Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Don't blame pirates for PC game sales decline
Published on July 20, 2004 By Draginol In PC Gaming

This article from "Elf-Inside" about his experiences with games and with Stardock really underscores where the PC game industry needs to go. He has a really good analogy:

When I buy a pizza, I expect to get a pizza. I expect it with the toppings I order, and I expect it to be delivered promptly. By calling Domino's or Papa John's, I've contractually agreed to pay for a pizza when it arrives. But if the deliverman shows up 2 hours late, with cold pizza, with Anchovies instead of Peperoni, then, no, I'm not going to pay for that. The problem with typical game publishers, is they expect you to eat that pizza, and be happy for it. You paid for hot pepperoni, and got cold anchovies, but you have no recourse.

Which is so true. It is also one of the reasons why I think the console market is really starting to eat the PC's lunch. I've been outright hostile to consoles for years but even I find myself starting to buy console games. Why? Because they work out of the box. I don't have to "Wait for the first patch" to play the games.

And PC games have a perfect storm of bad habits:

  • First, I am expected to devote hundreds of megabytes to them. Okay, I can live with that.
  • But then they expect me to keep the CD in the drive.
  • And then I usually have to keep track of a little tiny paper serial number (usually taped to the back of the CD jacket).
  • And all that so that I can play a game that needs a couple of patches to play.

And when the PC sales go down, what's the reported reason? Piracy of course.  Yea, it's piracy. Sure. In my experience of writing games, it's not pirates ripping us off of our hard earned money, it's been publishers.  The tale of Galactic Civilizations is very similar to the tale of Swamp Castle from Monty Python and the Holy Grail.

The other developers told me I was daft to write a space based strategy game for OS/2! So I wrote Galactic Civilizations for OS/2. I was a college student back then so I couldn't afford to get it into the stores. So a publisher called Advanced Idea Machines "published" it. They never paid us royalties and disappeared soon after. Since I had no money, I couldn't afford a lawyer at the time.

So I got smart. Stardock would publish the OS/2 sequel Galactic Civilizations II.  So we made the game, manufactured the boxes, took care of all the marketing and getting it into the stores.  And just to be safe, we had two distributors. One called Micro Central and the other one called Blue Orchards.  Both went went out of business owing us hundreds of thousands of dollars.

That particular incident nearly wiped out Stardock.

But no matter, we recovered. We clawed our way back up and made it into the Windows market.  We decided to make a Windows version and we decided to work with a well known publisher on it (Strategy First). This time everything would go perfectly...

Well, that was a year and a half ago and we're still waiting for royalty payments on most of their sales.  But this time, we had an out -- direct electronic sales. People were able to buy the game directly from us and download the game.

So don't talk to me about piracy. It's not the pirates that have ripped us off of hundreds of thousands in lost royalties. It's been "Real businesses" doing that thank you very much.  The position of royalty eating parasite has already been taken.

It's the demographic of people who allegedly do all this pirating that's been paying our bills. People with Internet connections who download games. They pay my salary. They are my overlord now.  So I hope you can excuse me if I don't lose sleep at night that some 15 year old might have downloaded my game while some executive at a company (or former company) is sailing on their boat paid for by my hard work.  The software pirate can go to jail on a felony, the business executive who doesn't pay royalties gets off the hook.

So yea, tell me again how I need to put some dongle or whatever on my game to keep 15 year olds from pirating? When our contract with publishers forces them to wear a shock collar that I can press a button to shock them if royalties aren't paid on time then we'll talk about forcing customers to deal with massive copy protection. But it's not the pirates I worry about.

