Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

 

Over the last decade we’ve presented a bit of a mixed message regarding customer care. 

On the one hand, we have broad customer-friendly policies such as very liberal refunds, long-term software support and post-purchase support.

We learned the above lesson from OS/2: Treat your customers as gods because customer loyalty really matters.  I’ve written the details of why we do this here. But the short version is that customer loyalty can make the difference between business survival and death.

…But on the other hand…

I am often very vocal about telling individual customers to go away. And this lesson was learned from OS/2 as well.

You can never appease a zealot. Do not try. Once you discover someone is a zealot, there is no way to win them over and the energy and time you spend trying to win them over is time you could be spending helping more reasonable people. Our policy since we left the OS/2 market is to identify zealots and try to gently (or not so gently) guide them out the door once they have decided that we haven’t lived up to some impossible bar of integrity they have imagined for us.

The OS/2 market had a lot of zealots and when the market started to disintegrate in the late nineties, it became pretty clear that a lot of those zealots expected us to go down with the ship. Because Stardock’s culture formed around the concept of treating people better (i.e. we’ll treat people “right”) , we continued to invest scarce resources in OS/2 software all the way into 1999 largely just to appease these people. We never did. We were “traitors” for making Windows software too.

It took us a long time to understand that these people weren’t buying our products or services because they thought we made good stuff but because we were part of their own “cause” they were fighting in their head and once we had failed in their mind, only a damaging, but purely symbolic, sacrifice on our part would appease them.

And so we try to do right by doing good. That is, make good stuff, price it reasonably and keep our customers happy. And we’ve done pretty well at that over the years.  At the same time, there will always be individuals who will never be appeased and the best path is to cut to the chase and give them their options: Accept things as they are or vote with your wallet and go elsewhere.  It’s a delicate balance but one that I think has, in the bigger scheme of things, has served us well.


Comments (Page 3)
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on Dec 06, 2011

Bottom line is that it's hard to be popular to the masses and a good businessman at the same time. Brad has done a hell of a job trying to be both with pretty good success. The irony is that as Frogboy mentioned in a reply, that he was a zealot himself.

PS. I think I'm a grade 3 on the Jafo scale, with a hint of arrogance.

on Dec 06, 2011

I guess this thread does not bode well for Linux zealots. 

on Dec 06, 2011

I don't know about all these categories, I just know I am sweet as sugar, honest, tactful, and if anything, a bit on the passive side.  I only dare speak my mind when it's in dire need for the good of all mankind.

on Dec 06, 2011

Lord Xia
I don't know about all these categories, I just know I am sweet as sugar, honest, tactful, and if anything, a bit on the passive side. I only dare speak my mind when it's in dire need for the good of all mankind.

"Yeah, right" ....[the only time a double positive becomes a negative]....

on Dec 08, 2011

This may sound funny, but the better a game is, the louder my criticism.

 

To me, getting a game/product from a D to a C, or a C to a B, isn't that big a deal- it will still be a mediocre game or decent game, worthy of a few hours.

 

Getting from an A- to a A, that means a lot more to me.  A to A+ means even more.  A+ games are dangerous though.  You make one of those, you will have to deal with insane expecations for a long time.  I call such games "genrebusters"- and I can only think of two games that have made that status with me: Kohan, Ahriman's Gift, and Virtua Fighter 4-5. 

 

GalCiv II, as an example, was an A- game to me, that became an A with Twilight.  The thing I regret is that it could have been an A+ game.  Brad had some patch ideas that would have fixed most of the remaining flaws, but there was an issue with Brad's computers at home being too new to work on the game or something, which was a real shame.  You could see the fixes that were being thought of in Elemental, and I know from looking at that those fixes would have worked.  This is why I'm really hoping for a GalCiv III with the current Stardock team- all the pieces for an A+ game are in place.

