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Fixing the bugs we introduced in our own beta
Published on April 12, 2006 By Draginol In GalCiv Journals


This version basically fixes bugs that were introduced in the 1.1 betas to prepare for the final 1.1 release:

Note, your saved games may not work with this version.


+ Saved games now load MUCH MUCH faster on new saves

+ Fixed bug in Ship Designer where auto-place would not create a slot icon for modules such as colony, trade, troop, etc

+ Fixed bug in Ship Designer where auto-placed modules could not be removed from the ship

+ Fixed crash when trying to buy AI ships from trade screen (ahem)

+ Fixed bug where Diplomacy history would have no data

+ Fixed bug where large galaxies might save planet data before it the data had been initialized, making the saved game crash in unexpected places

+ Changed saved game version because saved games no longer save influence data - speeds up saved game load time

+ Added support for loading older saved games that still have influence data

+ Fixed bug where you could not select a ship that had been upgraded in the Quick Build list

+ Fixed crash in ship move calculation because the ship had no ship type

+ Fixed crash related to ship/improvement built icons

+ Fixed crash related to failure to load and create fonts

+ Implemented Cari's change to prevent AutoSave crashing

+ Improved stability in various places by checking process pointers before appending them to other processes

+ Added debug messages when memory allocation fails

+ Influence updates immediately after loading a game (No need to wait a turn for the influence to correct itself)

+ Fixed a bug where saved games from older versions that had orbital fleet managers in them did not allow the player to attack ships in a planet

+ Ship Design Screen deletes an old design if the new design has the same name

+ Fixed bug where if you pressed ESC in election window, you would never get any more elections from then on

This version should be available by 8pm EST.


Comments (Page 3)
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on Apr 16, 2006
Whenever I create a new ship in the shipyard and save it the next game I play it's gone. Also, I've played a metaverse game, won, but then it didn't try to connect to metaverse to post the score.
on Apr 16, 2006
Ignore this comment. I moved it to Beta 4 Reports thread.
on Apr 18, 2006
This is probably a too late a comment, but I've just gotten around to it:

I noticed that all three new game options are "positive negatives, i.e. you make a positive choice for a negative option (positive/negative used here for "sign" only, no feature judgement implied).
For example, I check (positive choice) "No tech trading" to remove (negative option) something. This becomes even more apparent when you expose your inner flags (when mentioning that you're adjusting the AI to cope with no tech trading, NO_TECH_TRADING = true).
You should have options "Tech trading", "Minor races" and "Visible ownership" (last one open for suggestions) so that the checkboxes "make sense" in the same way as the leftmost column (available victories).
on Apr 18, 2006
Interesting things afoot.

1) When I create a new colony ship design on the first turn (I make new, "faster" colony ships right off) they do not show up in later games.

2) I can't get the minor races in my games anymore! I was playing with nine races all along--and now, there are no minor races, even in the largest galaxies.
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