Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Mega ambitious..
Published on November 20, 2006 By Brad Wardell In GalCiv Journals

The idea behind the Epic Generator feature of Dark Avatar is pretty straight forward:

Turn your game into readable story complete with HTML and images showing how your empire grew. 

But implementation, woha.  By far, this has been the most expensive single feature of Dark Avatar requiring an immense logging system to put together keys that can later be turned into a story. 

And after 5 months of work, I have a feeling it may end up getting cut from Dark Avatar.  It's really a matter of resources -- which is more compelling to players? It's a tough call. But the practical reality is that the Epic Generator really may need AI programming which would bring me into it.

The problem with bringing me into helping with the Epic Generator is that that means I wouldn't be working on the AI. And I think the AI really needs as much time as humanly possible.

So the Epic Generator is on notice -- we'll know within 2 weeks whether this feature is going to have to be cut or not.  It'll be a bummer if it is.  To my knowledge, no game has ever tried to retell the story of a given game with this kind of narrative before.  And there appears to be a reason for that.

If it does get cut, I'm sure there will be a lot of bummed out players. I know I'll be bummed out. I love this kind of thing.  Today, for instance, I spent a lot of time putting in flavor descriptions for ship components and such. It's pure fluff (like the epic generator) but it adds heart to the game.  I love that kind of stuff.

So we'll see how things progress.  We'll know pretty soon.


Comments (Page 9)
9 PagesFirst 7 8 9 
on Oct 02, 2007
So did this feature make it in?

Sounds interesting, like the end game slideshow in the Civ series.

But if it doesn't really add to game play, it's definitely not crucial.
on Oct 02, 2007
I'd rather just write the AAR myself. An event log will help me accomplish that. Although, I do write a good story from memory... and then I don't feel like I have to put every little researched tech into the story, you know? I'll remember the big stuff, but not the little stuff that isn't all that important, which are given the same standing in the event log. Actually, event logs are very helpful with dates.
on Oct 10, 2007
"We've worked an event log into the 1.7 release (beta this friday)...hopefully that will tide players over until we can do the E.G. correctly."

Nice!

Great to see there's stuff to look forward to in the next release . Also great to know the EG hasn't been abandoned!

The event log itself is a great feature . I just hope I can figure out why I keep getting missing strings .

"So did this feature make it in?"

Not right now, but it appears they may be working on it.
on Oct 16, 2007
I'll say that I'd rather have a better AI than the ability to recount my stories of beating weak AI opponents.

The feature is something nice - for the future. The AI has to win out in this case.
on Oct 27, 2007

I'll say that I'd rather have a better AI than the ability to recount my stories of beating weak AI opponents.

The feature is something nice - for the future. The AI has to win out in this case.


Well, seeing as the feature was cut from DA nearly a year ago, and since DA was released seven months ago without it, it would seem that you got your wish.
9 PagesFirst 7 8 9