Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
For the daring
Published on March 30, 2007 By Draginol In GalCiv Journals

This next week we hope to release the first of the 1.6 Galactic Civilizations II: Dark Avatar betas.  This will be the first major update since release as we look through feedback to see what new features we can look at adding, what play balancing we can do, and what sorts of game play issues we need to address.

One of the requirements we've made is to make the game run a lot faster on lower end hardware.  We have this working internally and the results should be pretty significant even in the first beta. The big thing we did was add ship stacking -- only the top most ship on a tile actually will get drawn and ones underneath will be representated by a symbol. 

For some people, the improved graphics if Dark Avatar come with a price -- slower performance. It shouldn't affect most people (I did all my AI work on an ATI 9800 Pro without problems).  But for people with lower range video cards playing on very large galaxies, all the extra polygons do eventually add up.

We're also looking through suggestions on the computer players. As many of you know, for me, computer AI is the core element of the game.  So finding new ways to improve it and make it more challenging is what makes the whole thing worth doing for me. 

You could even go as far as to say that if it weren't for the constructive AI suggestions we've seen, there'd be fewer updates since there'd be less motivation to do the updates.   I love a good idea from people playing the game.

Internally we've started migrating some of the engine tools from our unannounced fantasy TBS into GalCiv II:DA 1.6 which allow us to optimize performance a little better.  Going forward, some of the dual core and quad core drawing routines may make their way into the GalCiv II engine too (though it really depends on sales since such work would require increasing the after-release budget).

This weekend I hope to work more on the AI.  I'd like to add more text to the alien dialog in this update but there's an expense attached to that since it requires translation into a bajillion languages.

I also would like to add some new custom maps and scenarios but would like to hear if anyone plays those like I do.


Comments (Page 1)
2 Pages1 2 
on Mar 31, 2007
I also would like to add some new custom maps and scenarios but would like to hear if anyone plays those like I do.


I will always try the scenarios, I love how they twist your normal approach to the game after you've mastered the sandbox. Maps alone are not as interesting.

Many of GalCiv II's scenarios seemed to test the same skill; how fast you can get out of the gate before the computer realizes what's happening. The funnest one was the one where the Dread Lords actually got to build ships and start taking over the galaxy and you had to beat them back. The long game, in other words. It was also very fun to have different starting technologies and see how that affected the ships you could design.

GalCiv I had amazing scenarios. The one with all the resources in the center for you to race to. The giant duel with you and the Altarians against the Korx and the Torians. The duel against the Torians that you had to play five times to figure out how to win. All nice long matches, but a very different experience from the sandbox because of different goals and different starting technologies.
on Mar 31, 2007
would like to hear if anyone plays those like I do.


Yes. I enjoy the custom maps. Makes for some interesting games.

Since I'm one of those lower end users, I look forward to the enhancements geared toward making the game run smoother. Keep up the great work.   

on Mar 31, 2007
I like the idea of scenarios also. You can do things with a scenario that we, as players, cannot. You can change the goals and victory conditions, starting abilities and techs, and setup of the galaxy in new and interesting ways; this could make them like a 'game within a game'.
I'd like to add more text to the alien dialog in this update but there's an expense attached to that since it requires translation into a bajillion languages.


I have always liked the dialog in GalCiv. Some of it is quite clever, and rather funny. When I first started playing the game, I would often laugh out loud at some of the things those crazy aliens said, and I would definitely like to see more of it. Why not ask for help in translation? There are players on the forums that speak every one of those "bajillion" languages. I'm sure that they would be thrilled at the chance to be a real part of the process. It could be done via e-mail. Start a thread, and ask for volunteers. I might suggest taking three translations from each language, if possible. There are a few jokers out there, and it just wouldn't do for "I reject your offer" to be translated as "Your mother just swallowed my condom"

Add my thanks to those that have come before for the hard work you and your crew do to keep making a great game even better.
on Apr 01, 2007
Looking forward to the first beta as we all love new enhancements

Carry on the good work Frogboy   
on Apr 01, 2007
Brad is there to be an update to the minor AI to make them more aggressive as hinted in the question and answer session you hosted?
on Apr 01, 2007
Tch. Aren't they already aggressive? In my last game on tough, the Carinoids and Jessuins went around declaring war on the Terrans and Korath.
They.. got their butts kicked, granted. But they were.. aggressive.
on Apr 01, 2007
I'm looking forward to the better performance as well. Is there going to be any work done to tech trading after the last patch made it very difficult?
on Apr 01, 2007
What I think would get more people to play the scenarios are better descriptions for them -- the in-game descriptions give a real brief overview of the type, but don't specify things like galaxy size, etc...

Maybe I'm thinking about the map choices (strife, Milky Way, etc) -- THOSE could really use some descriptions!!
on Apr 01, 2007
Hoping this update solves my lag and graphic problems. Looking forward to it.

Saving up for a new computer anyway.
on Apr 01, 2007
I wonder just how much of the ideas in that monster thread are going to end up in this patch, or a later one. Some of them were pretty far out there, but a lot of them were fairly reasonable.
on Apr 02, 2007
And this is why Stardock has taken its place as my favorite game company. For he's a jolly good fellow...
on Apr 02, 2007
Are we going to see tech trading adjusted? It still kills me that I can barely get a 3 for 1 on most of my trades.
on Apr 03, 2007
Personally, I don't play the campaign or the scenarios, and don't have any interest in them.

Sandbox mode is MORE than sufficient for me. I'm good at this game, but not an expert. The AI still challenges me at high difficulty settings, and I haven't even tried the AI on it's highest. That keeps me going.

I'm not pooh-poohing scenarios, I'm sure they rock... but just giving you some feedback as to how many people play them.
on Apr 03, 2007
YOU RULE FROGBOY!!! YOU ARE OFFICIALLY THE ICON OF ARTIFICIAL INTELLIGENCE!! YOU GET 1000/1000 FROM ME.
on Apr 04, 2007
I am really looking forward to the beta's. It gives us players a chance to help you with our feedback before the final product is released.

I personally don't play the scenario's, but I think it's because I haven't found one interesting enough to do. (But that's just me)

I also am looking forward to your new and improved AI, and hope like Teancum that the trade negotiations are a bit more realistic.

Great job!!! I have never had a developer do better!   
2 Pages1 2