Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Friday night fun at the office
Published on March 18, 2006 By Draginol In GalCiv Journals

The team is busily working on v1.1.  I thought I'd show you some screenshots of what we've got done so far.  Probably a beta of this will be made public next week.

March 18, 2006:

The 3 features here we think will make people happy. Still tweaking the wording.

But basically you'll have control over whether tech trading is allowed. Blind exploration means you don't get to see the influence of a civilization until you've explored sectors that they're in. And minor races control whether they're in the game or not.

 

A couple things new on the ship design screen. First, you can now rotate components on the fly in the X, Y, and Z axis.  Pretty excited about that. You can even resize components after the fact once they're on. You can also rotate them after the fact.

What you can't see in the screenshot is that you can now pan with the left-click drag so managing much larger ships is much easier now. It should really free up how ships are made.

Sick of messing with what's in a given tile? The Fleet Manager is a whole new screen designed to let you organize what's in a particular tile. Still a work in progress.


Comments (Page 1)
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on Mar 18, 2006
May every deity yet thought of bless you
on Mar 18, 2006
These changes look amazing! I love the option for blind exploration, the new ship builder improvements will be heavenly, and the fleet manager is a godsend. I can't wait to get my hands on the beta version! Good job, Stardock!!
on Mar 18, 2006
Well, I just drooled on my keyboard. Thanks.
on Mar 18, 2006
Wow, and to think this is only part of the update

Where will we need to look for the beta?
on Mar 18, 2006
Can you make jewellry assemblies and save them for later use as a jewellry piece ?
on Mar 18, 2006
Is that an option to turn jewelry off and show only certain types of components I see in the second screenshot? If so... I LOVE YOU (whoever did that). I love designing ships, and my ships gets really complicated really fast. It's just such a pain afterwards when you go to put the other stuff on, you know, the weapons/engines/etc... lol. *pray for the filter to make it in the patch*

edit: of course, when I said turn off, I meant in the list of items below the picture. (It occured to me some people would misread that as something else.)
on Mar 18, 2006
Yay! Melike!!
on Mar 18, 2006
As a suggestion, the three new setup options should offered in the same way. Either disable tech/limit knowledge/disable minors, or enable tech/enable/knowledge/enable minors. I'd lean towards /enable, simply because it fits with the victory conditions. Thus it's an offering of six options, where you pick the ones you want to have.

Coming up with a brief way of saying 'knowledge of the influence areas of other groups that is hidden by the fog of war' will be a bit tricky though. 'Show influence' doesn't fit... I guess you'll have to put something ambiguous like 'influence display' and explain it more in a tooltip.
on Mar 18, 2006
I wonder how the No Tech Trade option will affect the balance of the the different races. Seems to me that right now tech trading is a big part of the computer's strategy or at least they all use it a lot. There should definitely be a lot of testing to make sure that disabling that aspect of the computer's strategy won't unbalance the game.
on Mar 18, 2006
i just made a mess in my pants...

Seriously, i think you've adressed the chief two gameplay complaints with the Tech Trading and Blind Exploration options, and I personally can't wait for the shipbuilder changes....

So the only question is... who do we have to kill and/or sleep with to get at a beta version of the patch?
on Mar 18, 2006
Coming up with a brief way of saying 'knowledge of the influence areas of other groups that is hidden by the fog of war' will be a bit tricky though. 'Show influence' doesn't fit... I guess you'll have to put something ambiguous like 'influence display' and explain it more in a tooltip.


"Known Influences", "Known Nations/Empires", etc, etc. The tooltip doesn't have to be perfect, just get the rough idea across. With something like this, clicking it on and off will explain any misunderstanding. This is a minor thing though.
on Mar 18, 2006
Nice... I love it.. now we need more ship styles.. not just those 5... every race needs to be unique... the minors need to be able to expand.... they need unique AI.. more planet variety... etc... But damn.. I LOVE THIS GAME. Every other game I own, even on the PS2 have been put away and collecting dust for weeks now.
on Mar 18, 2006
looks nice. keep up the good work.
on Mar 18, 2006
Sweet! Iam especially waiting for the new fleet management. Basicly you canĀ“t go wrong since the initial version of fleet management was quite poor. Go SD

PS. Brad have you considered about adding some more info on starbases when you double click em. It would nice to know what components can be added to a star base. Informing us how many empty slots they have was a start, but consider perfecting it
on Mar 18, 2006
The structural integrity of that ship looks questionable, other than that looks fantastic.
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