I'm sure that Galactic Civilizations is pirated somewhere.  But I highly doubt it's pirated in significant quantities.  I know it sold over 100,000 copies out there. But people didn't pirate it much. Why? Because we didn't force them to pirate it.  We didn't make someone have to create a CD crack so that they could play it on their laptop on the plane where the CD drive is replaced with an extra battery.  We didn't make them have to download "patches" to get the game working.  The version of Galactic Civilizations that won Editor's Choice Awards from most of the major PC game publications was the 1.0 version out of the box.  And we encouraged people to pay their hard earned dollars for the game by giving them value by putting out updates after release. We put out a bunch of free updates that added tons of features. A BonusPak, a free expansion pack.  Heck, GalCiv 1.21 is due out this week!  You want to fight piracy, don't give people a reason to pirate.

In fairness, the retail version of The Political Machine will have a CD check. However, the electronic version from TotalGaming.net will not and users of the boxed version will be able to forgo the CD check after January 1, 2005 as part of our compromise with our publisher. A win-win since the main problem with CD checks is losing the CD or damaging it in the long term and it satisfies the publisher's concern over "0 day warez" sites (though it'll still get pirated I'm sure).

I think that's a major reason consoles are starting to really crush the PC game market.  People are getting fed up. They're getting a cold pizza and being told to lump it. It doesn't have to bet that way.

For example, The Political Machine comes out in August.  We plan to have a free update available for it on the first week that adds some new features and extra goodies. There will be "bug" fixes but they'll likely be bugs no one would run into. And we'll put out updates as regularly as Ubi Soft will let us (unlike with GalCiv, The Political Machine updates have to go through Ubi Soft's outstanding QA department).

We don't do this because we're nice. We do it because it is good business.  If the competing technology (consoles) can't be updated with new stuff after release, then you should exploit that advantage.  And that means add new features, not use the Internet to supply updates that finish the game!

I'm not against copy protection schemes on the PC because I'm some sort of flower child developer. I'm against them because they're bad business. They discourage people from buying PC games in the first place.  Once you make someone have to hunt down a CD crack, you've set them on the path of pirating the whole game and future games.

That's what I hope to see TotalGaming.net prevent.  Make it a no-brainer for someone to purchase games electronically by keeping costs reasonable and make using the games they've purchased easy and convenient.  After all, it's their pizza, deliver it to them as they want and they'll support you with future orders.


Comments (Page 3)
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on Jul 21, 2004
Overhype of a game is really bad too.


Oh...sorry...posted again.
on Jul 21, 2004
I love you. Will you have my electronic babies?
on Jul 21, 2004
AMEN! Thank you, thank you, thankyou. I've never bought one of your games before, but reading this article makes me want to. I'm so sick of the EA's of the world putting out craptastic bug ridden games with horribly annoying anti-piracy software. I made the mistake of buying (a crime in it of itself) their first expansion for battlefield, and anytime I switched between a classic map and one of the expansion maps the game would close and tell me I had the wrong f*ing cd in!!! This made me have to constantly switch between the original and the new CD depending upon the map. Eventually I had to stop playing the game because I became so frustrated with the bugs, lack of a friendly interface (the list is a mile long) and their exploits. The most frustrating part was that the game had so much potential and such a horrible implementation that I lost all faith in EA.

I have one more thing to rant about. I mentioned above how Battlefield 1942 had a horrible user interface. Why? I mean, games like tribes 2 (released in 2000 I believe) have defined exactly what a user interface needs to entail. Of course the game is notorious for it's unplayable release and inability to ever climb out of it's quagmire of bugs, but nobody can doubt their vision. I mean forget all the luxury items like the forums, irc, t-mail and browser which I loved but some thought were pointless. Lets just talk about the server list. First of all it was easy and intuitive to use. It gave you the ability to mark certain servers as favorites. It gave you the ability to search for buddies. It even had *gasp* filters that you could *gasp* *gasp* SAVE! What a revolutionary idea. Well, maybe not considering gamespy has been doing all that for years, but why am I forced to download third party components like gamespy and roger wilco (yes I know there are newer/better versions of both) that should be built into the game?

