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On this month's Stardock TV we look at DirectGUI in action, the first week of the GUI Olympics, IconX, and how to make widgets!

The first week of the GUI Olympics has concluded. We're just getting started and the winners were from teams SkinPlant which leads the medal count with 3 medals, team Pixtudio with 2 medals and last year's returning champion, deviantART with 1 medal.

Some outstanding entries this year have made it incredibly hard for the judges to decide amongst them. They were all very very close in ratings.

The first two events both were in the WindowBlinds visual styles. Stardock has been also taking notes on how skin authors are creating skins. As skinning has gotten more powerful, it's gotten more complex and that complexity can translate into weird graphics glitches as minor bugs crop into skins.

Stardock has spent the past couple of weeks looking closely what bugs are common. For example, most skin authors don't set their caption height (misc: skin metrics: caption height) which is supposed to be the same height as the title bar. Some programs make use of that metric to decide how large their title bars and child window title bars should be.

Take a look below to see video demos of the top skins in action.

Do Amazing Things GUI Olympics Week 1 (large) 67M

Do Amazing Things GUI Olympics Week 1 (small) 17M

 

DirectGUI in action!

Meanwhile, DesktopX 2.2 entered into beta with a whole new Direct GUI underpinning. DirectGUI is really the power behind DesktopX. With it, all kinds of visual functionality can be added to the Windows desktop that can be controlled by programs and scripts.

We've got lots of interesting demos of that in action.

Do Amazing Things DirectGUI in action (large) 47M

Do Amazing Things DirectGUI in action (small) 16M

 

That wasn't the only place the DesktopX got to strut its stuff. Here's a guide on how you can make your own widgets for DesktopX.  It's incredibly easy. Just draw out what you want your widget or program to look like with a paint program, save it, and load the saved image up into a DesktopX object and off you go. Check out how easy it is here:

Do Amazing Things Making Widgets (large) 35M

Do Amazing Things Making Widgets (small) 16M

Speaking of DesktopX, one of the coolest features about it is IconX. Check out this mini-video of it in action.

On the horizon...

WindowBlinds 4.3 is now out there and SkinStudio 4.3 is just about done.  SkinStudio 4.3 has two major new features in it over 4.2.  First, it takes advantage of changes in WindowBlinds 4.3 so that msstyles can be imported into WindowBlinds as native WB visual styles.  Secondly, it makes it easy to export progress animations and toolbar icons which will help launch the upcoming WinCustomize.com sections for those two things.

We'll also be showing how easy it is to actually create a skin these days with SkinStudio with a video tutorial of how to do it and some tips and tricks on how to make your skin more reliable and compatible on people's computers.

We also have a preview of ObjectBar 2 coming up along with ObjectDock Plus, BootSkin Plus (true color version), and more.

Stay tuned!

Take your system to the next level with Object Desktop! Winner of the 2004 PC Magazine Editor's Choice Award for Best Utility of its kind. [Object Desktop]

 

 

 

Windows Media 9 Series Player

 


Comments
on May 19, 2004
After OB2 comes out (can't wait for that, when do we get the alpha/beta) is it going to get a little more attention in SkinStudio? I recently created some skins (menu, tile task bar) for ObjectBar and Skinstudio wasn't real helpful. I went back to the old Dream (dreamcicle) theme to figure out what I needed. It wasn't hard to figure out looking at the old theme, but I did have some trouble finding things in SkinStudio. I'll keep working with it. Maybe it's just me (and lack of experience). It just seems like for making WB skins, SkinStudio has ALL the bells and whistles. Hopefully OB will get some of that love once OB2 comes out.
on May 23, 2004
I would love to see some video tutorials for SkinStudio, that would make life a whole lot easier. Trial and error is a part of it but WOW it takes so long. : )
on Jul 09, 2004
This is the first time that I have tuned into Star Dock TV. I am glad to see the demos that you have on the making of objects and widgets. It would be nice if you could expand this to cover other aspects of skinning, window blinds, etc. This helps someone like me, who does not have a lot of time, but is very interested the creative side of Direct X, window blinds, etc. great job, keep it coming.
on Nov 16, 2004
Very enjoyable artical, and some of those videos are fantastic, great help and inspiration too!