Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on January 30, 2009 By Draginol In Elemental Dev Journals

Barracks2

The Titans of old long used men as pawns in their proxy wars on Elemental. But men were often unpredictable.

It came to pass that some of the Titans with the darkest of motives began to take the strongest, most ruthless, most consistently evil of men and used them as the basis to create a new race of mortal - The Fallen.

The architecture of the Fallen is very alien from that of men. More savage. More violent. But also more practical.


Comments (Page 2)
4 Pages1 2 3 4 
on Jan 31, 2009

Just remember, all these buildings are totally customizeable by players. Think GalCiv II ships.

on Jan 31, 2009

all these buildings are totally customizeable by players.

on Jan 31, 2009

Hi,

Question for Brad then. ... ?

Can we have different materials (e.g. flesh / crystal) for the customisable buildings etc?

on Jan 31, 2009

Draginol
Just remember, all these buildings are totally customizeable by players. Think GalCiv II ships.

Then I'm a very happy person right now; so long as the buildings blocks aren't severely limited by race choice, anyways.

Yay

on Jan 31, 2009

It is good to see Frogboy singing high praises about me and my people.

on Jan 31, 2009

Draginol
Just remember, all these buildings are totally customizeable by players. Think GalCiv II ships.

 

Thought about modding the art and/or models outside the game using stuff like Blender and gimp but I wasn't aware you're planning an in-game GC2 shipyard type functionality for the buildings.  That's very interesting.

on Jan 31, 2009

Draginol
Just remember, all these buildings are totally customizeable by players. Think GalCiv II ships.

That's very nice to know.

I know you don't like the comparison (since you probably had the idea before it) but Elemental sounds like it has as much customization as Spore, but with an actual game behind it.

 

on Jan 31, 2009

Wait a minute! 

all these buildings are totally customizeable by players. Think GalCiv II ships.

The ships had parts that had direct changes of final result.  For example: you could put a laser cannon on the back and now the ship's fire/power was increased.  You could place an armor plate on its wings and now it was able to stand more in combat.     Are you saying that the buildings are going to be like THAT?    How's that going to work?   Can buildings be directly attacked where adding armored plates might be a thing needed?   Are you going to add class rooms and book-halls to buildings to make them boost research?  Are you going to add nurseries and kitchens to the same building to make it also boost population growth?

I mean, if you litterally have to build your first "Library" by adding bookshelves, then wow.

(I was going to put this in last night but the forum exploded)

on Jan 31, 2009

Personally, I would like to see the beast those tusks came from!

on Jan 31, 2009

landisaurus
Wait a minute! I mean, if you litterally have to build your first "Library" by adding bookshelves, then wow.

(I was going to put this in last night but the forum exploded)

Yeah that forum explosion made me very sad

And I have to say, I kind of hope the building editor is mostly or completely cosmetic. I think I'd be a little overwhelmed by having to design all my buildings with both form and function in mind.

on Jan 31, 2009

landisaurus
Wait a minute! ...  Can buildings be directly attacked where adding armored plates might be a thing needed?   Are you going to add class rooms and book-halls to buildings to make them boost research?  Are you going to add nurseries and kitchens to the same building to make it also boost population growth?

I mean, if you litterally have to build your first "Library" by adding bookshelves, then wow. ...

Aren't you already on record as a Lego-lover? I can't tell whether you're excited, or put off a bit like pigeonX2 seems to be.

on Jan 31, 2009

Can we stick dismembered heads on those spikes, or do we have to wait for a fan to make those?

 

on Jan 31, 2009

Kitkun
Can we stick dismembered heads on those spikes, or do we have to wait for a fan to make those?

 

 

Now you're just teasing me for my earlier posting.

on Jan 31, 2009

Damn, I was hoping for a more ubermensch Sauronesque approach, rather than a untermensch orcesque. Looks like it's human for me, again.

on Jan 31, 2009

Luckmann
Damn, I was hoping for a more ubermensch Sauronesque approach, rather than a untermensch orcesque. Looks like it's human for me, again.

Or, if it's at all like what I'm hoping for, you'll be able to design your own Sauronesque buildings to use.

4 Pages1 2 3 4