Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

We have so many ideas that we've documented based on player feedback that we could keep doing expansion packs indefinitely.

Some people might say, "Why not do a sequel?" but as a practical matter, whole new games are much more expensive to do than expansion packs are. 

In the case of Galactic Civilizations, the soonest a GalCiv III would come out would be like 2010 and that would be a best-case scenario.  That's because the bulk of our development resources are working on the unannounced fantasy strategy game.

But expansion packs can be done with smaller staffs since you have the basic game there to do.  But that raises the question, how many expansion packs do people want and how radical should they be?

For example, I would be open to revamping the whole economic system in a future expansion pack to help streamline it.  I'd also like to expand the United Planets to allow civilizations to submit "bills" to the UP to vote on.  I'd also like to see more types of ship components, more diplomatic options, and so on.

Other players have requested things like multiplayer, tactical battles, fast carriers, invasion improvements, and so forth. 

But the question is, would players be interested in another 2 or 3 or more expansion packs in the future?  (or put another way, would there be enough players interested to pay for the cost of development)?  Or would it make more sense to have Twilight of the Arnor be the final expansion pack and move fully on to other projects and do a sequel in 3 or 4 years?

What do you think?


Comments (Page 1)
9 Pages1 2 3  Last
on Sep 07, 2007
I for one would love to see more expansion packs. The UP thing sounds great.
on Sep 07, 2007
I think there's plenty of money in expansions. If blizzard has taught us anything it's that players are VERY willing to pay to play new content for old games. Not just in WoW, but look at the success they enjoyed with Brood Wars. They could easily have made another sequel to starcraft and people would have paid full price for it.

I say take it all the way until work can begin on galciv3 ... assuming it's profitable for you guys. I guess you really have to base your judgement on whether or not Twilight of the Arnor is profitable. I'd say keep making expansions until they end up in the red.
on Sep 07, 2007
I wouldn't buy a multiplayer expansion, because it wouldn't be of any use to me, but most anything other expansion you put out would be "preorder on announcement" for me just like Twilight was.
on Sep 07, 2007
i for two (or whatever reply i'll be when this is done) would probably go for several more exapsions. i'm not a prolific gamer; i tend to pick a few games and play them a lot (or rather, the time i spend on gaming is divided among a very few games).

i still played Civ3 (yes, 3) after its release, even after Civ4 came out.

also, spending $40 isn't a big deal to me. i'm a full time professional and a bachelor. i for one will probably buy further expansions the same month they come out, if i don't pre-order them. i know that i don't represent your entire consumer demographic, but i think if you make more expansions, and you make sure each one is a worthwhile purchase, your fans will purchase them over time.

perhaps one way to model a business plan for GC2 expansions would be to avoid making further ones linear: that is, release expansion packs that allow players to pick and chose the additional features they want. i for one wouldn't buy a multiplayer expansion unless it was required for other features i did want. in that case i'd slightly resent having to buy it, but only on principle (again, $40 ain't that much). on the other hand, i'd be willing to pay good money for a prolific expansion to ship jewelry, but i know that's not necessarily what every player wants.

just my thoughts on the subject. i really like this game, and frankly i could see myself playing it for quite some time if you continue adding to it.
on Sep 07, 2007
I think players who've got th game and are following it would get the expansion packs, but new players would not unless they can get all the previous versions and the newest altogether, as in Gold Edition.

In my opinion, two more expansions would be OK, but after that, a sequel would be better.

Carriers, supply ships*, manual target-priority selection in combat, more diplomatic options(like 'wargames') and an expanded UP would be nice.

*Supply ships would be ships fitted with Supply Modules, which would increase the range of all ships in it's fleet.
on Sep 07, 2007
I'd pay $20 for a well-done economic revamp alone.
In fact, several people that I tried to get into the game stated that the economic system seemed pretty weird to them. And to a certain extent, it really is.

I'd be very cautious with changes and additions to the combat system though. There's the danger to overload it: It can be fun for a while, but when conquering dozens of planets and fighting even more battles you stop wanting to care about too many details. Combat - both the general strategy and individual tactics - has to stay somewhat manageable even on the biggest map sizes.
on Sep 07, 2007
I'd support a slow stream of expansions you get for N tokens x year. Keeps fans warm as long as you don't go in red.

One easy, possibly free or packed with others, would be to pack best modding. Personally I didn't mod my GC2 because have no time to understand how, but would be interested in a one-click (we can deal for 2) option.

I like carriers, strategies in fleet combat, mines and mine sweepers, permanent wormholes.
on Sep 07, 2007
Considering how long I played MOO2 and wanted minor upgrades I would go for continuous upgrades. One expansion a year seams reasonable.

There are still a lot of ideas in the game that I want to see mature and expanded upon and graphically keep maturing as well.

