Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Starting to bring the pieces together
Published on September 24, 2006 By Draginol In GalCiv Journals

There's a lot left to do in Galactic Civilizations II: Dark Avatar. But most of the core new features are implemented, they're just buggy. VERY buggy. And there's little AI yet to take advantage of it and there's a lot of polish missing and UI crumminess and tons of other things.

Today I worked on some of the mega events.  Coding a mega-event = Easy. Testing a mega event = Hard. They're a pain to make them balanced and feel right.

Take for example the Dread Lords event.  In Dark Avatar, the Dread Lords might show up as a major civilization.  Nice. But how tough should they be? How tough should they REALLY be?  Well you don't want them just wiping everyone out and be game ruiners. But you want them to be challenging. Which means that you'll have 20% of people on the forums screaming that the Dread Lords are "broken" because they wipe everyone out, 20% of people saying the Dread Lords are a joke, and the rest thinking they work fine. That's how it always is. You also have the inevitable crash bugs. There's quite a few of them right now and we're cleaning them up. Big pain.

See our bugs:

What are those blue dots around my ship? I dunno.

Why aren't my agents nullifying their production? Dunno.

Missing symetry in that hard point.

Why is my civilization one of the listed opponents?

We also have a lot of graphics to get in.  I have to implement the rest of the Mega events. There are quite a few and some of them will require more graphics than are currently present. The new soundtrack is really nice and the new intro video is probably going to be a lot better than the original.

I can say this, even at this rough stage, Galactic Civilizations II: Dark Avatar is a much funner game for me. Three things that make an immediate difference - the spies, the asteroids and the special planets. Not being able to colonize half the worlds until you get advanced technology - VERY big change to how the game is played.  Having agents to wack your opponents with keeps players from getting too powerful without having to actually go to war with them. And asteroid fields give players a LOT more control over their economy based on THEIR strategy as opposed to randomly placed good/bad planets because players can direct where the resources from asteroids go to (with diminishing returns as they get further away).

People I think are really going to like the streamlining of the economy. The numbers for everything will be much smaller. Much easier to deal with and more intuitive to work with.

So while the internal alpha is pretty buggy, it's already pretty fun (the mega events are pretty fun too -- mega events are different from the random events in that they are more intelligent in who they effect and why).  For example, a plague event that starts killing off the population requires players to research a tech to stop it. It's an expensive tech.  Do you research it yourself or trade someone for it when they get it? If you research it yourself, you can trade it to others and get a ton of stuff. And that's just one of many mega events that we have in. Almost all of them change the gameplay in some way but not by imbalancing it but by adding a new gameplay element.


Comments (Page 1)
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on Sep 24, 2006
which means that you'll have 20% of people on the forums screaming that the Dread Lords are "broken" because they wipe everyone out, 20% of people saying the Dread
Lords are a joke,

Cant you just make em some ratio of the players skill level?
on Sep 24, 2006

Cant you just make em some ratio of the players skill level?

They are. But it'll still result in the same.  They have to have the ability to conquer or they are a joke.

on Sep 24, 2006
excellent.. make'em tough... the art looks good.. i like the batillac aka bat cadillac.... excellent... now a slight tweek to the minors and bam... who said that.. who said that..


on Sep 24, 2006
I think it's looking great. You guys are implementing features I've wanted for 20 years.

Which means that you'll have 20% of people on the forums screaming that the Dread Lords are "broken" because they wipe everyone out, 20% of people saying the Dread Lords are a joke, and the rest thinking they work fine. That's how it always is.


I don't know the key to success, but the key to failure is trying to please everybody. -Bill Cosby
on Sep 24, 2006
It all sounds really good!  

Are you going to bring out a completed version or is there going to be a beta for us to test?

And from the looks of the alignments, there are going to be twelve races. Does this mean we can play against twelve if we have our own custom race.

(Ignor this if it's been answered before!)

Can't wait, keep up the good work!!!
on Sep 24, 2006
First a quick note: I've had that blue spot bug in battle animations for a while in regular Galciv2, it is quite annoying. I think it is related to ship engines.

Secondly, I am freaking excited about this game, I've been reading everything I can about it but I'm pretty sure this is the first place I've seen mentioned that you can ship asteroid resources to a planet of your choice, VERY cool.

Lastly, I am all for a testable beta for the pre-purchasers!!!! (especially since I just pre-purchased last night...) Dark Avatar all the way!

Oh and yeah, I have the same question as Lynx, will 12 race games be possible? Cause you know everyone is going to want to.
on Sep 24, 2006
I don't mean to bug you, but I have posted elsewhere suggesting that you group the ship components to streamline design. From where that slider is in the third screenshot, I REALLY think you ought to consider it (if it is possible):

https://forums.galciv2.com/?forumid=247&aid=130902#1014000
on Sep 25, 2006
That plague mega event gave me an idea, would it be possible to combine research points with a given ally for a common tech (by a diplomacy proposal for example, in which one or more races agree to combine efforts for developing a certain tech)?
on Sep 25, 2006
Well there's going to be some new treatys in DA, maybe researh pacts will be one of them
on Sep 25, 2006
And asteroid fields give players a LOT more control over their economy based on THEIR strategy as opposed to randomly placed good/bad planets because players can direct where the resources from asteroids go to (with diminishing returns as they get further away).


Ohh, now this is interesting. Will you be able to pick any planet to send the resources to, or will it be like trade where you must build the freighter on the planet you want the trade lane to start from? Will the "Space trucks" set up something like a trade lane between the planet and the asteroid field, and if so is it possible to intercept them? Can you upgrade/add defence to your mining sites?
on Sep 25, 2006
How often will these mega events occur. 1 game in 5 would seem nice to me otherwise they could get rather annoying imo.


Lenius.
on Sep 25, 2006
I'm assuming mega events would be treated like other items in the pre-game configuration (you should be able to choose the frequency).

When is the ETA on the expansion? Someone mentioned Oct., but that seems too aggressive for an Alpha build game.

I'd also third (or fourth, or fifth) the concept of beta testing the expansion. I'd be happy to contribute bugs if it will make the game better, as well as ideas about new features.
on Sep 25, 2006
I can't wait everything sounds so amazing, this is going to be well worth the price of the expansion. Thanks Stardock.

- dtrotzjr
on Sep 25, 2006
I just popped my cookies looking at those screenshots, and those are the buggy ones. Good job stardock, good job!
on Sep 25, 2006
Draginol/Frogboy, I think you should start looking at the pirates if you want to see how strong the Dreadlords should be. The pirates are scary, without being broken. If you adjust their strength a little to allow for production of new forces, then you won't be far off getting in right (IMO - I am a mediocre player though).

PS: Will mega events optional?
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