Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on November 30, 2011 By Draginol In FE Sneak Peeks

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The random maps are definitely getting better and better. I’d almost have guessed this was made by a person with the inland quasi-island and such.

Here’s another:

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Comments (Page 1)
on Nov 30, 2011

Is the the biggest map size we will ever see?  Or can we go something crazy with the map generator?  You know, like a world as big as The Elder Scrolls?

on Nov 30, 2011

The continents are maybe a little too square-shaped (I see that rotating helps much). But still, really nice maps!

What are the dimensions of those big squares?

on Nov 30, 2011

They look a litttle square and why is there a little island?  No boats

on Nov 30, 2011

Lord Xia
They look a litttle square and why is there a little island?  No boats

Small islands are starting locations for really hardcore players. I mean really.

on Nov 30, 2011

Gandhialf

Quoting Lord Xia, reply 3They look a litttle square and why is there a little island?  No boats

Small islands are starting locations for really hardcore players. I mean really.

 

Haha, that made me laugh.  Well done.

on Nov 30, 2011

Gandhialf

Quoting Lord Xia, reply 3They look a litttle square and why is there a little island?  No boats

Small islands are starting locations for really hardcore players. I mean really.

 

Or where players will be started on harder difficulty settings if Brad can't make the AI strong enough

on Nov 30, 2011

Gandhialf


Small islands are starting locations for really hardcore players. I mean really.

Islands are for cowards. I start in the water.

on Nov 30, 2011

I thought units could move across water Civ 5 style?

 

Naval stuff is my biggest request for an added feature for the 2nd expansion right now though.

 

on Nov 30, 2011

Lord Xia
They look a litttle square and why is there a little island?  No boats

 

Who needs boats when you can just summon land Populous style!  Then I summon my knight and burn your castles!

on Nov 30, 2011

Those are some serious choke points. Question - if locked in by another faction's ZOC, what was the mechanic decided in FE to pass through their ZOC? For example in WOM, big bad arse AI faction wants to kill me but can't pass through wussy AI's ZOC to get to me. I think I remember something about rights of passage being discussed awhile ago.

Just concerned the AI will get "ZOC-locked" and gimp their roll. Peace out, homies. Booyaa!

on Dec 01, 2011

Looks a lot better than the previous random map pictures. It's much less blocky and squarey. Would be great if the shoreline could be smoothed out a bit from the current jagged system, but that might be asking too much.

The blue player's starting position in the second screenshot is a bit off though. Distance between red and blue is out of proportion to distance between any other two players. Then again that could just be fun variety if you can end up starting really close by someone else.

on Dec 01, 2011

Gandhialf
The continents are maybe a little too square-shaped (I see that rotating helps much). But still, really nice maps!

What are the dimensions of those big squares?

 

16x16 making the top map @ 60x60 & the bottom @ 80x60 = TINY maps, I'm loving the farther away from starting locations you go the more dangerous & more rewarding, adds alot to the questing 'feel', will make my '400x400' map quite interesting & the size of the Wildlands is also nice, really gives them presence

 

 

on Dec 01, 2011

Sort of related, do we know if this will be able to use 4GB+ of RAM?   I know that it is probably not going to be 64bit   , but I would guess the RAM usage is going to be the biggest limiter on the map size.  

on Dec 01, 2011

murteas, unless it is 64 bit the MAX ram use (unless LAA enabled during compile) will be 2gb, BUT 64 bit and it is a HUGE ball park to play in, not just the tiny 2gb back yard at present

harpo

 

on Dec 01, 2011

You can pass through ZOC. The AI might even let you depending on whether it determines it is in its best interest.

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