Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
They're back...
Published on November 28, 2007 By Draginol In GalCiv Journals

Tomorrow the Iconians will be introduced in Galactic Civilizations II: Twilight of the Arnor Btea 3.

In the creation of the Galactic Civilizations universe (when it was just a series of unpublished stories), the Iconians were one of the first named civilizations.  A race of beings who were nearly wiped out of existence by their malevolent creations, the Yor.  Even in Galactic Civilizations I, the home world of the Yor was known as Iconia (even though the Iconians were not in that game).

The Yor used a biological plague to destroy the Iconian civilization. In the stories, the Terran Alliance discovers the Yor and Iconians quite by accident when humans begin dying from an unknown disease after discovering the Iconians.  This leads the humans far across the galaxy to discover the Yor in an effort to find a cure for the disease before mankind is wiped out.

The Iconian civilization is the only civilization that existed during the noontide of the Precursors. Before the Precursor civil war, which saw that civilization break into two factions now known as the Arnor and the Dread Lords, the Iconians were the servants of the Precursors.

In time, the Precursor war saw the Iconians as unwitting pawns in their struggle. The Precursor civilization resulted in the near extinction of the Iconian race. However, the Iconians have far more knowledge of the Precursors than any others.

Unfortunately, Iconian culture has not lent itself to technological research. Economics, industry, and research as we know them to be are completely foreign to the Iconians. The Iconians replicated the Precursor way of life in all its forms. The Precursors, however, were potent because of their innate being. That is, the source of Precursor power was inherent. By contrast, the Iconians are a biological organism that evolved over millions of years on Iconia. As a result, the Iconians were always little more than a pale reflection of their masters.

The challenge of the Iconians is to develop a modern economic, cultural, and manufacturing civilization. To jump start this the Iconians have access to a great number of partially translated works of the Precursors to call upon.

The Iconians have many many unique technologies, improvements, and ships because frankly, the Iconians are a very unusual civilization.  They have, for instance, access to many Precursor technologies in watered down form.  They also have their own robotic technology:

The Iconians, in their quest to have servants of their own, constructed ever more advanced machines to labor for them. Just as the Iconians were servants of the Precursors, so to did these near-sentient machines act as servants to the Iconians.

During the civil war between the Precursors, the faction known today as the Dread Lords modified the robotic servants of the Iconians to achieve sentience. Thus was born the malevolent race known as the Yor. The Yor quickly sought to exterminate their creators. They did so first using a biological plague since, at first, the Iconians vastly outnumbered the Yor. With the population of the Iconians decimated, the Yor then set upon the scattered survivors methodically in an effort to wipe out the remaining grops.

With some help from the Arnor, the Iconians escaped to a distant world now known as "New Iconia". To this day, Iconia is inhabited by the Yor.

While the Iconians lost much of their technology, so skilled were they in the construction of robots that this is an area that the Iconians continue to lead. Of course, they are very careful now to construct their servants such that they are no where near what could be considered sentient.

The core of the Iconian strategy is thusly: They are not as good at weapons as other civilizations. But their ships are incredibly tough thanks to access to self-healing armor, organic hull technologies, etc. 


Comments (Page 1)
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on Nov 28, 2007
The core of the Iconian strategy is thusly: They are not as good at weapons as other civilizations. But their ships are incredibly tough thanks to access to self-healing armor, organic hull technologies, etc.


I was thinking that the Yor might know some Precursor tech from what ever they were able to salvage from ruins of the Iconian civilization.

By the way, what other stuff do the Iconions get?
on Nov 28, 2007
DW,
You know you are not going to find out at 2300 hours; there is no mouse stirring in Stardock house to answer you. (Ok , well, Brad posted at 2100, so I guess there was a shot.)

