The first beta of 1.6 is purely fixes and performance improvements. The new features and game balance tweaks will come in subsequent betas.
That said, these changes are pretty significant.
First off, the defense handling has been changed which should have far-reaching consequences to how the game is played.
Secondly, the new ship stacking handling should increase performance as there's now much smarter drawing routines for ships which should greatly improve performance for players. This build should be faster than any version of GalCiv ever.
Here's what's new:
+ NEW: Stacked ships will only show one ship in the tile
+ The ship that is displayed is chosen like so:
+ If a ship is the galaxy’s selected ship it is always shown
+ Otherwise, the toughest selected ship is shown
+ If no ship in the stack is selected, the toughest ship is shown
+ An icon appears next to ships that are in a stack
+ when you move a ship off of a stack, it will show the next ship in that stack
+ This significantly increases performance in our tests. We had a stack of about 50 ships and no major hit to frame rate.
+ FIX: Fixed bug where non-optimal defenses were never decreased as the defenses absorbed damage during a battle round
+ FIX: Fixed end of turn crash that happened if you had the Force AI to use Max CPU option ON.
+ FIX: Made Build Menu update after a project is decomissioned. 1 per planet improvements like Orbital Terraformers will now show up in the build list again if you remove them from the queue or destroy an existing one. 1 per civ and 1 per galaxy improvements may not be destroyed and rebuilt - this is by design.
+ FIX: Fixed bug where if you changed the settings for a custom opponent's Natural Abilities and/or Financial Resources, the values would not remain the same after leaving the tab.
+ FIX: Fixed error where invalid information was being returned by the activation code in Win98 and Windows ME by adding alternate code if the first instance failed.
+ FIX: Fixed bug where save game was not saving the campaign file name and added code to fix save games currently exhibiting this bug (should fix problem with people continuing their campaigns)
+ FIX: Fixed crash bug where if the random event that creates a new minor race happened mulitple times, the minor races would end up with the same name and then delete each other's ship designs, causing a crash on the end of a turn
+ FIX: Fixed bug where the turn a ship was created was not saved/restored when loading a save game, which could cause a ship design to be deleted too early
+ FIX: Fixed bug with loading height maps for planet surfaces
+ FIX: Fixed bug where ending the game from the planet screen resulted in a crash because the planet screen was not hidden before the end game screen was unhidden
+ FIX: Added strings that were not being saved to scenario save game code
+ TWEAK : Turned off some debug strings to try and improve loading time
This beta will be up this week. Stay tuned.