Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
The journey from then to now
Published on February 13, 2006 By Draginol In GalCiv Journals

The original back story from 1990...

The universe that Galactic Civilizations exists in came long before the game.  They come from a series of manuscripts that I wrote in the late 80s and early 90s.  The stories were titled:

  1. The Terran Alliance
  2. The Defender
  3. Revenge of the Defender
  4. Twilight of the Morning Star
  5. The Yor
  6. Corruption of the Shard

As well as 3 not-so-completed manuscripts

  1. Guardians of the Telenanth
  2. Draginol
  3. Mascrinthus

Drengin / Terran Wars

The first 6 stories told of the rise of the human race in the 23rd century.  Like most stories, it's character driven. The main character is called DL Bradley, an officer in the Terran Alliance.  As the 23rd century is nearly ready to dawn, the humans have been trying to form a United Planets with the Drengin Empire, Arceans, Altarians, and Torian Confederacy. And for a time, they are actually successful.  All of the 5 major civilizations are part of it.

At this stage, there is no hyperdrive. Ships travel purely via the star gates.  And the Drengin and Arceans had been operating in the galaxy through star gates for nearly a hundred thousand years.  And the Drengin plan to attack the Arceans had been in motion for over 50,000 years.  Since any attack could be thwarted by simply shutting down the receiving star gate, the Drengin hatched a plan to have unmanned drones literally tow via normal space star gates that would be parked within the solar system of Arcean colonies.  So the arrival of the Terran Alliance at the dawn of the 23rd century and their attempts to build an interstellar coalition of friendship, commerce, and trade was more of an inconvenient distraction for the Drengin.  They weren't about to give up their ambitions.  The Drengin had, by far, the largest military in that part of the galaxy (little at this point is known about the rest of the galaxy).

So the Drengin star gates finally arrive at their destinations in 2178. They then proceed to launch their massive attack against the Arcean colonies.  The Arceans, of course, are taken by surprise and lose control of a couple of their star gates.  As a result, most of the Arcean Empire is obliterated.  The Arcean home world and one other colony are all that remain.

Meanwhile, not all is good on Earth.  Human culture has gone through a great deal of soul searching over the past 100 years.  On the one hand, humanity had put itself up as the diplomats and merchants of the galaxy.  But on the other hand, the Terran Alliance had put together a fairly lethal, though small military which protected that commerce.  In fact, many of the minor civilizations such as the Korx and Vegans simply shipped their goods aboard Terran Alliance merchant ships since they could count on their deliveries being safe from piracy due to the protection of the Terran Alliance navy.

Mind you, the Terran Alliance military was nothing compared to say the Arcean Empire's let alone the massive Drengin Empire star navy.  But it was a potent little force all the same.  The leadership on Earth had little inclination to build up beyond this.  After all, the United Planets would take care of any disputes in the future. War was a relic of the past.  This caused some issues with some of the officers in the Terran navy who wanted to see adventure and glory.  One such person was Lorina Gates who was top of her class.  Many humans served as advisors to militaries on a variety of worlds because as nice and peaceful as humans seemed to be, they were considered by many the best tacticians in the known galaxy. 

However, no humans served as advisors to the Drengin Empire.  It was the ambition of many naval officers to be considered so excellent that even the Drengin Empire would want their advice and instruction. 

As the war between the Arceans and Drengin went into a stalemate (because of the limitations of the star gates), Drengin intelligence discovered that the humans had come up with a new type of drive system that would make the star gates irrelevant -- Hyperdrive.  The humans even had a prototype ship called the TAS Defender.  The ship even had a new type of defense called shields.  While all the other ships in all the other militaries defended their ships using various types of armor vs. various kinds of plasma beams, the humans had come up with a way to make their ships largely invulnerable against that type of weapon.  It was believed that the TAS Defender could probably take on, by itself, a half dozen Drengin Battle Cruisers.  If the humans built enough such ships, they could completely alter the balance in the quadrant.  The Drengin needed to get that ship and learn its secrets.

