So I'm hanging out on the various skin sites like I always do and it hit me.
We're boring. We suck. Where's the heart? The problem isn't that we're boring
and heartless. It's just that it's easier to just post news. So that's it. I'm
done. I'm going to try to occasionally write a skinning blog item here on
WinCustomize and just talk about cool computer customization.
DesktopX stuff
This week was E3 which is the big game show. I normally got to it but I'm too
busy finishing up The Political
Machine and Galactic Civilizations: Altarian
Prophecy to go. Part of that is negotiating contracts. What a pain those
are.
Anyway, why am I mentioning games? Because in our games, particularly The
Political Machine, the entire game interface is done with DesktopX. That's right, the game reads in
.dxpacks.
We use
DesktopX to actually put it all together and then the game, using DirectX 9,
reads them in and puts them on the screen.
Think about it. DesktopX lets you deal with .PNG files that can be positioned
relative to other "objects" with full alpha blending. Different states can be
used. Font information is in there, etc. It allows us to build these
screens much much faster than we otherwise should. And they look so
good. The Political Machine will be at a store near you later this
summer.
Speaking of DesktopX, I made a video of how easy it is to create stuff with
it. We're about to release a product called Impression Creator that is
basically DesktopX Pro with a different name to target software
developers. Know those incredibly ugly Auto-run programs? The ones that
come up when you put the CD in? That's the first impression a program gives you.
Most companies, particularly smaller ones, don't have time to develop something
nice. But imagine with DesktopX Pro, er I mean "Impression Creator" a company
could create a really slick menu program in literally minutes. I put one
together in this
video.
We put up a new build of DesktopX 2 tonight. It's still in beta. The whole
graphics engine is being redone.
Not that most people even realize this. People go crazy that Microsoft showed
off a build of Longhorn that has shadows and transparencies and transitions!
Wow! Amazing. It's not like WindowFX has done this for the past 3 years.
And now that DesktopX is giving Windows the kind of abilities that Mac users get
with Quartz combining with what XAML in Longhorn will be able to do (DesktopX
will even support XAML eventually) do you think that DesktopX will get that kind
of coverage? Obviously not. It was probably a mistake to ever have a version of
DesktopX at $19.95, people see the price and think it's a toy. They don't
realize that under DesktopX is DirectGUI, the world's most powerful third party
Windows graphics engine for the desktop that integrates seamlessly into
Windows.
WindowBlinds trolls
This week I battled trolls from around the world. There seems to be this
inherent hatred of WindowBlinds by
some people. But that shouldn't be surprised. Hating stuff is "cool". Didn't you
know that? If you want to level up in the Nerd class you have to say something
"sucks". Only then will you be able to make use of the +2 Sword of Geekdom.
Most of these people act as if uxtheme (the bundled XP skinning mechanism)
was somehow ordained by a higher power. You know, I wonder how people would feel
if they learned uxtheme were just WindowBlinds, stripped down with features and
bundled in with the OS with the marketing goal of getting people to upgrade to
the "full" version? That's not what happened but let me be clear: If there
had been no WindowBlinds, there'd be no uxtheme on XP as we know it.
UXTheme on XP is basically a lite version of WindowBlinds. They work almost the
same way. If uxtheme were called WindowBlinds lite, these same trolls would be
patting us on the back for our marketing ingenuity. And as a practical matter,
that's what UXTheme is.
But some people have taken the intentional limitations of uxtheme as being
somehow a feature. It's like saying "I like Photoshop LE better than the full
Photoshop because its limitations keep me focused." Right.
This really came up this week during the GUI Olympics. On various sites the winners
of the GUI Olympics week 1 (1 of 6 weeks of winner announcements) were announced
and the same old "Too bloated" came up. Not that the critics run these skins.
Not that they acknowledge that any feature can be turned off pretty much. It's
just rationalization by people who think $20 for a product they'll use over and
over and over for months or years is a lot of money as they stand in line to pay
$8 to see Troy.
After all, who wants to change their progress animations when those great
Windows 95-era animations look so classy right? Because the nerdlings can say
"Did you know that I was in the Chicago beta back in late 1994 when they first
put in those progress animations! This October will be the 10 year anniversary
of those great animations! It's sacrilege to pay $20 for software that, amongst
other things, can change that!"
Oh to Boot
Meanwhile, we still see problems with BootSkins. It works for most people.
But not everyone. We have no idea why. We can't reproduce it. But we have a
conundrum. There are two groups of people who have problems. The people who
can't get 1.05 to work but had it working on 1.01 and the people who couldn't
get 1.01 to work but could get 1.05. We're stumped. We also have the
true-color high resolution BootSkin done. Or at least, as done as it's going to
get. We've basically concluded that it's just not worth the effort to finish it.
So we're going to probably throw it on Object Desktop as a permanent "beta" that
users can give a whirl. It works for probably around 80% of people and the other
20% will get a blue screen or something (don't worry, remember, BootSkin doesn't mess with your system files
so you just have to boot up in safe mode or go back to your last good
configuration and voila, you're fine).
So that's about it for this week. Next week I'll be talking a bit about new
sections on WinCustomize.com and
SkinStudio 4.3. I'd like to get a Rainlendar section going on WinCustomize.com
as we think it's gotten to the point where it's ready for the big time. But
we'll need to get the developers of that app to heavily support the section
(i.e. drive traffic to its section so that it doesn't die on the vine).