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What's new in 1.0X
Published on March 6, 2006 By Draginol In GalCiv Journals

What's new in 1.0X(.1)

+ NOTE: Your ship designs from 1.0D1 and before will NOT show up in this version. We have updated this version so that the ships contain their own unique version ID so that when we do FUTURE updates, your ships will still work. But we didn't implement this until now (now that we have seen the sophisticated ship designs people are creating).  So we apologize in advance for that, but it shouldn't be a problem going forward.

CLARIFICATION: Your ships in your SAVED games will work fine. It's just that ships designed in 1.0D1 won't automatically show up as new designs in 1.0X.  If you have a design you really want to keep, just load up the saved game and resave the ship. 

Light blue are what was added over the weekend over the pre-release 1.0x from last week.

+ Fixed Planetary improvements: Virtual Reality Center and Stock Exchange to be better.

+ Fixed Metaverse difficulty rating (doh!)

+ Various tweaks to ship upgrading to be more streamlined and robust

+ Misc. AI tweaks.

+ Fixed human-specific text in Events.xml

+ Fixed display name for Battle Stations Mark IV

+ Fixed Ship Design Upgrade button so that it removes all but the hull and jewelry.

+ Fixed Fleets with 0 moves bug.

+ Fixed Fleet movement exploit where you could remove a ship and the fleet got its full moves restored.

+ Tried to put more effort into keeping the AI from putting its rally points on its own planets which can disrupt its strategy

+ AI pickier about what it trades with each other, this should satisfy most people who feel the AI isn’t careful about what it trades with each other and the player

+ Performance tweak so that the AI isn’t evaluating putting a..ahem..starbase into a fleet. (it wasn’t doing it, but it evaluated doing so each turn)

+ Drengin and Terran AI personalities more focused on what they research.

+ Drengin tend to research more militaristic techs

+ Toned down minor races a bit. They no longer get quite as much money to start with.

+ Number of minor races is now randomized but still somewhat based on galaxy size. Generally there will be fewer of them.

+ Put a cap on planetary influence to remove cheese potential.

+ AI better at finding enemy targets.

+ AI better at protecting key home sectorsore priority into colony ship speed over colony ship range.

+ AI Heavy fighters now have more focus speed than range in their designs.

+ AI at "bright" or higher intelligence will make guesses (simulated intuition) as to whether a path is safe for a transport *experimental*

+ Fixed GNN Goto bug on Planet Details window

+ Fixed bug where players that turned off "Show Intro" option would get a crash when starting the Campaign

+ Added option to turn off trade route lines

+ Planetary bombardment will cause a new planet texture to be created to reflect lowered quality

+  “Invasion Cheese” effect removed where planet populations after the invasion were incorrect. 

+  Drop down icons (for ships and improvements completed) will no longer get “stuck” if another window pops up while the icon is falling down the screen.

+ added Difficulty index to save game code so that even if the game difficulty changes, the users will still see the one they started out with

+ Improved tooltip handling

+ Improved slider controls

+ There have been some changes to the graphics nodes in order to make them look decent when textures are turned off. 

+ There are now a ton of new graphics card options. Note that these have not had the same kind of wide scale testing as the other options.

+ Graphics card throttling. This should eliminate all known "random" CTDs.  Heat.  Users who experienced this issue should be aware that this may be an ongoing issue with other new games they purchase that make use of the newer GPU features.  ATI/nVidia are now running their cards very hot when all the goodies are used.

+ Starbase Production Modules now assist Planetary Research

+ MEMORY FIX:  I’ve implemented a more efficient and thread-safe way of destroying scene nodes when they are no longer in use.  This will speed up ALT-TABs and cut down on memory usage significantly.

+ Social Production Ability enabled.

+ Fixed a GNN Goto button popup bug in Planet Details screen

+ Should fix auto-save issue some have reported (multithread issue).

+ Right-clicking improvement-complete icons will now scroll to planet that built the improvement

+ New ship weapons and defenses for Good aligned players:

    -Telepathic Defense
    -Subspace Rebounder
    -Dynamic Shielding
    -Arnorian Battle Armor   

 

+ Fixed the problem where the game was reporting “Not in an Empire” for some players who are in an empire.  The code that checked for valid empire data was requiring the presence of a website URL; that information is now optional.

+ Fixed a bug in classGalaxy::CalcGameDifficulty(); it was including the first minor race in its calculations.

+ Trade Goods and Galactic Achievements now transfer their benefits when ownership of them changes.  In the case of Trade Goods, ownership of the Trade Good is transferred and the old owner no longer has use of the Trade Good.

+ CalcAbilities() is now called whenever a civ acquires/loses a special improvement.

+ Fix for an exploit that allowed players to build improvements more cheaply/quickly than they should.

+ Lots of AI tweaks to improve social handlings, particularly for the Terran Alliance AI.

+ Better slider control behavior.


Comments (Page 1)
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on Mar 03, 2006
Looks like an impressive list of tweaks and improvements; but I have to ask...
What is “Invasion Cheese”? I have visions of ships bombarding the surface with large wheels of gorgonzolla or Edam canonballs!
on Mar 03, 2006
"+ Added option to turn off trade route lines"

Wont be using it but it good that its turnoffable ^^

"+ There are now a ton of new graphics card options. Note that these have not had the same kind of wide scale testing as the other options."

Oooooo gfx options. Does this mean ill be able to set anisotropic filtering in-game?

