Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

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Elemental has rally points.

Oh, you guys don’t get them. There’s no UI for it presently. But they’re there. Just like in Galactic Civilizations but much more sophisticated.

Did I mention you guys don’t get them right now?

One of the things I’ve been working on is getting the AI to use them in ways far beyond what I’ve done in GalCiv or other AI’s before.  Using rally points intelligently (and without using a lot of CPU time) is a serious trick.

Now, in the screenshot above, the AI’s archer army is building up just outside of town even though those armies had to collect together from a very long way away.

While simple on the surface to do, there’s a lot of thought that has to go into making this work (otherwise, the player could just figure out where the rally points are and station an army there ready to pick them off, there’s a lot of timing involve to make sure units aren’t vulnerable long).


Comments (Page 1)
on Nov 10, 2011

Rallypoints was on my wish list for E:wom.

 

Wouldn't it make more sense to gather the army in friendly territory and then move it? Seems very dangerous to leave singular units so close to the enemy city. Even if it's just a few more tiles back, it should at least be outside of sight range for the player.

 

Edit: Edited back, so frogboy's reply makes sense. Lol.

on Nov 10, 2011

Not a singular unit, that's part of the trick. They gather in small armies and merge later.

Here's a tactical battle debug.  I don't know how much time I'll get to work on tactical battles prior to the public beta but it's an area I'm very interested in since the strategic AI is starting to get to the point of diminishing returns.

http://screencast.com/t/IBPVKwulBYHK

on Nov 10, 2011
on Nov 10, 2011

Oh, you guys don’t get them. There’s no UI for it presently.

Waypoint DCL

 

edit: That last video was pretty damn epic.  Can't wait for beta.

on Nov 10, 2011

Windexglow

Oh, you guys don’t get them. There’s no UI for it presently.


Waypoint DCL

LOL.

Well, those pink space ponies aren't cheap.

on Nov 10, 2011

Of course, right now, I'm having trouble with the AI getting wiped out by quests.

I liked it better when it just avoided them.

 

on Nov 10, 2011

Edit: nvm, bad idea.

on Nov 10, 2011

I think I'll need an AI tag in the quest XML that defines how hard the quest is.

 

on Nov 10, 2011

I think players will get wiped out by quests too, but we're jerks and just reload.     Difficulty level would be a good thing to give the AI, or some way of predicting what the return on investment could be.  If the quest is likely to give an item they don't need then maybe it gets devalued, but if they can get a hero, maybe it makes the risk worth taking.  

 

Love the battles!    Looking forward to the beta.

on Nov 10, 2011

there anyway I could convince yus ta give us a couple more of dem battles? (I love this stuff)

 

could be I might throw a bit of karma your way, given such a kind gesture & all

 

or is this not the currency ye be dealin in?

on Nov 10, 2011

If "some" of the AI fractions build archer focused armies I will be impressed,

and if "Intelligent" AI sovereigns have the wisdom to cast wind shield spells to protect their units from archer attacks I will be more impressed.

on Nov 10, 2011

I can't handle the waiting. 

on Nov 10, 2011

Frogboy - How about if we all promise not to make any posts until after the Holiday weekend if you let us have the Beta Wed night? (You'd probably have to block out Lord Xia).

Seriously, this game is looking like you guys might make everyone forget the heartache of E:WOM.

 

 

on Nov 10, 2011

It would be nice to get the beta next Thursday, but not expecting until another three weeks.

 

An AI quest difficulty tag- yeah, that's probably needed.  Maybe a few tags, like type of quest- gathering quests like the Wild Goose Chase you'd want a fast unit doing, whereas battle quests you'd want a strong stack.

 

 

on Nov 10, 2011

Yup, looking good.

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