Lorina Gates was not aware of any of this.  The Drengin appraoched her and said that they were indeed impressed with her accomplishments but that they did not trust humans to not be spies.  They want someone who was totally loyal to them.  Lorina was willing to do anything to demonstrate her worthiness.  The Drengin seized on this and told her that she would need to steal the TAS Defender and deliver it to them.  She was not told of the special nature of this ship.  By all accounts, the ship was not that remarkable.  Its weapons were a bit better than most but it was much more lightly armored than the typical ship (since it had shields but she didn't know this).  But they needed to know that she was fully committed to this.

Since Earth had become a decadent pacifist, from her point of view and the war with the Arceans could have ended at any time, she made her choice and sealed her fate.  She, and some other like minded cadets stole the ship.  Not knowing of its Hyperdrive capabilities meant that they literally had to take the Terran star gate network to get to Drengin space.

After doing battle with the TAS Vanguard, an older but very heavily armored ship, the Defender was nearly ready to get away when a Lt. DL Bradley took command after the death of the captain and was able to send a signal to the star gate to malfunction before the Defender could escape.  At this point, the Vanguard crew, far outnumbering Lorina's crew, boraded the Defender.  Lorina was able to escape through a shuttle pod through the star gate still. But the Defender was back in the hands of the Terran Alliance.

The Drengin then declared war.

The first 3 books outline the Drengin war and introduce readers to the mysterious Arnorians (the Arnor). 

The 4th story, Twlight of the Morningstar, tells of the fate of one Arnorian who was helping the humans.  The last two stories deal primarily with the Yor and tie the rest of the stories together, introduce the Iconians and Thalan and resolve the various plot lines.  I won't go into too much detail on those because Galactic Civilizations III will borrow heavily from those particular stories.

The Mithrilar

The other 3 stories take place long long before there were even humans.  It deals with how the universe got started in the first place.  And it fully explains why the Altarians and the Humans look so similar.  The first story deals with how the Arnor came to be as well as how they split into two groups.  The Arnor were a flawed creation.  Their maker could not decide how best to go about creating beings of incredible power to help guide the rest of creation.  The maker of the Arnorians was one of the 5 Mithrilar.  There were originally only supposed to be 4 of them but a 5th Mithrilar came seemingly from another dimension in which the universe was collapsing upon itself.  There was something wrong with him but none of the other Mithrilar could quite put their finger on it. He was simply known as the Dark Mithrilar.

The first 100 Arnorians that were created were immensely powerful and made in the image of the dark Mithrilar.  The next 1,000 Arnorians were similar but less powerful.  And then the next 10,000 were generally less powerful but had two significant differences -- they could reproduce and were insensitive to the passage of time.  The dark Mithrilar was different from the others of his kind because he could sense the passage of time.  A great deal of time is spent considering the significance of that -- ever imagined living 1000 years?  What about 10,000 years? What about a million? Even if you were in perfect health, how long before you went mad?  The dark Arnorian had long gone mad because of this.  But not so mad that he didn't recognize the source of his pain. 

For a long while, the Arnor were content.  But time would do its work.  The Arnor that were sensitive to time slowly became twisted as thousands and then hundreds of thousands of years passed while the other Arnor were completely oblivious to it.  Most Arnor could sit down and ponder a mountain and watch plate tectonics in action. They could sit motionless that long because they had no need for food or sleep and time meant nothing. 

Eventually the twisted 1,100 Arnors began preying on the rest.  They found a way to drain the power from the lesser Arnor and put it into an orb-like device.  This device became ever more powerful as a result of the leeching of power from the lesser Arnor.  In time, the Arnorians fought back and named their oppressors as the Dread Lords.  Or more specifically, the 100 most powerful were the Dread Lords and the rest were simply Dread Knights. 

