyond its time, unfortunately it failed.
The simple fact that everyone is beginning to have a computer is the simple answer to this debate. Everyone is beginning to have a computer for internet, for education, for work, etc. It's EXTREMELY simple to just buy games for it too. A console is fun for kids at a party that all sit together by the TV. That's IT. You can't do that quite as easily with a computer obviously because there's not 4 controllers coming out of it and most people's monitors aren't exactly TVs or even in front of a couch. That's it. Period. You could write your article in a paragraph dude. Hell, I'll sum it all up in one sentence.

In my opinion (and you should put this down cuz you aren't an expert nor did you site any research or even articles opinion or fact) I think that consoles will never advance to the level of computer gaming because it lacks features and versatility that computers have; however, they will still be on the market because it's more social for 4 people to sit in front of a TV and play a game together rather than playing on their own computers from remote locations (or all the computers in one room which involves awkward transportation which goes along with this distance problem).
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