Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Adventures in retail
Published on February 27, 2006 By Draginol In GalCiv Journals

I recently wrote about Economics in gaming. It talked about the difference between buying direct vs. buying at a retailer.

Retail is a tough nut to crack. Especially these days and especially if you're a smaller developer. Retail has gotten to the point where it's dominated by a relatively small number of suppliers in a given industry.  So when someone else comes along, it's hard to sell a lot of units of its product.

One of the reasons for this has to do with the concept of sell-in. In the PC games industry, a big name title can tell-in over 100,000 copies.  That garauntees its success.  I've seem game developers from big companies say "Well, our game is the #1 selling game this month so it must be great." Nonsense. 

Overall sales of a product is a function of Initial Sell In X Marketing X Game Quality. 

When it's time to reorder games to replace sold units, computer algorithms come into play.  Each retailer has their own system for predicting how many units they will need.  But it roughly boils down to something like this:

The first week's sales of a game = The subsequent month's sales of the game = the Subsequent 3 months sales of the game = The subsequent 6 months sales of the game = The subsequent year's sales of the game.

Therefore, if you blow your first week sales numbers, you're in big trouble.  And that's where sell-in comes into play.  If you can get 100,000 units on the shelf first day then you can assure very high numbers of sales.

Galactic Civilizations II's initial sell in was much higher than the original's -- 3X as much (but still only a fraction of the roll out of a huge title).  And sales have been unexpectedly strong.  But because we're a smaller player, our ability to get units onto the shelves is much less than a larger publisher.  We can TRY to get our title out into all retail chains on Day 1 of release but as we've learned (The hard way along with our customers) our ability to actually get....the...units...in....their hands and up on shelves is more problematic.

Hence, we have cases where some stores -- even in the same retail chain -- have the box on the shelves while others do not.  Which drives us nuts.

What can save a small title is word of mouth. IF the game is good AND people tell their friends about it then it can make up for a lot of this.  This is especially true over time if people continue to do this over time, a title can stay on the store shelves a lot longer than it normally would.

The PC game industry is one of the handful of retail industries in which the user base still holds most of the cards.  Users requesting titles, word of mouth, etc. still can trump marketing, advertising, hype, etc. in the long-term.

So our first week's sell-in number was 27,000 units into retail.  How many the retailers will re-order for the month of March will largely depend on how many units they move this week.  And unfortunately we don't have much control over that because some stores get the product and don't necessarily stock it right away. 

The question will then boil down to how many copies Walmart, EB, Gamestop, Best Buy, CompUSA, Fry's, Jack of All Games, and the others move and then how quickly they can re-order and get replenished so that days of being sold out don't count against us.

Update: Don't want anyone to be discouraged by buying direct.  I am not saying one is better than the other. What we want people to do is buy the game wherever is best for them.  If buying it directly and downloading it is the most convenient way for you, that's great.  The developers make 2X as much when people buy direct.  This article is just explaining how retail works and why it's so important too.


Comments (Page 1)
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on Feb 27, 2006
wow gameing is much more complex than it seems, but i have a question does ordering from sites such as gamestop.com mean that they will stock it in the real store?
on Feb 27, 2006
Congrats on the 27k.

However, I think the equation is different for GC2. The sales drop-off is steep for games that are overhyped, bad, and stocked everywhere. Lesser-known games, in underrepresented genres with slow turnover, without much hype budget, that are good... can keep selling steadily for a long time. Consider X-COM and Sim City, for example. Neither had competition until their sequels.
on Feb 27, 2006
Katamari Damacy aptly shows how powerful word-of-mouth can be, I think.

Of course, the fact that the game is incredible helps, I'm sure

Anyway, congrats on the sales figures, this game more than deserves it! Here's to a ton more, because both you AND gamers deserve it.
on Feb 27, 2006
The day GC2 came out officially I went to our local Wal-Mart to see it. I wanted to look at the box and hold it in my hands (thinking my 10 year old might like it, but not sure...)

Anyway, it wasn't there. I asked an employee and she said they were doing inventory and electronics wasn't her dept so she didn't know if they had it.

I haven't been back yet....Wal-Mart is great but always so crowded.

Would it help if I requested it?
on Feb 27, 2006
I tried telling my friends about it but they either dont play video games much, don't play PC games much, and the ones that do play PC games don't care because their souls are being consumed by WoW (which to this day I refuse to get involved in).
on Feb 27, 2006
But how does this play against your bottom line? Since you don't distribute yourself, and your title is debuting at $39.99 at EBGames online, I would guess you might see about $12 per box from retail sales. You probably see about $44.75 from the online-only order, and about $35 from the box direct ordered? Clearly the retail presence increases your exposure, but I have to wonder if the buzz over GC2 hasn't reached the point where word of mouth sales exceed shelf presence sales.

