Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on February 21, 2012 By Draginol In PC Gaming

Wouldn’t you agree it’s cheating if the game doesn’t provide you with UI features that the AI has easy access to?

The AI can send 8 armies from distant cities to converge on a target city at the same turn.

I can’t easily do that, as a human. Therefore, I didn’t really lose. The AI cheated.


Comments (Page 3)
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on Feb 22, 2012

I prefer the AI to cheat like this than to have other advantages like extra gold, more HP and such.  

on Feb 22, 2012

Yeah, me too.

on Feb 22, 2012

Frogboy
It's just there is no UI for the human player to use it. I doubt it'll go into 1.0. But I imagine it'll be in some future update.

I'm a fan of seeing it at some point.  I really think its a great feature for humans.  And I'm on board with the AI having it, ofc - you can flub the logic if you think its OP, though, by not having it send a unit or 2 that it wants to.  I really think this would be an EXCELLENT feature for us poor human folk.

on Feb 23, 2012

It remembers me that Supreme Commander featured a "coordinated attack"... that was never working. The idea was really good (each unit had an ETA on their head, and there was one on each waypoint of the paths the units used), I hope we could get something like that in FE.

on Feb 23, 2012

You know what you could do for the human player is simply colour-code the movement path, each colour representing a different turn.  You'll know if units will arrive on the same turn because their paths will end with the same colour.

on Feb 23, 2012

Good idea. I think total war does this too.

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