As a software developer who believes in doing things the right way the first time I find myself very frustrated and fed up with the majority of the PC gaming market. With the exception of Blizzard and ID (praise alah) gaming developers/publishers (and I'm pretty sure it has more to do with publishers) are ruining the market. What's worse is that you are starting to see the same philosophies creeping into the console market (Latest Tomb Raider). I'm to the point now were I barely play video games anymore ... which is sad.
on Jul 21, 2004
I would have to say the only game of "recent" time that made me jump with joy was the ES3: Morrowind for the PC. I agree also with the physics of games have to be friggin realistic....UNLESS...the developer tells me that (in the case of RPGs) the world is different in some way and things are "physically warped," then I would buy into the story. I loved MoH series because the whole genre is a favorite of mine (FPS), also mainly since I play RTCW: ET online. The one thing though, the fact that the publishers are sailing on their bloody boats while screwing over developers definitely does not bode well for the future of the PC gaming industry. Also, for most games, heck...I don't want to have to pay for extra maps or some crap (which are essentially variations of existing maps).

In regards to the Sony and the PS2, I would have to say my all time favorite has been Kingdom Hearts. Indubitably a beautiful game with such a warm fuzzy nostalgic feeling. (Can't wait till KH2) I am a die-hard PC fan and as some others have said before, I will be always. But, the consoles are looking more and more like PCs and I don't want that to happen. That industry is starting to come into dangerous territories, and my only advice is for consoles to go back to their roots. There has to be a distinct boundary between console and PC.
on Jul 21, 2004
It's so true!! I have been a loyal PC gamer for more years than I can remember, but lately my console (that works EVERY time it bbots up) has recieved more play time. Why is this? My opinion is exactly as Draginol's. I work on a 56k connection, and I work full time. I DO NOT have time to waste downloading a 20 MB patch just to access the main menu of my latest PC game! It's ludicrous, I tell you! Another reason is the decline of quality and work put into games. I can look into PC Gamer issues from 2 years ago and actually say "Man, I remember that game! It was so awesome... I think I'll go play it again!". Now, when I look in a magazine, most of what I see is complete and total crap. I haven't played a satisfying PC Game that actually held my attention for a span longer than 2 seconds since System Shock 2 (A true classic now). If developers want to stop piracy and boost sales, they should, as suggested in said article, deliver the goods. No v4.6 from 1.0, no 200MB patches to add functionality included in the original manual. Make a more involved story (for those that require one), and make it at least a LITTLE interesting to play. Also, for god's sake, release your games on TIME. Half Life 2 was supposed to be released nearly 9 months ago. Then 6. Then 3. Now, it's been pushed back so far, it's been delayed nearly a full YEAR. DOOM 3 is another example. iD never even gave a release date, until just recently. All that eye-candy, and not knowing when to expect it was plain stupid. Last example: Duke Nukem - Forever. How long has this game been in development? I believe it is 5 years, but i can't really remember... and thats a bad, bad sign.

I can always look at it this way:
In a few months, maybe years, there will probably be a new developer. Perhaps this new developer can fix all the problems inherent in the industry now. Maybe, just maybe, said developer would save the rapidly-declining industry. No? Well, I can always hope, right?
on Jul 21, 2004
I've been a console gamer for many years. When I got my first PC about 10 years ago, I got into PC gaming a little bit, but I was turned off by the general issues already discussed in this thread, and the feature story. So, I don't play PC games anymore.

Console developers are limited in what they can do by the specs of the machine they're working on. Personally, I think my PS2 is just fine, and it's a few years old now. Sure, when the next generation of consoles is released PS2/Xbox/GC games will look outdated, but who cares? Emphasizing graphics over actual content doesn't go very far.

Regardless of the platform, a good game is a good game, but it needs to work out of the box, the developer needs to support the consumer, and the core gamer shouldn't be treated like a criminal by default. Games are so complicated these days that development times keep getting longer & longer. That doesn't excuse unrealistic release dates, buggy games or shoddy/lazy design.