Once the shelf sales drop off, your online price is going to steer people towards ordering from ebgames.com - which isn't an exposure benefit or an income benefit.

I ordered online, because I figure you get more money out of that, and I don't really think the distributors deserve as much money as they skim off - hopefully that's not hurting you guys in the long run
on Feb 27, 2006

Buying direct is fine too.

Ultimately what we want people to do is buy the game in whatever way is best for them.  Buying direct means we get more money from the sale which is of course always nice. 

The customer is, afterall king on these kinds of things.

on Feb 28, 2006
I can't give GalCiv2 word of mouth right now.

Or rather, I can mention it, but I'd have to warn that many people (including me) are experiencing bugs that are keeping them from fully enjoying it, even AFTER the patch (I won't go into the trouble I had downloading the thing). I would have to recommend they wait for the NEXT patch at the very least.

Luckily - because I don't want this post to just be a slap in Stardock's face - I can see that the developers are being very responsive to the people having bug problems. This isn't like MOO3 or Dungeon Lords or Battlecruiser 3000AD or countless other disasters where the developers released a mess and left it to sink. Indeed, the problem I hate most (the social/research bug) has already been promised a fix.

So the odds are good that I'll change my mind soon, and be able to tell my gamer friends to get this game at all costs. Even with the bugs, I can see that GalCiv 2 improves in many ways on GalCiv 1 (which I loved).
on Feb 28, 2006
But if you had a complete purchase blowout online and people didn't bother buying the game in the shops wouldn't that make it harder for you to get a publisher for say Gal Civ III or Master of Magic II or whatever it is you have planned next?
on Feb 28, 2006
Keep writing these articles Brad, and you're gonna make me feel sorry I ordered directly

I heard from a friend he considers getting Civ4.
I'll "persuade" him to get GalCiv2 instead.

*Grabs a spoon*
on Feb 28, 2006
Your sales drop-off algorithm is quite interesting. I wish the retailers in my town would take note. Except for major hyped releases you often cannot find a single copy of a new PC title during the first two weeks after release. By then, I (and probably other gamers) have gone online and ordered their copies.

Then, after we all have our copies, they finally stock a couple of copies and decide that PC gaming is dead, because no one is buying.

Duh!!! Maybe if they tried having stuff when its released.
on Feb 28, 2006
I didn't find the game on Walmart stores, even at Walmart.com the game will not be available until tomorrow. So I bought it directly from you few days ago and guess what, I got it yesterday, Graet job guys!!!! The folded tech tree is awesome!!!!
on Feb 28, 2006
I made a feeble attempt to locate the game last Tuesday in stores (Walmart, BB, EB, GameStop) with no luck. I wasn't surprised so I did the download option; I have to say I was more than impressed at the ease and speed at which I was able to get the game. I wish more companies would offer this type of service....it's almost TOO convienent.

Thanks for the awesome game and I look forward to many hours of great gameplay! Galactic Civilizations was a diamond in the rough.....Galactic Civilizations II is Molly Simms $30 million dollar diamond bikini in the rough.
on Feb 28, 2006

We definitely don't want people to fill bad when they order directly.  Both paths are good.  Direct orders mean 100% of the revenue comes to Stardock.

Both paths have their own strengths.  One of our goals with GalCiv II is to try to get the PC strategy game market back on the map.  With Civ IV doing so well and AOE 3 doing well, there's momentum that maybe will help turn the tide for 2006 on the state of PC games.

on Feb 28, 2006
Here are 3 things that folks can do to heighten the awareness of the retailers:

1. Actually place orders for the game if they are not on the shelf (and of course finish the transaction when they come in.)

2. Send a letter or Email to the sales dept of the chain to the effect of:
" I am a (regular / consistant / or some other term for how often you patronize them) customer of (chain) for my gaming purchases. When I went to your store in (location) to find Galactic Civilizations 2 by Stardock on (date after the 21st), I was disappointed to not find it stocked, since the public release date was Feb 21. Fortunately for me, I was able to find it elsewhere and am now in posession of the game and am enjoying it very much.
Sincerely,"
Of course this works best when they can look through their records and see your name pop up as a consistant customer.

3. If you bought the game through the retailer, drop a quick note or Email thanking them for carrying it.

Customer feedback in volume works wonders

BTW, an initial 27k retail units (I assume this doesn't include the download version?) is very good . Congratulations
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