Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 22, 2008 By Draginol In Demigod Journals

In classic strategy games such as Total Annihilation and in Supreme Commander the player not only had their usual units but also had a commander -- a very powerful central unit that was particularly lethal and capable of doing many different things.

Demigod, in many respects, is the logical progression of this game mechanic.  In Demigod, players choose a hero to be their Demigod in a quest to becoming increasingly powerful.

In individual games that take place in arenas that, in my opinion, are a strategy gamer's panacea (even classic maps like Painted Desert in TA can't hold a candle to some of the cool arenas in Demigod), the Demigod will rise in level as he (or she) gains experience allowing for increasingly powerful abilities.

What is also cool is that outside these individual skirmishes these Demigods grow in power. This has some very important ramifications.  Besides making the single player experience much more interesting, it introduces a much better on-line experience.

Let me put it like this: Demigod is aiming to solve some of the most basic problems in on-line gaming: Because your Demigod gets better in a persistent universe, experienced players have an incentive to keep with their hero and its stats rather than "smurfing". 

Moreover, it creates a great deal of interesting match-making possibilities. Why not allow the option of someone who is really good at the game with a high level Demigod face off against 3 or 4 opponents online?  In Total Annihilation, I regularly would play against 4 or 5 players versus me and that was on a "level" playing field.  Of course, players can still opt to the traditional on-line skirmishes where everything starts on the same playing field. But with Demigod, players will have more options.

I am sure I'm not the only guy who remembers the beginning of Fellowship of the Ring (the movie) where Sauron is trashing Elven and human butt and thinking "ooh, I'd so like to be able to do that!"  In Demigod you are the Sauron.


Comments (Page 2)
4 Pages1 2 3 4 
on Jul 23, 2008
I am sure I'm not the only guy who remembers the beginning of Fellowship of the Ring (the movie) where Sauron is trashing Elven and human butt and thinking "ooh, I'd so like to be able to do that!" In Demigod you are the Sauron.


Oh yes, oh my precious, yes!

My preciouuuuuuuuuuuuus!
on Jul 23, 2008
I am sure I'm not the only guy who remembers the beginning of Fellowship of the Ring (the movie) where Sauron is trashing Elven and human butt and thinking "ooh, I'd so like to be able to do that!" In Demigod you are the Sauron.


Oh yes, oh my precious, yes!

My preciouuuuuuuuuuuuus!
on Jul 23, 2008
Down, Gollum
on Jul 23, 2008
Sounds like fun. I will have to carve out some time away from Dwarf Fortress to start fiddling with this once the beta starts.
on Jul 23, 2008
awesome, i like it that you can actually achieve something from winning, except the fun of the game.

can i ask while im at it how long an average multiplayer game lasts?
on Jul 23, 2008
Supposedly most games are between 20 and 50 minutes, I think.
on Jul 23, 2008
I think I read 10 to 40 minutes but not too sure about that anymoe
on Jul 23, 2008
Let me put it like this: Demigod is aiming to solve some of the most basic problems in on-line gaming: Because your Demigod gets better in a persistent universe, experienced players have an incentive to keep with their hero and its stats rather than "smurfing".


Is this kind of like Black and White was? You level your Demigod in single player and then can take him online to compete with others? Sounds like a cool game option, I guess.
on Jul 23, 2008
And I don't want to be "encouraged to play single player" to unlock something. I HATE single player, and games that basically force me to play it to unlock things for multiplayer annoy me to no end. Since when have any games forced people who bought it for single player to play multiplayer.(Don't say WoW or something. Those are MMO's, it's the only option, and that's what people buy them for.)


I'm just the opposite... I hate multiplayer games, I detest them, and I despise them specifically when you're not allowed to enjoy the full content or available items unless you play multi-player, and there's been a whole slew of games to do just that. Two recent examples are Stranger and World Shift. The game play sounded like a great deal of fun, but the developers explicitly stated that you could play single player, but unless you were playing multi-player, you'd miss out on the majority of content and available items. What a gyp...

I want a deep, engrossing, and challenging game, but I do not want to depend on others for my fun, nor do I want to be griefed because I'm not as hard core as someone else...
on Jul 23, 2008
It sounds like Demigod is going to have the perfect match of Multiplayer (ranked matches), Single player (all this special "we're not doing a standard campaign thing"), as well as mixing them together so that you can have demigods that become stronger in single player so that you can have multiplayer games that are affected if you so choose. Everything I hear just makes me so much more excited!
on Jul 23, 2008
Is this kind of like Black and White was? You level your Demigod in single player and then can take him online to compete with others? Sounds like a cool game option, I guess.


No, I don't think so...

If I understand it, you have a couple of "options". Games where everyone starts out "even", with no advantage (ranked matches), games where you *can* have higher / lower levels, and the singleplayer "experience". I have no idea if singleplayer "grinding" can earn you multiplayer stuff, though, that should be interesting to see.
on Jul 24, 2008
I'm just the opposite... I hate multiplayer games, I detest them, and I despise them specifically when you're not allowed to enjoy the full content or available items unless you play multi-player, and there's been a whole slew of games to do just that. Two recent examples are Stranger and World Shift. The game play sounded like a great deal of fun, but the developers explicitly stated that you could play single player, but unless you were playing multi-player, you'd miss out on the majority of content and available items. What a gyp...I want a deep, engrossing, and challenging game, but I do not want to depend on others for my fun, nor do I want to be griefed because I'm not as hard core as someone else...


You missed the point I was making entirely..

on Jul 24, 2008
You missed the point I was making entirely..

Then what was you point? 'Cause if they missed it, I missed it. Probably other people, too.
on Jul 24, 2008
I'm just the opposite... I hate multiplayer games, I detest them, and I despise them specifically when you're not allowed to enjoy the full content or available items unless you play multi-player, and there's been a whole slew of games to do just that. Two recent examples are Stranger and World Shift. The game play sounded like a great deal of fun, but the developers explicitly stated that you could play single player, but unless you were playing multi-player, you'd miss out on the majority of content and available items. What a gyp...I want a deep, engrossing, and challenging game, but I do not want to depend on others for my fun, nor do I want to be griefed because I'm not as hard core as someone else...



No offense but Demigod might not be the game for you, then. It has been said from the beginning that it is supposed to be mostly a multiplayer game.
on Jul 24, 2008
No offense but Demigod might not be the game for you, then. It has been said from the beginning that it is supposed to be mostly a multiplayer game.


Yes, that was said in the beginning. However, later Brad did post (either a news item or dev journal, I don't remember) that they are developing a unique single player mode for the game, as well.

Still, the longevity of fast-paced RTS games is typically in a) modding and multiplayer.
4 Pages1 2 3 4