As far as innovation goes, games are like movies or music now, they're very big business. With so much money at stake, there are always going to be cynical, conservative business-types whose only interest is making money. Personally, I don't think that there's a lack of innovation, even if there's a lot of bandwagon jumping after something's a hit.

I think the most important thing any free-thinking consumer can do is try to find those quirky, experimental titles, if that is your wont, and buy/try them. Support the "small" artists. Support small developers, just like you might support indy films or underground music, as best you can.
on Jul 21, 2004
Here's another aspect not touched on. All this memory and storage capacity leads to sloppier coding, and the publishers don't take into account what's required to make these "Bigger, Better" games run properly. It also hurts gameplay in a variety of ways.

This problem began with Origin's Wing Commander II. This game, when it was released, was a monster. It needed over 20 megs HD space and at least 4 meg RAM. It provided the latest in bitmapped graphics and if you had a Sound Blaster, would run with full voice-overs (provided you purchased the special expansion pack). These requirements are laughable today, but it did start the trend. Current games will easily swallow a gig and a half on your hard drive, which naturally pushes up the minimum RAM requirements. Current designers are far more savvy than their predecessors ten years ago. They are using all this extra hardware to produce what could be some of the best games ever. However, publishers are still running on the same development cycles. The time a designers could normally spend polishing gameplay and debugging code on a 10-20 meg game is now being used to accomplish the same thing on an 800 meg - 1.2 gig game. That's a hell of a lot of code.

No wonder gameplay in the current generation doesn't match up to earlier products. It's also not just an issue of rehashing old games. Many of these could-have-beens started out with a great idea. It had to be great enough for somebody to be willing to invest in it. Unfortunately, current games are a whole lot of flash, not a lot of polish because designers are hard-pressed for time and publishers are looking for a return on their investment.

Unfortunately, the industry thinks it's a given that, regardless of quality, their game will be bought. If not, they spend no support time on it to save themselves the money for the next project (these guys _live_ from project to project). There is no more customer service because publishers are more concerned with profit margins and survival. As long as the game is shipped on time, they don't care about the paying public...and we let them do it to us.
on Jul 21, 2004

Sweet mother of pete! This is like an invasion by anonymous users! I would have posted on this the first time I read it but I have been busy refining my BaseGolf skills:) Thanks for all the new games Brad. Next time see if you can get an article slashdotted and PA'd..of course then I liekly wouldn't be able to log on at all:)

on Jul 21, 2004
Exactly! And the corollary is ... the modding community are your friends. Valve got that one right. Give away the tools to make adding value as easy as possible. Buy our game and you can download half a dozen more for free. Make your own game out of ours. We'll help! Half-Life has to represent one of the best gaming values out there.
on Jul 21, 2004
I have been a gamer since the old atari and commodore 64 days and I have to agree with this article. I play pc games daily. Games like UT2k4, half-life and other of the same sort. And I can honestly say that it does not fail when a game needs patch to fix something not even days after it releases. It is sad and ultimately if we are not careful, the industry will end up causing the pc gaming community to go to the consoles.
I cannot find myself to play on a console when games on the pc are so much better, in so many respects.

Many I need to go back to playing pac man with MAME on my pc..NOT!!

This needs to change and fast.

Can someone please send all these comments to the publishers out there so they can get the message...just an idea..
on Jul 21, 2004
heres my problem with both genres, if you will, PC vs Console
PC Pros:
~Better graphics, will always be better graphics...
~Developers don't have to answer to the MS/Nintendo/Sony Authority, just to their own publisher
~Games can have more complex controls for the die-hard, instead of limited to a d-pad, two sticks, and 8-12 buttons
~Games can be MONSTROUS, hundreds of maps outta the box, thousands if you count 4th party, user add-ons
~The Whole Mod Community... take a decent game and turn it into the biggest thing since sliced cheese. granted, updated graphics arent new, however, accurate physics, a damn good, involving story, with realistic and reactive enemies is. I think HL2 is going to be the biggest innovation in games, (as far as shooters), hell HL took what a FPS was supposed to be, and turned it into a phenomenon, with HUGE mod community support, a REAL story... an engaging story... and an above average multiplayer.
~The whole "4th party" user base...
PC Cons:
~Price....
~Upgrading.... (however, i have learned, spend a decent bit of money on the hardware to begin with, and just add-on before you think you need it, my processors are slow by modern standards, however, i have a top of the line vid card and a lot of RAM)
~The glut of crappy games, due to no overseeing by the sys manufacturer.
~sometimes awkward controls for the casual user