 

Example of zealotry: I did buy the OD stuff on sale two weeks ago, though I haven't used much of it yet.  I wanted to give something for FE, and I was curious about the FE stuff.  I wasn't going to pay $50 though.  I'll probably buy the things I end up using when they go on sale in the future though, there are some good apps there.  Also waiting for the client to mess around with it more.  Don't like the webpage activation much.

on Dec 08, 2011

This may sound funny, but the better a game is, the louder my criticism.

Actually, to those of us who have actually delivered software to customers, that doesn't sound funny at all.  If you don't get any bug reports filed against you, heard nothing bad about your stuff, etc.--it's probably because people aren't using it.   But when you've got a hit, lots of bugs and "bugs" get filed, they're all drop-dead critical priority, divas come out of the woodwork and demand this-or-that and they demand it now, and lots of armchair quarterbacks come along who think they could have done it better.    I cannot think of one single exception.

on Dec 08, 2011

tetleytea
But when you've got a hit, lots of bugs and "bugs" get filed, they're all drop-dead critical priority, divas come out of the woodwork and demand this-or-that and they demand it now, and lots of armchair quarterbacks come along who think they could have done it better. I cannot think of one single exception.

Yep .....

on Dec 08, 2011

Alstein
Example of zealotry: I did buy the OD stuff on sale two weeks ago, though I haven't used much of it yet. I wanted to give something for FE, and I was curious about the FE stuff. I wasn't going to pay $50 though. I'll probably buy the things I end up using when they go on sale in the future though, there are some good apps there. Also waiting for the client to mess around with it more. Don't like the webpage activation much.

 

Haha, you and me both. Haven't even considered installing any of the progs yet. But all bought and paid for.

on Dec 09, 2011

Well, Tweak was a bit better then CCleaner (if they put some of that functionality in there it would be awesome).

 

Fences is Stardock's best-known app for a good reason, and the pro version offers some features worth paying for.

 

I should experiment with making my own theme at some point, even if it would be a massive mess of copyright infingement.

on Dec 15, 2011

It comes down to the old fashioned idea that the customer comes first in business, which lead to long term longevity for said business. Lacking in the get rich quick by any means mentality of most business today.

on Dec 15, 2011

Zealotry: I bought your product not because I wanted or needed it but to support a cause that I have assigned you to.

That is what makes zealotry dangerous.

When all our future games use Steamworks or are for PS3 or are console only or require a blood sample to use, you'll see people screaming in ways that have nothing to do with the game but because they "supported" us rather than buying a game because...they wanted that game.

I have always been very outspoken on the point that people should only buy things because they want THAT particular thing. if something has obnoxious copy protection or what have you on that particular game, then they should take that into account too.  But if company X (like say Ubi Soft) does something that ticks them off on Game X they shouldn't hold it against them on Game Y.

on Dec 16, 2011

and what did you learn from life about mucking up the forums, one wonders?

Frogboy
But if company X (like say Ubi Soft) does something that ticks them off on Game X they shouldn't hold it against them on Game Y.

fool me once, shame on you. fool me twice, shame on me, is probably pretty simplistic. however once you lose someone's trust...

on Dec 17, 2011

Frogboy
Zealotry: I bought your product not because I wanted or needed it but to support a cause that I have assigned you to.


I bought GalCiv II two months after release for full price because you fooled me with your developerjournals which made the game look fun.

I also wanted to support you since you are the only gamedeveloper I know that focus so much on A.I.

on Dec 17, 2011

Well, if you are considering buying Fallen Enchantress, wait until a long time after the game is released, read lots of perspectives.  If it's a great game then there will come a time when it's obvious to about everyone.  But we will obviously have to wait and cross our fingers.

And remember, fun is subjective.

on Dec 18, 2011

Companies can lose my business, but they can regain it.

 

I also see no problem with boycotting a company that fails to meet your expectations for consumer rights.  Consumer rights are only worth something if you're willing to defend them, like any other right.

 

 

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