Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on February 21, 2012 By Draginol In PC Gaming

Wouldn’t you agree it’s cheating if the game doesn’t provide you with UI features that the AI has easy access to?

The AI can send 8 armies from distant cities to converge on a target city at the same turn.

I can’t easily do that, as a human. Therefore, I didn’t really lose. The AI cheated.


Comments (Page 2)
on Feb 21, 2012

Forum QQ posts about how difficult Brad the AI would be a good thing.

[edit] I think more forum QQ posts about how difficult Brad made the AI would be a good thing. Now, if normal is too hard for the casual gamer, fine, tune it down but please ensure the harder difficulties make me want to come here and cry like a baby.

on Feb 21, 2012

Derek has to make the change though. Frogboy just complained about the issue.

on Feb 22, 2012

Anyway, just to reiterate - how great would a feature like what Brad highlighted be in ANY TBS?  There's a lot of logic to be considered, but I'd love something like that in elemental as much as civ5, as much as any other TBS I've ever played.  Of course I want to send my SAFE military units somewhere that they'd be useful.  Can't think of any game that has done that for me in the TBS variety.  I'd be super excited if elemental was the one!

edit - direct answer to the op - no, I don't think its cheating.  I am fully able to do the same thing if I take my time.  If you want to compensate for the human factor, make the AI "forget" about sending some troops from a city.  I'd rather see the magic I suggested implemented, though.

on Feb 22, 2012

I could beat it.  I;ll work on my Sun Tzu skills.  My keyboard is covered in moss and the tV is in 3D.  Time to call the doctor...

on Feb 22, 2012

Why not let the AI do some thing we can't.  We can do some things it can't, like load and try again.  Oh, wait.  Maybe the AI tries to do that too -- is what what is going on when the game crashes?       Are the unloadable save games the AI's calculated counter to my make-it-didn't-happen cheat  ?  

on Feb 22, 2012

Great news! Congrats on making it happen! I think this is a big deal. A major milestone in the AI development.

I look forward to the excitement of fending off coordinated assualts!

on Feb 22, 2012

Galciv let us do this. I am glad it will make an appearance in FE.

on Feb 22, 2012

Brad stop hyping up the AI. You'll only be disappointed when Beta 2 rolls around and we all obliterate it.

on Feb 22, 2012

Give us rally points and "time to destination" on the overlay path then. It's features that should be in anyway.

on Feb 22, 2012

Yeah.  PS: All un-avatar-ed Stardockians are now X-Files style aliens.

on Feb 22, 2012

Well look on the bright side, you don't have an animated paper clip popping up saying 'It looks like you're trying to set up a co-ordinated attack.'

on Feb 22, 2012

So, you're saying we need to rally around... rally points?

RALLY! RALLY!

Seriously, I like the rally points in Gal Civ 2. Granted in that game you'd be pumping out a lot more units across a huge map. Elemental's map can be big, but in .77 regular units were hard to justify making. Maybe with more regular units in Beta 2 rally points will help us counter that "too-crafty-for-its-own-good" AI. But probably not.

on Feb 22, 2012

Lord Reliant
So, you're saying we need to rally around... rally points?

RALLY! RALLY!

RALLY!

on Feb 22, 2012

RALLY RALLY RALLY RALLY RALLY!  Oh no, I hope I haven't started something here...   Anyway I agree with us getting rally points, or at least be able to set up our stacks to use the AI rally point system for our armies.

on Feb 22, 2012

For the AI, we have rally points, army groups, all kinds of stuff.

And we create data objects for this.

It's just there is no UI for the human player to use it. I doubt it'll go into 1.0. But I imagine it'll be in some future update.

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