Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on December 31, 2007 By Draginol In GalCiv Journals

Twilight of the Arnor raises the stakes.  I really don't like the concept of nerfing. If someone is too powerful, then I tend to like to correct this by making everyone else subsequently more powerful.

Those of you who have played the beta so far can attest that if the civilizations from Twilight were to go up against the same civs from Dread Lords that the Twilight civs would utterly destroy the Dark Avatar civs.

But what we're working on right now is just going to be so much fun in this next beta as we begin to get into serious balancing.

I am starting to think that we may not make the date we want. I really want to have adequate time to work over the AI.  I've learned a lot of new tricks and strategies over the last few months and it's going to take quite a bit of coding to incorporate these ideas into the game.

I will give you one spoiler: The base speed for ships is now 2 instead of 1. I did this so that some civilizations (notably the Arceans) could have a negative speed ability (so they move at the same speed as below).

I also wanted to move things along a little bit to support the Immense sized galaxies.

Also, when you're playing these betas, you absolutely, positively must let us know if you run into any out of memory issues.  In fact, if you really want to help us, play the game in a window and keep the task manager open (ctrl-shift-esc) and look at the galciv process.  If it grows beyond 1.5 gigs then we have a BIG problem and you should look to sending us your saved game so that we can profile it.  The whole 2 gigabyte limit on process memory is going to be a big deal in PC gaming.  As someone who desperately wants to play games in which there might be 10,000 ships and 10,000 planets, it annoys me to have to deal with these kinds of limitations. 

Anyway though, there's just so much cool stuff in this expansion pack to play with. We're having a really fun time with it.  I'm working on the Thalans tonight (yea, New Year's Eve but I'm partied out ). 

The Thalans are the most interesting civilization in the game. If you get Twilight, you absolutely must spend some quality time with the Thalans (especially since they're going to be a major factor in GalCiv III someday).  They have significant unique tech trees that depend on your choice of good, neutral or evil (i.e. xeno ethics is really important with them).  It also means that a lot of their techs won't show up by default on the tech tree until after you pick a ethical path.

Incidentally, be sure to read a lot of the back story on the Altarians which are slipped into the tech descriptions.  There's preview info on our fantasy strategy game that's in development in there. (I am dying to talk about the fantasy strategy game, it has, and I kid you not, the most advanced 3D engine for strategy games that has ever been developed. Smooth transition from a whole world down to an individual leaf. And while it uses lots of DirectX 10 goodies, we're doing a lot of special coding so that it looks amazing on DirectX 9 and the whole game brings new meaning to the concept of modding -- the modding engine is PART of the game and we are using it to build the game ourselves and we use it to submit content into the master database which the game then uses -- and so will players who want to come up with really cool stuff).  The fantasy strategy game is really the kind of thing that strategy gamers usually don't see because only an insane indie game company would make a turn based strategy game like this -- i.e. the kind of technology and budget usually only seen in high end RPGs or first person shooters but instead used to cater specifically to strategy gamers. You'll see what I mean when the time gets closer.

Anyway, good times ahead. I think Twilight of the Arnor is the work I'm most proud of since getting into game development.  I just hope people enjoy all the next text and subtle tweaks.  12 unique civilizations to play with mean 12 different cultures to explore.


Comments (Page 2)
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on Jan 01, 2008
No complaints for me either. Although I can't buy TA yet even if I could I'd still want you guys to take an extra month or ten to make the to-be best expansion of 2008 even better. Besides, when has a delay from stardock not been worth it?
on Jan 01, 2008
March or April it matters not to me as i would rather have a much more polished AI than to rush it out with balancing issues that spoil the total game. I am still in awe about how much time and resources you have put into this expansion and have loved playing it from the first beta onward. So take as much time as you need Frogboy, we look forward to the final product

Happy new year to you and your family   
on Jan 01, 2008
Take as much time as you need, Brad. Seriously. I would far prefer the expansion be truly complete and fully fleshed out (and according to your own standards) and not be released til March, than have it come out this month and be unfinished.   
on Jan 01, 2008
I agree with all the above posters: Take your time, flesh out the AI.
Since I loved MoM I am also excited about that fantasy strategy game.
on Jan 01, 2008
Yea, I definitely don't know Brad or any of these people at Stardock, but they are in the "Blizzard" category for me. That category includes Stardock and Blizzard. It's not a big category. As someone who has pre-ordered TA, I don't care when you release it. I want it to be as good as it possibly can be before it comes out!

