Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on August 25, 2008 By Draginol In PC Gaming

Over at Quarter to Three, we have a great discussion on who should get credit in games.  That is, in the manual or the in-game credits, who should be listed.

It's not as easy of a question as one might think to answer because making games is not like making a movie, making a game is an engineering effort as much (if not more) than being a "creative endeavor".  That means, the amount of contribution person A makes to a game may absolutely dwarf that of person B even if they hold the same position.

So when you look at the credits of a game, who should get listed? Anyone who participated at all? Only people who were part of the team when they game launched? Or what?


Comments (Page 2)
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on Aug 26, 2008
I more or less agree that anyone who contributed from the staff should get a mention.

Well, in IC's case, Blair would likely end up "Lead Monkey's Uncle", for example. Nobody but the old testers would know what the hell that means, but hey

That's to do with flak targeting strikecraft, right?
on Aug 26, 2008

more important question: does anyone who pays for the game actually read the credits?

on Aug 26, 2008
more important question: does anyone who pays for the game actually read the credits?


Some do

That's to do with flak targeting strikecraft, right?


It was a number of things, mostly around strike craft and flaks. Sometimes bombers would chase fighters instead of attacking structures, or fighters/flak would chase sieges (at that time, they were useless against them), so on so forth. If you want to read up on it, check in the Dev Journals from the Sins site, for Blair's Targeting Woes diary, from which I leave a quote:

Because we felt this was the ultimate underlying cause to the final targeting issues, I issued a statement in the beta 3 patch list that I was a monkey’s uncle if it wasn’t fixed this time…unfortunately for me I learned shortly after that I am indeed a monkey’s uncle.
on Aug 26, 2008
I glance over them to see how many people it is and what sort of titles the had.
I rarely recognize or try and memorize names or anything, just see if it is anyone familiar.
Sometimes i see people with my same last name and stuff, yaknow.

I think it should be up to the games Lead Designer really, within reason.
on Aug 27, 2008

does anyone who pays for the game actually read the credits?

I do when I get a printed manual, but not usually if they're just onscreen. Well, did is probably the better verb. I don't buy nearly as many games as I used to, mostly because the credits have turned out to be more like branding than, say, learning a director or author whose work you'd like to follow.

Both Sid Meier and Will Wright seem totally snared in mega-corp crap. The last couple of games I tried with their names on or behind the title were, well, rather disappointing. Brian Reynolds seems to have wandered off into RTS and consoles, so I haven't seen his name on a title I play in quite a while either.

on Aug 27, 2008

The best credits I saw I think were for Portal. If I am remembering this correctly the credits were snaps of the various bodies knocking around the office and the credits just pointed out who they were and their title.

 

Makes the credits watchable when you get that sort of personal touch, a bunch of faces you can connect with, espacially when you see them in the enviroment in which they spend hundreds of hours making the game you love.

 

Then if your not around enough for someone to take a snap of you, you can go into the additional thanks bit at the end.

 

I also remember that the characters in the game I'm thinking of were all much beardier and plumper than the average joe. I would also like to know if game designers in general have a penchant for candy and facial hair.

on Aug 27, 2008

Facial hair during crunch time for sure Can't say anyone falls in the other category here though.

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