It encourages me to see a continuous development of ideas from a game company rather then a set release with no chance to improve. That shows a vested interest and passion for gaming that holds value to me. It helps a lot that its one of my favorite kinds of games too. That it’s a game niche which has been starved for anything of quality for years might also have something to do with it.
on Sep 07, 2007
I would go for three expansion packs (incl the coming one), one a year until GalCivIII, the "fourth" being GalCivIII in 2010/11. That way the fan base is kept alive and warm, with a defined Roadmap. Two/three years between Major Releases is normal, and I cant see a significant number drifting away, especially if the expansion Packs contain meaty content as in the past.

I'd also be tempted to give a loyalty discount on purchase of GalCivIII for those who stayed the course and bought all three expansion Packs ($15?), those that didnt but bought the final expansion Pack get a small nominal discount ($5?). Each expansion pack should contain at least two "new" things, not just more of existing content - as is usual anyway.

Competitors will expect GalCivIII in 2010/2011 anyway, so you would not be giving anything away by making such a scheme a Public Roadmap - and provide an unspoken gauntlet thudding to the ground    It would preserve GalCiv until another Major Revenue Title was released. It would also present the opportunity to redo the code structure ready for GalCivIII development, as doubtless it needs a revision by now.
on Sep 07, 2007

I'd support a slow stream of expansions you get for N tokens x year. Keeps fans warm as long as you don't go in red.

One easy, possibly free or packed with others, would be to pack best modding. Personally I didn't mod my GC2 because have no time to understand how, but would be interested in a one-click (we can deal for 2) option.

I like carriers, strategies in fleet combat, mines and mine sweepers, permanent wormholes.


I think this is a great idea. I haven't messed with the mods at all, but rolling some of the best of breed into an expansion and flaging them meta compatible certified/uncertified, certainly plays to my laziness...

I do also like the idea of independent add-ons and options for roll up packages for the new buyers.

Frankly, you have to look at some combination of potential profit and desire. I just don't know if your hardcore set of players is large enough to keep justifying it financially. I suspect TA will give you a pretty good feel for how many people are willing to buy expansion packs indefinitely and what the bottom line will look like.

The desire portion is pretty important as well. Your team, at some point in time, is going to want to just do something new and different. Their feelings on this matter.

I've purchased many of the StarDock games (GC I, GC II & expansions, Corporate Machine, Political Machine) and I feel they have been regularly improving in their quality and ability to hold my interest. I am reasonably confident that I will like whatever new games come down the pike and, consequently, you've got my money because of your track record, whether it's an expansion or a new game. If continuing to do expansions significantly delays the possibility of the next great MOM like game, I would prefer the new game. If you can do both, well, I obviously want both.
on Sep 07, 2007
I also find the economic system very weird, and would greatly appreciate an expansion which reworked it. Tactical battles would also be awesome, as long as they can be done well (and the AI can handle itself properly).

GC2 has plenty of room to grow. It's a great game
on Sep 07, 2007
I would rather see 2 or 3 more expansion packs for GC2 until GC3 is done, a 3 (or more!) year wait between Twilight of the Arnor and GC3 would be waaaayyyy too long, I'm getting old...who knows how much time I have left!
on Sep 07, 2007
Creating Expansion packs should be only stopped if the engine is at the limit and everything you do with the game won't make it interesting again.

AS a modder I see much more potential in this engine and as long as the stuff will improve the game a lot, I am for many Expansion Packs!

the second + is that of stability. The Mainstructure of the Game is stable and safe, and good to build on.

my vote: Expand!


-Stefan
on Sep 07, 2007
I think the reason you can continue expansion packs is that you have a real masterpiece on your hands. It would have been meaningless to have an expansion pack for MoOIII. But your product is really special. It has issues, but as long as they are addressed in the expansions, I'm a buyer. Certainly the economic/production engine would need a relook. Espionage has been mentioned already and diplomacy changes would also add a new freshness to the game.

I personally feel that ground invasions only need a graphical update. I feel that too much micromanagement in conquering many planets is not an enhancement, but the look and feel of the combat right now just isn't as first class as the rest.

Combat, quite simply just needs a few things....more like MoOII i guess, targeted attacks against enemy fleets instead of the current automatic pick of the target.
Tweaks to balance out the defense/attack.

I am more than willing to pay to have features added to the game to enhance the replayability of it. Like many others have mentioned, I play just a few games at a time and those that keep my interest I play for years and years. This was my replacement fix for Master of Orion 2. I had bought several CD's so that I could keep playing it when the CD's wore out. I can trash those now....

Please continue with expansions as long as you can and in those expansions, address the issues that are brought up over and over in these forums. The very active user base here should give you a real roadmap to what changes are wanted. But the changes should be adding options where possible instead of wholesale changes that may not fit everyone. (Multi-player is a perfect example).

And last and not least, thanks for asking....can't remember the last time a developer/publisher asked.....
on Sep 07, 2007
And last and not least, thanks for asking....can't remember the last time a developer/publisher asked.....


And that's what makes Stardock so cool - its interaction with its customers.
9 Pages1 2 3  Last