While TA is a totally revolutionary expansion pack for any game, in any genre, I will still say that I'd like the unique tech trees to get a little more "unique", and I wouldnt mind the races using common "stock" techs with a few minor differences to add flavor.

Still, I have no doubt that this is exactly what Stardock has in mind, and there will be a final rebalancing phase that sort of seperates the Drengins from the Korath a bit more, etc.

I'll buy whatever games you guys put out, or at least, that Brad is heavily involved in, because I know from experience that he doesn't want to release anything that he isn't satisfied with.
on Jan 01, 2008
As long as all the races are out, people will be happy.

I'm thinking in future on your betas- a good design idea, and one that will help the longevity of the people who pre-ordered, is to get the races out gradually but consistently, then work on the balance/minor bugfixes.

May not be the best way for you guys to get things done, in which case you should do it your way. I'm thinking from the consumer standpoint, which is an area you're quite good at already.

And yes, I would pre-order the fantasy game as soon as I could.

I really wish it was cheaper to upgrade my RAM on this laptop to 2GB.

on Jan 01, 2008
I really wish it was cheaper to upgrade my RAM on this laptop to 2GB


be careful in doing that111 this rig came with 2 gb and i had to take out 1gb the 4 X 512 mb ram just would not work together if you can get 2x 1gb and your puter can work with it that`s the way to go !!!

Sorry off topic

back on topic

yes i`ll more then likely pre-order the fantasy game !!!

on Jan 01, 2008
Since this is a single-player game, a good AI makes or breaks this game. So, please take your time and make the AI really really smart. Think Skynet or so
on Jan 01, 2008
I as a pre-orderer, don't mind a delayed release as i get to play it all the time, and better the game is at release then better will be the public opinion. And i hate seeing a good game bashed cause of a unfinished feature that would be finished "Next patch", or something like that. Many of my favorite games have rather small communities cause the game at release was horrible to play due to rushed release, but after the patches they were wonderful.
on Jan 01, 2008
Honestly, please take as much time as you want. I've been playing TA every week since the first beta and I'm having a blast. I usually burn out on the betas but this one I have not. Probably because each civ just plays so different.

Move the release back to March or April. Sins comes out in a couple months and I'm waiting for a demo on that shortly after to see if I'll like it. Then TA can come out a couple months later. And the fantasy game will probably be pre-ordered immediately if it will be anything like the old Baulder's Gate or Morrowind/Oblivion.

2008 is the year of Stardock games!
on Jan 01, 2008
The 32-bit 2GB memory limit is a pain, especially when trying to use any of the graphics mods.

We're switching over to x64 OS's at work and I've been reading up on memory handling under different versions of Windows. Is GalCiv compatible with the LARGEMEMORYAWARE linker flag? That should give 4GB of virtual user address under WOW64 (or up to 3GB for folks who want to tune their 32-bit system's boot options) without impacting the application in a standard 32-bit environment. I'm sure you already know all this , though it seemed to me this information was buried as asides in various MSDN articles.
on Jan 01, 2008
"The Thalans are the most interesting civilization in the game. If you get Twilight, you absolutely must spend some quality time with the Thalans (especially since they're going to be a major factor in GalCiv III someday). They have significant unique tech trees that depend on your choice of good, neutral or evil (i.e. xeno ethics is really important with them). It also means that a lot of their techs won't show up by default on the tech tree until after you pick a ethical path."

Maybe I'll actually use them now!  
on Jan 01, 2008
And the fantasy game will probably be pre-ordered immediately if it will be anything like the old Baulder's Gate or Morrowind/Oblivion.


The fantasy game's a TBS, not an RPG. And sins has already been in public (preorder) beta for a while now.
on Jan 01, 2008
Here's one more voice in the choir praising Stardock. Take as long as you need on TA before "release." It's already a lot of fun, and if Brad can make it that much better, it would be a crime against gamers to not give him that chance.
on Jan 01, 2008
One more fan of Stardock (*the* best game company in the world by a long shot) saying "Take as long as you want." We trust that you will deliver, and like others have said, it's already out, you're just adding more stuff. Besides, I need a better computer if I'm going to play Immense galaxies. My 3.5 year old Dell Latitude with 64 MB video card isn't cutting it these days...
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