Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on February 20, 2012 By Draginol In PC Gaming

A lot of people who read these posts don’t know me. This post comes from my blog site (http://draginol.joeuser.com) but gets syndicated out through Stardock’s various forums too.

I’m the President & CEO of Stardock. My day job handle on the forums is “Frogboy” (I post occasionally on WinCustomize.com and the other Stardock sites).  But I never intended Stardock to be my career.  I started this company to help pay for college at Western Michigan University, which was the cheapest university in the state at the time that offered engineering classes.

At the time, I had multiple jobs at once.  I taught Assembly language labs for the EE department (micro controller stuff), substituted for professors in freshman lecture classes for the EE department, was the assistant to a Geography professor, worked at Babbage’s (game store).  This was all until I could get a real job.  And when I finally graduated, it turned out Stardock was the best opportunity, so I stuck to it.

Most of the things I’ve worked on have been extremely cool but not necessarily commercially successful.  If we had patented our stuff, I suspect we’d be having a different discussion. Smile 

The thing about the technology industry, whether it be game related,  enterprise related or non-game related it is that it’s always changing. You hear that a lot but I mean seriously, it changes fast.

There’s been a lot of highs and lows over the years. The biggest professional heart breaks of my career were small projects (relative to the rest of Stardock) that mattered a lot to me personally. The most recent was a PC game called Elemental: War of Magic. 

I wasn’t that involved with that game until the end and at that point, my job was to salvage what I could.  It was that project that I discovered cognitive dissonance (technically, there was an incident with an Impulse released title called Warlords: Battlecry that gave me a taste of that).  I thought the game was really good at the time we released it.  But it wasn’t.  I lost a lot of confidence in my judgment on such things.  I was fortunate enough to be able to bring on incredibly talented people who I am proud to say have become good friends to direct these endeavors going forward.

Right now, the games group is concentrating on a new game, Fallen Enchantress. I think the new beta is pretty awesome. But then I remember War of Magic.  I’m a lot more distanced from FE than I was War of Magic so I feel a bit more confident.  But I also wonder whether I’m just becoming part of an increasingly smaller generation.  That is, gamers now expect to be hand-held.  Put a “!” above everything. Walk them through it all.  I really hate that. I liked Ultima IV where I had to question people in town, take notes, and put together the next steps myself. I seem to be a minority.

I don’t really have a theme to this blog post.  I just really hope people like what Derek and his team have done with Fallen Enchantress.  This week will be Beta 2 of that game.  I hope people like it.  I know I do. 


Comments (Page 3)
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on Feb 22, 2012

I want a new Leisure Suit Larry, or Secrets of Monkey Island.

on Feb 22, 2012

I hate hand-holding.  On the one hand, some visual cues are useful, but it can get to the point where you're running to the next guy who has an exclamation mark above his head, and the next, and the next, without really thinking about what it is you're doing.

I find that the best adventures are had when you have some pressure to get somewhere, so that you can't stop to help everyone who needs your help.  Sorry, I would help you out with those rats in your cellar, Mr. Generic Quest Giver, but I have to seal the rift to the underworld before the land of the living is overrun by banelings.

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