In the end the Dread Lords were defeated and the few that remained driven off of Arnor.  But the remaining Arnorians were a shadow of what they once were.

Ironically, this story is told as a story by an Arnorian who is found on an alien world called Altaria.  A cataclysm had occurred and changed all of existence and the dark Mithrilar, called Draginol (that's the source of my on-line handle btw), was also on Altaria.

The second two stories deal with the Altarians trying to resist the evil Draginol and his forces and the aid of Mascrinthus, the last surviving Mithrilar other than Draginol.

The ending of this actually sets in motion the original stories creating a loop.

Evolution into the Galactic Civilizations Universe

For a strategy game, the characters no longer were central to the story.  People create their own characters in their games and the civilizations themselves take center stage.

The core elements remain true:

  1. The Drengin Empire and Arcean Empire have been powerful space faring civilizations for eons.
  2. The Torain Confederacy was once enslaved by the Drengin Emprie.
  3. The Altarians seem to have "powers" that we don't quite understand and aren't quite trusted by the humans because they have an almost religious zeal in their actions
  4. The Yor see all biological life as a threat and ultimately are searching for a deeper meaning for their existence
  5. The Korx are still the vile but ultimate capitalistic society -- laisser-faire taken to the Nth degree.

We wanted to create a universe where the Terran Alliance are at a cross-roads. Those clever monkeys from Sol III are pretty darn good at killing stuff but they seem to almost be over compensating by trying to be nice, diplomatic, and polite.  The Terran Alliance had a weapon that none were familiar with -- pop culture.  Their influence tended to spread far from their borders.  There's nothing more frightening than seeing a Torian wearing blue jeans.

Which path players want to take the Terrans is up to them.  And in Galactic Civilizations II, they can take charge of any of the 10 major civilizations or create their own unique one.  So do you play the Torians and go for vengeance against the Drengin?  Do you play as the Thalan who have come from the an alternative future that exists in the Galactic Civilizations III timeline and snuff out the Terran Alliance before they destroy the universe?  Or do you play as the evil Drengin who want to conquer everyone because skin is so good and variety truly is the spice of life.

From Galactic Civilizations I to Galactic Civilizations II

If you didn't play the first Galactic Civilizations, you didn't miss much from a story point of view.  We just didn't have the budget.  I would love to go back and do something about that but that will have to come at some other time.

The Altarian Prophecy helped a little bit but essentially the first Galactic Civilizations game could be summed up as follows:

The humans discover hyperdrive and the technology leaks to the other major civilizations in short order.  Now they must race to capture planets.  However, during this race, the Drengin begin to recognize a threat in the humans.  The humans behave like they just want to unite the galaxy in peace and trade. 

The Drengin secretly prop up a minor race known as the Xendar.  The Xendar become a pretty formidable military threat and launch an invasion against several human worlds.  The goal of the Drengin was to keep the Terrans down and to make clear to the others, particularly the Arceans and the Altarians, that teaming up with the humans would be folly.  After the events of the Altarian Prophecy where the humans showed some military ability against the Korx and Drath in a handful of skirmishes, the Drengin weren't sure what would happen with the Xendar.

The Drengin made sure that the Xendar had the latest Drengin military hardware (disguised) and the Xendar themselves were a fierce warrior society.  The only reason they weren't a major power was because they simply did not get their hands on hyperdrive until too late.  Otherwise they'd have been one of the major civs. 

But then the humans did something that the Drengin totally didn't expect.  The Humans crushed the Xendar ruthlessly.  The Terran Alliance wasn't a paper tiger after all.  Worse, the humans were cunning in a way that the Drengin had not seen in other civilizations.  The Terran military didn't attack with savagery or brutality.  The Terran navy worked like a surgeon cutting the Xendar to pieces.  Within two years, the Terran Alliance had absolutely brought the Xendar to their knees.  Before the Xendar could tell the humans the Drengin's involvement, Drengin agents unleashed a long prepared neural toxin into the air of the Xendar home world killing every Xendar on the planet.  The Xendar are now all but wiped out and not an issue at this stage.  Those that exist in the galaxy blame the humans.

