Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on June 3, 2009 By Draginol In Elemental Dev Journals

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The Elemental team having a night out. 


Comments (Page 3)
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on Jun 04, 2009

What restaurant is that? I only live a couple hours away and am a big microbrew fan. I'd love to go check it out if it's a quality joint.

CJ's Brewery.  We went to the one here in Plymouth (inside the Compuware Arena).  Very good food.

Copper Canyon Brewery in Southfield is awesome too. It has the best filet mingnon I've ever had.

on Jun 04, 2009



The Elemental team having a night out. 
Really nice.

on Jun 04, 2009

Is Stardock going to be at PAX again this year? You guys should have a "Elemental Beta has dinner with Stardock" get together .

I saw Brad there last year, but he was always so busy I didn't want to interrupt just to say I was a fan.

on Jun 04, 2009

They better go, because I'm hoping to

on Jun 04, 2009

ThreeKings
beaver-knights
 
Win

on Jun 04, 2009

It looks like me and the other PABC members have our work cut out for us, now that we know where to lobby..... ahh well, I've got time for it, now that shool is out. I am soooooooo glad that I don't have to put up with the texty girl anymore!!!!!!!

on Jun 04, 2009

We should try to get an IRC party at the launch of each alpha/beta/gold release.  Of course, the Stardock team might rather go home after such milestones.  They probably want to play Elemental betas with their spouses and kids (for those who are married).

on Jun 04, 2009

for those who are married

For those who aren't, borrow a wife and kid for a few days and join in the fun?

on Jun 04, 2009

the team looked smaller than I expected.

on Jun 04, 2009

landisaurus
the team looked smaller than I expected.
Stardock's pro. I expected less.

on Jun 04, 2009

the team looked smaller than I expected

Looks pretty good sized to me. I've worked on a lot of commercial apps and teams are rarely more than 10 developers plus an equivalent amount of QA, techpubs, network admin guru, etc. So, 20 folks overall. There are efficiencies in a tight team and when you get larger than the team you see above, the amount of work required just to facilitate meetings and communication goes way up.

on Jun 04, 2009

ckessel

the team looked smaller than I expected
Looks pretty good sized to me. I've worked on a lot of commercial apps and teams are rarely more than 10 developers plus an equivalent amount of QA, techpubs, network admin guru, etc. So, 20 folks overall. There are efficiencies in a tight team and when you get larger than the team you see above, the amount of work required just to facilitate meetings and communication goes way up.

 

It's something of a rarity in commercial game development, though.  I work for a larger, but still private, publisher/developer, and I don't think I see enough people in there to cover artists, let alone the rest of development, production, QA (largest department since we deal with both external and internal stuff), etc.

on Jun 05, 2009

Is that some place in Detroit? Would you recommend it to me?

Also, while they are far from being a majority, nice to see that there are a few women in the team!

on Jun 06, 2009

Someone had to be taking the picture..... maybe it was a pyramid of little people.... their numbers could still be countless...

 

on Jun 06, 2009

that dashing asian is my bf. So hot.

 

p.s. on the note of artist count -  quality not quantity

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