In the original Galactic Civilizations on OS/2, playing as good, neutral, and evil were considered to be pretty innovative concepts for a strategy game. Depending on which moral alignment you chose, different ships, technologies, and plantary improvements would come into play. Moreover, how races interacted with you would heavily depend on it as well.
In Galactic Ciivlizations II, released over ten years after the original OS/2 version, such moral issues in strategy games are no longer quite as innovative. This time we have made some changes anyway.
As players interact with their planets and go about the business of being an intergalactic ruler, various moral dilemas come up. When someone starts the game, they start out with a preset moral alignment depending on the race. Humans start out at a moral alignment of 50 (neutral). Drengin start out at 25 (evil) and Altarians start out at 75 (good).
Depending on ones choices on these events, their score will be changed (usually by an amount from -10 to +10 depending on the choice and severity of choice).
However, eventually one can CHOOSE their civilization's ethical philosophy. However, it comes with a price. The further you are from a given alignment the more it will cost.
An EVIL civilization wanting to choose GOOD as their moral alignment would have to pay $20,000.
A Neutral civilization wanting to choose GOOD would have to pay $10,000.
and it works the other way as well (it's free to choose the alignment you already are). While there is some irony in someone who has been consuming their citizens for amusement being able to choose the "good ethical philosophy" at all, one has to remember Eric Cartman's wise song:
I'm gonna make, make it right.
I'm gonna take a little time and set things right.
Make, make it right.
I'm payin' for my sins and it sure feels great.
It feels so good to be making up
For all the things I've done wrong.
I know now what the Good Lord in Heaven
Wanted from me all along.
All along, I'm gonna make, make it right.
'Cause Jesus wants me to have a clean slate.
Not faking it, I'm making it right.
I'm payin' for my sins and it sure feels great.
Make, make it right!
Make, make it right!
So why would you choose one at all? Because only through choosing the ethical alignment do you get its significant bonuses:
Good Civilizations:
+ Citizens more loyal (less likely to defect)
+ Five most populous planets have no maint costs in their capital.
+ Trade with other good civilizations increased by 25%.
+ Diplomatic Ability increased with other good races
+ Several extra Defense-oriented technologies
+ Galactic Achievement: Temple of Righeousness
Neutral Civilizations:
+ Citizens more content Approval tends to say over 50% despite population)
+ Less expensive to purchase ships outright.
+ All upgradeable tiles automatically become available instantly.
+ All Soldiers get +1 added to their ability during invasions with players of other alignments
+ A couple of extra weapons and defense oriented technologies.
+ Galactic Achievement: Temple of Balance
Evil Civilizations:
+ Starbase upgrade fees are waived
+ Can build propaganda centers (planets less likely to defect)
+ Can build Secret Police (increases -ahem- "approval" rating)
+ Get +1 from every trade route per turn from freighters that pass through their space.
+ Several extra weapon-oriented technologies
+ Galactic Achievement: Temple of Malice