The Drengin now knew, however, that the Terran Alliance had a steel fist inside their velvet glove. They were wolves and sheep's clothing.  But they were also a very young race and not that powerful yet.  Given time, however, and the humans could become the ultimate power in the galaxy.  The only way that could happen is if they were given the time to become dominant.  The Drengin's plan to stop this was to first remove the Terran's friend -- the Arceans.  Then the Altarians would be next and finally the humans.  Left on their own, the humans simply hadn't put together the economic or industrial might to compete against the Drengin Empire.

In 2225, the Drengin were set and the war was launched against the Arceans. But the humans did something unexpected -- they voluntarily came to the aid of the Arceans. No treaty. No obligation. They simply aided the Arceans against "aggression" which the Drengin simply can't grasp why anyone would do that.

Galactic Civilizations II is the main event. The story of the Drengin / Human war and the return of the dark Arnor. We hope you like it.


Comments (Page 2)
on Feb 14, 2006
Mr. Wardell,

I have to say, every time you write, chills go up and down my spine much like the ones experienced while watching the trailer for GC2. Some folks call this "When someone walks over your grave effect", I think of it more as the WOW factor.

Consider me Wowed!

W/R
Suralle
on Feb 14, 2006
Mr. Wardell,

I have to say, every time you write, chills go up and down my spine much like the ones experienced while watching the trailer for GC2. Some folks call this "When someone walks over your grave effect", I think of it more as the WOW factor.

Consider me Wowed!

W/R
Suralle
on Feb 14, 2006
That is great to hear. I do have DX 9.0c compatible card at least (it's a lowly ATI X200 128mb) but the 1gb ram should help.

I don't mind the lack of mp facilities. I want this type of game to play during breaks or when travelling. CIV4 was too heavy (it ran but too slow).

marcus
on Feb 14, 2006
Again I think the deja vu factor is kicking in for me today... or its the power of 3...

Suralle
on Feb 14, 2006
Honestly Drag, you should publish the manuscript. It reads well in the synapsis you presented. (Have no Idea if I spelled that correctly)
I have been a Sci-Fi junkie since I was 6 years old, watching the orignal Star Trak, playing the original Galac Civ on OS/2. I even tried my hand at written, suffice to say I was not good at it.


GW
on Feb 14, 2006
That is great to hear. I do have DX 9.0c compatible card at least (it's a lowly ATI X200 128mb) but the 1gb ram should help.


Marcusjm you have an ATI X200 128MB video card and 1024 MB RAM, but what CPU? The Beta 5 runs fine on my system with 4X AA (Intel Hyper-threaded 2.8GHz CPU, NVIDIA GeForce FX 5200 128MB video card, and 512 MB RAM).
on Feb 14, 2006
It''s a Sempron 3000+. Not the fastest but anything else would cook my laptop .

Rome Total War works pretty well too btw.

marcus
on Feb 14, 2006
Please sir. I'd like some more...
on Feb 14, 2006
Am I the only one that noticed this?

"So do you play the Torians and go for vengeance against the Drengin? Do you play as the Thalan who have come from the an alternative future that exists in the Galactic Civilizations III timeline and snuff out the Terran Alliance before they destroy the universe?"



How exactly do we destroy the universe? If the universe was destroyed, how did the Thalans have anywhere to come back from to stop us? It says alternate timeline, but if an alternate timeline has already been created, then didn't we *not* destroy the universe?

Or do the Thalans just *think* we destroyed the universe when it was really the Drengin or the Dark Arnor or somebody else?

My head hurts.
on Feb 14, 2006
Hey.. maybe a copy of the manuscript or parts of it could be found in game as ancient texts! (I would buy it if it was a book!)

Yah!

