Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on March 3, 2008 By Draginol In Gaming

I know I'm very happy with how well Sins of a Solar Empire has done. For its pre-release marketing, we d did a lot more with it in terms of screenshots. The game is really really pretty. I wonder how much of its success is due to the fact it just looks so darn cool?


Comments (Page 2)
2 Pages1 2 
on Mar 07, 2009

I'm going to be awkward... I usually am... I think solid/good graphics is massively important.

Talking of MMOG's - EQ1 smacked UO into the ground on sales.  Why?  For years people said it was the player killing in UO, yet now PvP is THE thing in MMOG's.  I think it's actually graphics that was the deciding factor.  Okay views were different, and a variety of other things.  Mechanics wise and game play I think UO had the edge on EQ.  But because of the first person view and 3d graphics, I really think that's part of why EQ at the time dominated.  UO looked old, at the time EQ looked new.

I know marketting budget has a massive effect on how well your game (or any product) does.  I think though that "old" look is what meant a little know game called Conquest frontier wars by fever pitch didn't do well.  It looked old.  Sure it was 2d when everything was going 3d, but even then the "lines" of the units just looked dated.  Sins of a Solar empire is the same game with capital ships tagg'ed on and some of the RTS resource gathering stripped out.  As much as I like Sins, I think Conquest as a game has better mechanics and in some area's still has the edge game play.  So why am I playing sins?  Conquest looks butt ugly.  If someone did a Conquest mod that played the same on the Sin engine, I'd honestly be playing that mod rather than Sins.

I would have told you a few years ago, it's all about game play.  I was saying even recently "if it was just wire frame graphics, I'd play it to death if if had a good gameplay".  In reality what I actually play, is all "pretty" grahics.  As much as I said that, I'd be playing games that didn't make my eyes bleed.

Just as a final comment - just to clarify what I mean about good graphics.  It isn't crysis, or what ever game requires the most hardcore graphics card.  Zelda and WoW aren't top end graphics, but have an internal consistant art work.

on Mar 07, 2009

Frogboy, you original post isn't about the game . . it's about marketing the game. There is a huge distinction there.

Graphics are critical there.  Lists of features just ain't boss.  The more vibrant images you can show. . . the better the chance your marketing will be noticed.

As far as in-game graphics . . . I'd play text adventures if the story and game-play were there.

 

on Mar 07, 2009


As far as in-game graphics . . . I'd play text adventures if the story and game-play were there.


Ditto, but unlike alot of mainstream gamers I like reading books.

 

I think graphics matter, both in game and in marketing to an extent. Take The Elder Scrolls IV: Oblivion for example. A very visually impressive game, alot of eye candy there. That is something I would consider top tier in the graphics department and think it should be the upper limit. Going beyond there, especially at this point in time, is rather pointless and will make most games grind down to under 30 fps. I'd prefer greatly if people would keep a sort of limit on the visual eye candy and work on better animations.

Too many games these days rely on visuals to sell a game though. I just don't think it is a good idea when your marketing line is, "Are game is so pretty you won't beable to play it on a mid-range pc for another ten years!" That just puts you into too small of a market and those with top tier, bleeding edge of technology computers still can't play the game at a good fps *coucrysisgh*.

EDIT: Also I don't want to have to spend $200+ every few years just to keep up. It's worse if you got a multi-GPU set up going.

2 Pages1 2