Sliders. Knobs. Checkboxes. Such is the spread-sheet roots of strategy games. Let's fix that.
Going back 15 years to Galactic Civilizations I for Windows, players managed their economy like this:
GalCiv I: Sliders. In Galactic Civilizations I, you would set your tax rate. Your tax rate affected the approval rate on your planets. You could then decide how much of your GDP the government would take control of with the spending slider. From there, player...
Galactic Civilizations games have had ship building in them for almost 20 years. And ever since, people have used it to create all kinds of amazing designs from robots to their favorite Sci-Fi ships.
Ship designer from Galactic Civilizations IIWith Galactic Civilizations III, players were able to share their designs with millions of other players via Steam Workshop. Suddenly, players could download and play with almost any type of ship imaginable.As much as players loved being abl...
Ship design has been part of Galactic Civilizations games for many years. However, with Galactic Civilizations III, the designer has reached the point where user creations are starting to rival what you would see in movies.
The ship designs we included are wholly original creations based on the lore that's been developed over the past 25 years.
The ship designer itself lets people put together thousands of parts to create whatever they want.
A new design
For the serious...
Explore. Expand. Exploit. Exterminate. This is where the term "4X" originates.
The granddaddy of our genre is, of course, Sid Meier's Civilization. Where Sid Meier's Civilization leverages our common history from the dawn of agriculture to the moment we leave the Earth, Galactic Civilizations begins at the moment we leave our home world.
In Galactic Civilizations, players create their own histories. Each game is a different possibility.
When we released G...
Greetings! Welcome to the first season of Galactic Civilizations III AARs. Long ago, I used to write stories regarding Galactic Civilizations II. With the release of Galactic Civilizations III 2.0, I am proud to bring you a new generation of stories based on Stardock's epic 4X strategy game.
This is just one story...your story will be completely different.
We have detected something...
Just beyond Jupiter's orbit, something was noticed. Something ma...
I'm enjoying my time back on Galactic Civilizations. The team is working on lots of neat things for the upcoming version 2.0 update which is due this month.
Here are a few highlights:
There's a new resource called administrators. Your capital world provides N of them where N is based on the size of the map. Building a starbase consumes one. You can get more by researching government related techs but that means you're not research...
We have an opt-in of GalCiv III v1.9 already out. We continue to update and respond to feedback on it.
Here are some changes I made:
Diplomacy tech affect to diplomacy ability increased from 0.5 to 1 InfluenceMinToClaim increased from 0.33 to 8 InfluenceRadius root reduced from 3.25 (^0.325) to square root (^0.5) Eliminated the Influence Bell Durve target divsor Influence fall off is increased from -0.3 to –10 Capital Influence per turn increased from 1.5...
For the first series of these I’m going to put these up so that those of you who have no idea who I am don’t get too concerned that there’s this guy endlessly criticizing the game (and other people’s games) in the most unprofessional way.
Who I am: I’m the founder and CEO of Stardock. I wrote the original Galactic Civilizations for OS/2 back in 1993 largely as an AI simulator in which humans were allowed to interact. It took off from there. ...
So tomorrow is my first day on GalCiv III. It’s been a long break for me. It’s very nice returning to my baby. GalCiv III is the first GalCiv game I didn’t design or get to spend much time on.
A few observations
The engine is fancy
I basically have unlimited memory to work with. However, it uses a lot of memory. This isn’t terribly surprising given how complex the ships can get.
But it is still a problem.
I spent a little...
Right now, Galactic Civilizations III supports:
Because of the way we made Galactic Civilizations III, translation is very expensive. There are a lot of words. But nearly all of it is in the technology descriptions.
In this screenshot you see the short-description.
And this one shows the long description.
Translation costs by the word. That long description has 38 words and each civilization has their o...