Console Pros:
~No Upgrading, lots more dev time, no patches
~Single Disc using (usually)
~Easy to use controls, fits in your hand
~You and 1-7 friends can play on the same screen, at the same time.
~in some games, simplified, built in multiplayer, not 6 diff ways to connect to the same damn game
~specialized hardware... no extra crap in the background bogging down the system

Console Cons:
~online is in its infancy... ie:less players per game
~if there IS a major bug (ie: splinter cell for xbox) its harder to fix (will get to xbox live in a sec.)
~console makers as overlords, there isnt much innovation, because sony/nin/ms doesnt want to approve something that might be too controversial
~no fourth party... no user maps (good or bad) no user add-ons, extra guns, missions, skins, etc.
~specialized hardware... it only does ONE thing... requires additional investments for just that thing, cant be used anywhere else
ie: memory cards, controllers, headsets, keyboards, etc etc etc

in either case, both have very good pros and very bad cons

in the end its all preference, and now ms is turning the xbox into a little pc, with games being rushed out, and patches almost immediatly... all content is controlled by them... so no user skins on that mech, or UT fighter... the hard drive is the bane of console USERS... not the devs, because now, if you have an xbox, the game devs dont have to worry as much about bugs and the like, just patch it...

me, i do both... and although i love my pc more, i do enjoy the console games sometimes... the multiplayer isnt as good... although it is there, and fun... id much rather have my pc with a broadband internet than a console without

but there is the one comment that someone made, console games have staying power... pc games, not as much... finally the console dev community has picked up on the retro thing, give us the original game (and make it WORK ON THE CURRENT OS, *cough*wolfenstein*cough*) with our brand new version... console games, hell i still play my NES and SNES, but as for 10 year old PC games, no not really...

-Static
on Jul 21, 2004
Woot! www.penny-arcade.com
on Jul 21, 2004
This was definitely an insightful and welcome article. As a former PC gamer that is now basically an exclusively console gamer, I thought I'd post my perspectives on the whole scene as well. I think there's a part of the console market that PC games have just ceased to appeal to. This part of the market consists largely of the casual gamers that may spend only a few minutes a day or some time on weekends playing games.

Just to give you a profile of where I'm coming from, I own a PS2. My most recent games have been Onimusha 1, 2 & 3, Dynasty Warriors 3, Wolverine's Revenge, Star Wars: Bounty Hunter, Zone of the Enders, Legacy of Kain: Defiance, Gungrave, and Tenchu 3. My favorite game series of all is the Tenchu series (I'm a sucker for feudal Japan games... something PCs don't have much of). My last PC game was Blood Omen 2. When I played Half-Life, about halfway through it I found to to be exceedinly dull and switched on invincibility, all weap/ammo, no clipping, and walked through the walls to each level's end just to get to the end of the game.

First, there's the issue of keeping your computer up-to-snuff for PC games. For a lot of home PC users, their computer is more of a tool than an entertainment device. While they may know how to keep their OS updated and know their way around a computer well enough to fix any problems that may arise, they don't have enough of a vested interest in keeping the computer up to date with the latest and greatest hardware. It's much like the difference between someone that "trips out" their Subaru every so often... adding different mags, a spoiler, ground effects., etc.... and someone that keeps their car well-maintained in their own garage. You have the avid computer-tweaker that is always replacing the cards, adding hardware, or swapping out for the latest and greatest upgrades (my brother is this type) on one hand. On the other, you have someone like myself who is quite competent with computers, but doesn't invest a lot of time and money in it, other than buying a new machine every 5 or 6 years. For those like myself, the computer is a powerful tool for communication and home affairs, as well as a great jukebox and media center. But, in the end, it's just a tool we use when we need it.