Great read there Draginol, I am VERY much looking forward to playing the campaign!!
on Feb 14, 2006
Am I the only one that noticed this?

"So do you play the Torians and go for vengeance against the Drengin? Do you play as the Thalan who have come from the an alternative future that exists in the Galactic Civilizations III timeline and snuff out the Terran Alliance before they destroy the universe?"



How exactly do we destroy the universe? If the universe was destroyed, how did the Thalans have anywhere to come back from to stop us? It says alternate timeline, but if an alternate timeline has already been created, then didn't we *not* destroy the universe?

Or do the Thalans just *think* we destroyed the universe when it was really the Drengin or the Dark Arnor or somebody else?

My head hurts.



Heh.

No, you're not the only one who noticed that part. I don't think we're going to get much in the way of answers, however--at least not until GalCiv 3 is released.
on Feb 14, 2006

Heh. Let's just say there's some bad BAD stuff coming.

Thank you so much for your kind words on the back story.  I must admit I was a little nervous putting this out as I didn't know how people would react (Draginol is my other account, long story -- lots of different Stardock forums).

I would one day like to take the stories and flesh them out into full blown novels. I personally like the concept of flawed humans who are trying to do the right thing but having to deal with the Drengin and other warlike aliens who don't really understand that humans have been butchering each other for eons and are, unfortunately pretty good at it. 

The Terran Alliance is like the highly trained special forces soldier who has come home after war, retired and is trying to live the quiet life in a small town making friends through good deeds and cooperation only to be acosted by some local small town bullies who don't realize that just because our hero is dressed in a business suit and is polite and gentle that he isn't capable of cracking skulls.

The main gotcha here is the Drengin. The Drengin get it.  They see through the humans. And they are smart enough to see the threat in the humans. They too are very cunny and make a good counter balance.

Unfortunately for everyone, the Dread Lords are going to make a big mess of things and don't expect any sort of "We must put aside our differences and work together against the Dread Lords" because that cliche won't be happening here.  It's just bad bad stuff. And there are worse things in store for the galaxy.

on Feb 15, 2006
Hola Bud,

Well the part about bad bad stuff. and worse things in store. I'm ALWAYS down for some of that. Right up to a certain point. But I'll get there in a moment.

Seriously, I'm the guy in the theatre who is cheering on the villains. I cheer when a good guy dies. (Especially if he's not truly a main character.. Cedric Diggery.) I cheer on the villains. For if there weren't truly dark and evil people out there, who are more than willing to do those dark evil deeds. Then the hero doesn't face a real challenge. S/He has nothing to overcome to beat the villain. I admit I'm always interested in seeing darkness after darkness come down. But with the heroes always donig what they've done in history. Buying a reprieve. A chance for another to take up the reins and bring home the win.

So, I loved Babylon 5. One of the best stories up until the modern Battlestar Galactica. My only beef and dislike with Babylon 5.. the quarantine of Earth. Just seemed tacky... where as the Centauri, getting the equivalent of a karmic retribution strike.. I dug.

As long as the stories remain good.. even when they are devastating.. I'm down with it. I guess that's why I love so much about World War 2. So many heroes.. so many villains. And yeah, I will always believe the good guys one. And I'm not talking about the countries.. I'm talking about the military troops who fought to liberate and save the lives of people whom they knew nothing about.
on Feb 15, 2006
Publish the book, and sell GalCiv 3 with an audiotape of the beginning of the story, like Douglas Adams and Starship Titanic.
on Feb 15, 2006
I've been thinking I'd love to read the "full-blown novels" these ideas were originally intended for ever since I first read the various related documents in the GalCiv site encyclopedia... and now that we've gotten to see even more of the story here I'd even MORE love to read those novels. No pressure, or anything.

The main thing that hooked me onto GalGiv1 was the fun and interesting atmosphere and backstory, and I've been psyched to hear that GalCiv2 will have more of that.

Peace & Luv, Liz
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