It's not just that I get to make really cool stuff for a living. I mean, I get paid to make computer games for crying out loud.
But that's not what makes my job so fun. It's the people. I work with some amazing people. They're not just talented, they're good people. If I were to describe what a typical day at our office was like, you just wouldn't believe that an office environment with 30 or so people in the main office (everyone else is external) is largely free from "company politics". It's more like a sitcom in which everyone is pretty funny.
If you ever listen to PowerUser.TV you can almost picture what it's like at work. Though admittedly we do ask questions on Monty Python and The Simpsons during interviews which might have something to do with the general oddness of people here...
But it's not just that they're nice and talented people, they're people who practically manage themselves. They're just amazing. Cari and her crew (sexist hat on for a second, how many PC games have female lead developers?) can do an amazing level of stuff in a single day.
Today, Jesse and Paul got in the rotating hardpoints. That means you can select your ship jewelry thingy and rotate it while it's connected to the ship and resize it. They also started getting in the randomized players, random intelligence, no tech trading option, and other goodies.
And mind you, they also had to finish up the demo today so that QA could start messing with it in order to get it out to the public by the end of the month. Speaking of which, they got that demo down to under 170 megs. This on a game that's like 1.4 gigs. Obviously a lot of multimedia and music are lost but in terms of gameplay it's still pretty solid.
I will be going on a vacation in May. Just before E3. Taking a week off to go to Texas. Though maybe I should take my laptop with me...just in case...