For those like myself, PC games frequently leave us in the dust. Since we're not consistently upgrading our computers, new games, as tempting as they may be, are unattainable, since we couldn't run them anyway. The PC game market has been like this for almost 10 years, with the frequency of these conflicts growing exponentially in the last 5 or so. 10 years ago, I could keep myself pretty satisfied with a steady stream of games as older ones went down in price. Eventually, I'd hit a dry spell where the requirements for games had exceeded my computer's abilities, and I'd keep myself fueled on games I had been mildly curious about that had gone into the $5 bin until I opted to buy a new machine for general purposes.

I remember about 4 years ago, my computer was lost when my apartment was destroyed from a neighboring fire. When I bought my new machine, I spent almost $2,000 getting it up to snuff so that, in my thinking, it would be playable for at least a couple of years. My biggest goal at the time was being able to run Nocturne, which even my then-fiancee's (now wife) new computer was insufficient for. It wasn't long, however, before the PC games started pushing the limits of my new computer's abilities. In hindsight, I could have saved myself almost $1,000 in enhancements to a basic package from Dell by buying a then-recently released Playstation 2. So, consoles, while not completely bug free, offer much simpler and, typically, cost-effective outlets for gaming than PC games. On top of which, they typically offer much better performance from non-game segments like cutscenes. I've eyeballed Blood Omen 2 for my PS2, since I enjoyed it when I played it on the PC. I've thought about it particularly because I would, presumably, be able to view unmarred cutscenes. The cutscenes in most of the Blood Omen and Soul Reaver games on my PC suffered from choppy animation and out-of-synch dialogue as the CD-ROM and computer became discomboobulated in trying to keep up with the software.

It's also harder to sample PC games these days. Even though high-speed internet is becoming more of a standard, many folks, myself included, still have dial-up connections. We don't use the web enough to see paying $70 for HSI in addition to rental fees for DSL equipment or such. With dial up, a 300MB demo or patch is just masochistic. So, we stay away from anything we might be interested in, because there's just too much unknown. Also, rental of console games makes it much easier to try a game before you buy it. In addition, console games have resale value. If I wait until a game drops to $15, I'm not out of pocket much for my gaming experience. If I hold onto it until I have 4 or 5 games I've bought cheaply, I can trade them in for a new game. I was able to buy Tenchu 3 and Onimusha 2 a couple of years ago solely with the trade-in value of Castlevania: Symphony of the Night. I had only paid $10 for Castlevania originally because of other trade-ins. I recently bought Onimusha 3 for $7 plus the value of trade-in for 4 games. So, even if it has no replay value, a console game is worth more in the long run as something other than a dust magnet.

PC games have also headed in a direction that is a bit too involved for most casual gamers. Console games consist largely of FPS, 3PS, and RPG games these days. PC games have some FPS and 3PS, but seem to consist largely of RTS games now. For the casual gamer like myself, RTS games are far too involved and time consuming. Something like StarCraft is pretty fun and interesting, but many of us casual gamers just want a brief, mindless diversion. For us, keeping track of protecting troops, building buildings, generating new troops, advancing troops, mining money and resources, and keeping the enemy at bay while trying to gain the upper hand is just far too much to contend with. Even RPG games, like Final Fantasy, may involve a lot more management than we're wanting in our entertainment. RPG games in general leave me cold because of the menu-heavy combat systems. I typically describe it as feeling like I have to prepare my taxes so that I can swing my sword.