In any case, the beta phase that includes the Iconians is due to be posted to SDC tomorrow, so if you have preordered and have access to the betas - you're about to find out all you want to know!

drrider

PS - just checked...no, they didn't post it early.
on Nov 28, 2007
Kool more Kool Icons
on Nov 29, 2007
DW,
You know you are not going to find out at 2300 hours; there is no mouse stirring in Stardock house to answer you. (Ok , well, Brad posted at 2100, so I guess there was a shot.)


They did have server problems at one point that pushed a beta release a day back not long ago. Besides, they keep adding stuff. Brad might give us a preview of whats to come.
on Nov 29, 2007

You know you are not going to find out at 2300 hours; there is no mouse stirring in Stardock house to answer you. (Ok , well, Brad posted at 2100, so I guess there was a shot.)

Oh, you'd be surprised how late I stay up.

on Nov 29, 2007

Here's what the Iconians get:

+ Iconian: Organic Hull Plating added. (the best HP module in the game)

+ Iconian: Barter Station Improvement added

+ Iconian: Merchant Emporium added

+ Iconian: Merchant Trade complex added

+ Iconian: Dream Conclave added (best starting morale building in game)

+ Iconian: Robotic Farming added (best starting food building in game)

+ Iconian: Precursor library added

+ Iconian: Interstellar Refinery added

+ Iconian: Molecular Fabricator added

+ Iconian: Induatrial Replicator Improvements (3 of them)

+ All: Recruiting Center – increases population growth and economy

+ All: Research improvements have higher maint.

+ Iconian: Precursor Archive added

+ Iconian technology tree added (too many changes to list)

+ Iconian techs tend to be more likely to provide HP ability bonuses.

 

- Iconians don't get additional farm techs

- Iconians don't get additional morale buildings

- Iconian economic buildings relatively weak

- Iconians have to research advanced weapons technologies before climbing high up on the weapon trees.

 

 

on Nov 29, 2007
So basically, the Iconians have all this crazy sh*t, except they can't improve it, because they honestly don't know what the f*ck they're doing?

I like it. Though I probably wouldn't use it; it doesn't sound like a long-run strategy.
on Nov 29, 2007

So basically, the Iconians have all this crazy sh*t, except they can't improve it, because they honestly don't know what the f*ck they're doing?

Yep. That's basically it.  They've got all kinds of crazy cool stuff but they can't make it better because they don't really know how it works in the first place.

But they can cobble together a LOT of stuff and if they can get their military going decnetly, their ships are extremely tough.

on Nov 29, 2007
I always wondered how the Iconian techtree will look like and I like it. Giving them watered down Precursor techs makes for interesting strategy.
But will their researchbiuldings be stronger than that of other races?
on Nov 29, 2007

I always wondered how the Iconian techtree will look like and I like it. Giving them watered down Precursor techs makes for interesting strategy.
But will their researchbiuldings be stronger than that of other races?

Nope (re research buildings).

In fact, they have to go and learn how to do regular research buildings. 

on Nov 29, 2007
The Iconians have always been my favorite race and I must say that this is always how I have envisioned them. They are stagnant spending countless millennia trying to regain a past that was never theirs to begin with. Storywise, I've always enjoyed the dramatic element of a dying culture that becomes resurgent because of the younger cultures around it. I'm glad that you decided to reflect that in the game play with all the improvements you've made in Twilight of the Arnor. I've been enjoying the beta immensely. Thanks, everyone, for the hard work!
on Nov 29, 2007
I'm glad you like the Iconians.  They are one of the more interesting civilizations in the game I think but I don't think they've gotten a very fair treatment so far.  Hopefully Twilight of the Arnor will give them some of the justice they deserve.
on Nov 29, 2007
If they (and other "frontloaded" races) get all this good stuff at the beginning, what is the gameplay mechanic that keeps them from early steamrollering of late blooming races? In the hands of a good player, early bonuses are worth a lot more than late ones, especially on anything smaller than a huge map...
on Nov 29, 2007
Yes How is all this going to balance out ????
on Nov 29, 2007
Oh, you'd be surprised how late I stay up.


Here's what the Iconians get:
...


I'm glad I asked then!
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