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Brad Wardell - Opinionated Techie
Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Sunday Night Sins Screenshots
Published on January 20, 2008 By
Draginol
In
Gaming
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gaming
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Comments
1
Zyxpsilon
on Jan 21, 2008
I may be overdoing myself with the following observation but... if only "concept driven coders" could slap us all a similar engine with adaptable features and relative functions straight inside and beyond the TA-Expansion (incl, the projected GC2/editors!), i'd amazed and confused if no equivalent power is ported as is or even, better!
Pins or Sins, Gins & Bins - the whole reasoning stands almost only on principle X:
Value
.
- Zyxpsilon.
2
LogicSequence
on Jan 21, 2008
I may be overdoing myself with the following observation but... if only "concept driven coders" could slap us all a similar engine with adaptable features and relative functions straight inside and beyond the TA-Expansion (incl, the projected GC2/editors!), i'd amazed and confused if no equivalent power is ported as is or even, better!
Pins or Sins, Gins & Bins - the whole reasoning stands almost only on principle X:
Value
.
- Zyxpsilon.
Uh... What???????????????
3
Zyxpsilon
on Jan 25, 2008
I meant that the 'sneak' pics posted by draginol made me wonder if a
SIMILAR
3d-engine or/and some graphic features could be applied to the GC2 framework or interface.
Concept wise, Sins should look more
modern
while taking a different approach at galactic-like-conquest gameplay.
Sure, GC doesn't have some of these principles... but the feeling i got when seeing how Sins has been designed is that the menus/sidebars/fonts/colors (etc) were slick and pretty, user-friendly and nevertheless, new enough to appeal even the most wacky tough fans of GC and its expansions.
- Zyxpsilon.
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