"+ Planetary bombardment will cause a new planet texture to be created to reflect lowered quality"

Thats nice, i use PB a lot... hehehehehehe

"+ Graphics card throttling. This should eliminate all known "random" CTDs. Heat. Users who experienced this issue should be aware that this may be an ongoing issue with other new games they purchase that make use of the newer GPU features. ATI/nVidia are now running their cards very hot when all the goodies are used."

The people who do QA for NV/ATI stock sinks need to be feathered, tarred, and hugh from the toes in a public area. The finish on the part in contact with the die is a non-finish. Even thermaltake does at least *some* attempt to guarantee semi-decent contact between the sink and the die/ihs. All of ppls problems regarding heat in videocards are because of the criminally shoddy production quality of the sinks. Some manual ghetto lapping will drop your temps by 10-15c... anyway... *takes breath*

"+ Starbase Production Modules now assist Planetary Research"

Shweeet ^^

"+ MEMORY FIX: I’ve implemented a more efficient and thread-safe way of destroying scene nodes when they are no longer in use. This will speed up ALT-TABs and cut down on memory usage significantly."

Super-shweet, windowed mode is nice and all, but i dont like missing on the extra purdyness of fulscreen ;'(

Looking good, cant wait
on Mar 03, 2006
nice
on Mar 03, 2006
feature request: can u add to the GNN whenever there is a declaration of war / peace for other civs?

Because i was in my galaxy and thought everyone was at peace, first indication of war that i got was when Iconians come to me abuot how the Arceans are grinindg them down. It's not a major thing but i'd like to see it in the GNN: Ie. Arceans have attacked the Iconians
on Mar 03, 2006
+ New ship weapons and defenses for Good aligned players:
-Telepathic Defense
-Subspace Rebounder
-Dynamic Shielding
-Arnorian Battle Armor


ALL GOODIE-TWO-SHOES OF THE GALAXY UNITE!

OK, back to being serious:

+ Trade Goods and Galactic Achievements now transfer their benefits when ownership of them changes. In the case of Trade Goods, ownership of the Trade Good is transferred and the old owner no longer has use of the Trade Good.


Does this just refer to when planets with those things built on them change hands, and not to when you trade just the Trade Goods themselves on the diplomacy screen?

Peace & Luv, Liz
on Mar 03, 2006
Is there a way for you guys to add rally point "disbanding" to the rally point governor? Its a pain to destroy rally points especially if its on top of a starbase. can there be a UI tweak to upgrading ship/fleets from the ship/planet viewer window? Its a pain to upgrade whole fleets (besides the cost factor). I hate having to disband a fleet, move each ship to a different parsec and then upgrade them (unless there's a trick i havent found out about yet).

oh to answer kevin the kitten's question... invasion cheese is when you invade a planet with a transport fleet (more than one transport) and you have enough troops leftover to go back to the transport you get the troop transport & you keep the # of troops int he planet, which basically means you replicated your population. (ie you invade with 2 transports with 2000 troops, 1250 survives the invasion. Your planet will now have a population of 1.2 billion people AND you have 1 transport full of 1000 troops in orbit)
on Mar 03, 2006
Looking good, hope it makes it for the weekend, the random ctds are driving me nuts.
on Mar 03, 2006
+ NOTE: Your ship designs from 1.0D1 and before will NOT show up in this version. We have updated this version so that the ships contain their own unique version ID so that when we do FUTURE updates, your ships will still work. But we didn't implement this until now (now that we have seen the sophisticated ship designs people are creating). So we apologize in advance for that, but it shouldn't be a problem going forward.


Nice Now can we get the design interface to scroll please so we can see all the ship once we get into building longer ships. Really annoying when you cant see the end of your ship to add the last few items to the design because it rotates off the screen...
on Mar 03, 2006
+ AI puts more priority into colony ship speed over colony ship range.

+ AI Heavy fighters now have more focus speed than range in their designs.

+ AI at "bright" or higher intelligence will make guesses (simulated intuition) as to whether a path is safe for a transport *experimental*

+ Drop down icons (for ships and improvements completed) will no longer get “stuck” if another window pops up while the icon is falling down the screen.

+ Starbase Production Modules now assist Planetary Research

+ Trade Goods and Galactic Achievements now transfer their benefits when ownership of them changes. In the case of Trade Goods, ownership of the Trade Good is transferred and the old owner no longer has use of the Trade Good.

+ Lots of AI tweaks to improve social handlings, particularly for the Terran Alliance AI.

Thanks a lot for these ones, they're my personal favourites in the list, especially the research bonus by starbases.
on Mar 03, 2006
Hey, what about the Neutrality Learning Centers! They are supposed to be in the game, but aren't, right?
on Mar 03, 2006
an easy but important addon request no tech trade button option before starting a game
on Mar 03, 2006
What are the new slider controls?
on Mar 03, 2006
Hey, what about the Neutrality Learning Centers! They are supposed to be in the game, but aren't, right?


I was wondering the same thing.
on Mar 03, 2006
+ NOTE: Your ship designs from 1.0D1 and before will NOT show up in this version. We have updated this version so that the ships contain their own unique version ID so that when we do FUTURE updates, your ships will still work. But we didn't implement this until now (now that we have seen the sophisticated ship designs people are creating). So we apologize in advance for that, but it shouldn't be a problem going forward.


Does this mean we will lose our designs and have to recreate them in any games we are currently playing? Or does it mean not only that we will lose the designs, but that any ships already built in-game will also cease to exist? By that I mean will any ships that have been built (constructed by a starport) in game, using a custom ship design, simply cease to exist when we load the game up after the 1.0X patch, meaning that any ongoing games would be basically unplayable if you were using custom ship designs?

on Mar 03, 2006
So I guess old saved games wont work with the new version either as old ship designs will be unavailable?
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