Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on April 10, 2009 By Draginol In PC Gaming

I was reading a forum post about Braid somewhere where the person said they were going to wait until it came out on Steam because “they like all their games on Steam”.  The thing is, you can put all your games on Impulse with a simple drag and drop:

 

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As a Steam user myself, I keep Left4Dead updated still with Steam but play it via loading up Impulse.


Comments (Page 4)
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on Apr 15, 2009

Allows everyone to meet the optimal ways of communications headon and to perform maintenance duties on bazillions of similar sites that use (Main servers & nodal dispatchers) bandwidths - thus, accelerating access to the entire grid itself.

I think you're confusing high level styles of communication with low level network architecture. TCP/IP does not care about the nature of the information is is carrying, and is already capable of both centralized and decentralized styles of communication.

"IP to IP (add the newest v6 layer, btw) is still a narrow connection ratio."

Correct me if I'm wrong, but connectionless communication and multicasting are part of the IP protocol suite. Whether people use them a lot is a different matter.

It's physically impossible (as of now) to match the wiring or satellite networks in a stable synchronicity mode fast enough to stabilize point A to point B in any situations.

. . . and due to the speed of light, geometric growth of links required for a fully connected network topology, and the unpredictable nature of the universe, likely to remain that way indefinitely, even in the distant future.

. . . and due to their height, the speed of light becomes an even larger issue with satellites. We may very well be able to eventually manage bandwidth issues, but latency issues I'm afraid are here to stay.

Besides, 90+% of the current traffic is, how should i put it in general terms; SPAM.

Check your eMails boxes.

Common knowledge?

This is a problem that IMHO is one of the worst handled problems on the Internet. Encryption and digital signatures are well known ways of addressing many of the weaknesses of email, yet implementation is nearly non-existant.

I firmly believe that increasing the cost of spamming people to the point where spam is no longer profitable for the spammers is entirely possible. The problem is coming up with new standards for email systems that everybody can adopt, and convincing everybody to adopt new standards.

Meaning, BETTER games (products) for the same or possibly higher investment in design & features.

Solving the WallyMarty syndromes, forever.

Paying the artists and the coders for what they worked hard on.

Agreed .

on Apr 15, 2009

We may very well be able to eventually manage bandwidth issues, but latency issues I'm afraid are here to stay.

I'm being idealistic maybe, but if my oldy 300 bauds couldn't pick 20KBs in less than a second years ago, i have to wonder what highly generalized broadband access to EACH connected "elements" would mean to the world itself!

on Apr 17, 2009

Yeah, I'm using Vista because it came with the laptop and I dont have an xp disk sitting around, but I havent had that many issues with it since I started messing around with things.  I've gotten it a bit more optimized and turned off most of Vista's "promotional" features save for the Aero interface just because it looks better then the baseline interface.  No sidebar, animated backgrounds, or various other "features" that were bogging down the system.

As for impulse, I use the impulse dock.  It displays faster then windows start menu and requires only 2 close mouse motions as opposed to 3 or 4 required within the start menu when you have alot of programs.  Further, impulse itself just looks good.  I happen to like having rounded and "reflective" graphics on my desktop as opposed to windows spartan special that is the XP UI.

As for steam, I only really use it for its voice chatting feature.  I've found that it works better than ventrillo and teamspeak and doesnt require me to have a server setup to log in.  I patiently await the day when impulse has a fully functional voice chatting system that is just as stable and clear as steams.

on Apr 19, 2009

your all kidding me right?

 

 

Steam...

Add non-Steam Game...

 

good game, next pointless post... (and ok WOW... you can drag and drop... whoopie)

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