Console games consist more of "mindless" games. The limits of the number of controller buttons means you can have a solid arsenal of options without getting bogged down as you would with a keyboard. When I attempted to play a copy of Starfleet Command my brother had given me (not burned copy.. legit... the old one he bought), I looked at the menu to get a sense of the commands and, upon seeing a couple of pages of using almost every key imaginable on the keyboard, said, "To heck with this." With a console controller, I at least have everything I need pretty well at my fingertips. Tenchu 3 is one of the best examples I can think of in what I like in an intuitive, but extensive control setup.

Also, the console games don't require casual gamers to get bogged down in micromanagement. Most console games consist of you controlling one character or small group. You don't have 50 units scattered over a map that you have to keep tabs on. There's nothing wrong with such detail in games, but for someone like me that wants to spend 20 minutes after work, or maybe an hour or so on Saturday playing, that's just more than we want to contend with. Many hardcore PC gamers argue that console games like this are "fluff" and not a real challenge. While they may not be as challenging as Warcraft or your typical WWII RTS, that doesn't imply the players are unsophistocated. It just means they don't want to devote that much of their challenge-facing resources to video games. For myself, I study Japanese and have a lot of those Brainworks puzzle sets for my more mindful challenges. Many casual console gamers like "fluff."

The "fluff" also draws in a market of folks that are intimidated by PCs. Consoles have more appeal to college kids that might consider PCs "nerdy" and even older folks that find PCs to be kind of scary. The sports games in particular will have more appeal to non-gamers than the WWII or medieval simulation RTSs you see on PCs. So, therein is part of the rise of consoles... they reach a market PCs will never be able to touch.

In a nutshell, PC games and console games have sort of diverged from each other. Rather than it being a question of a console game running better than its PC counterpart (like maybe Resident Evil games released for both console and PC), the PC games have evolved to meet more of the the wants and needs of hardcore PC gamers, with more emphasis on RTS that focus on paramilitary or medieval fantasy themes. Console games, on the other hand, have evolved more to fit the wants and needs of more casual gamers, with simpler interfaces, more straightforward gaming, less micromanagement, and less of an intimidation factor to non-PC folks.

On top of which, there's something to be said for the comfort of sitting on the sofa in your living room making the ninja move around a 32" screen as opposed to sitting in a secluded home office hammering your keyboard while everyone else in your house is off in the living room or something.
on Jul 21, 2004
About 5 years ago I switched from being primarily a console gamer to primarily a PC gamer.

Unless I have a high degree of confidence in a developer, I won't buy a game immediately when it is released. I get the most enjoyment out of most games right after I buy it, so waiting for patches to fix a game is just frustrating to me. Too many companies use patching capabilities as a crutch for poor software instead of a tool to enhance their game.

on Jul 21, 2004
Sorry for the double post (unless someposts before I finish this) but Santos commented on something that inspired a thought (his comments appeared once I submitted my last post). Some PC gamers have gotten overly burned by wondering whether or not a game will work. With consoles, you are pretty certain that if you buy a game for your console, it will work. There's no question of memory or storage space or whatnot.

After a history over the past 10 years of such issues being raised with PC games, some of us have just given up. The breakout of the consoles offered us a way to keep an eye on what was coming out and know we'd be able to play it once it arrived. But, after being left to tread water with my respective PCs each time the software grew beyond my hardware's capabilities, I just gave up. There's no more "Gee, that looks neat... I WISH I'd could be able to play it." Why get your mouth watering for a slice of pepperoni pizza if you're going to be told you can't have any? After a while, you just give up on pizza all together and head for the taco stand.

Going back to my previous comments, here's a pizza analogy. The pros of consoles are you pay for pepperoni pizza and you get pepperoni pizza. With PCs, you have the option to get a S00P3R D00P3R D3LUX3 P1ZZ4. That has definite allure for many hardcore gamers.

Some of us, though...... we like nice, basic cheese pizza.
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