Stardock has around 60 people total working full time. That may seem like a lot but relatively speaking, we're tiny. Most companies this size would have a single product. By contrast, we develop and publish a lot of products.
Here is our schedule for 2008 on major releases.
January:
February:
- Sins of a Solar Empire
- DeskScapes 2.0
- <Confidential Release>
- JoeUser.com V2
March:
- IconPackager 4
- Object Desktop 2008
- <Confidential Release>
April:
- IconDeveloper 2
- GalCiv II: Twilight of the Arnor
June:
- The Political Machine 2008
<further releases confidential>
Even if we were simply a PC game developer and publisher, 3 major game releases in a single year would be huge. If we were just a PC software developer all these releases would be huge. And of course, this schedule ignores all the updates, suites, skins, and other minor releases.