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Brad Wardell - Opinionated Techie
Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Sins launch day screen shots
Published on February 5, 2008 By
Draginol
In
Strategy
Article Tags
strategy
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Comments
1
afaust
on Feb 05, 2008
I have just barely started the tutorials, however, I was pleased to see that I was able to run it in full 2560x1600 res on my 30" monitor quite well. I was expecting it to look like a still painting as most other games do at that resolution. Hopefully, it will still be smooth in an actual game with more objects. Beautiful looking game so far.
2
Zoomba
on Feb 05, 2008
I played on a similar setup during the late stages of internal testing. I played with all the settings maxed and only had to drop them down when I reached the point where there were literally thousands of ships on the screen at once.
3
afaust
on Feb 06, 2008
That's good to hear. Unfortunately, I haven't been able to survive long enough in a game to try it for myself. So far it's fun, but it has a very steep learning curve. I'm not complaining, though. If it were dumbed down it wouldn't be fun.
4
Mulfia
on Feb 08, 2008
Is it like Gal Civ 2, just better looking..? Such as , ship designing, custom races (ect). I'm seriously thinking of picking it up.
Edit : To late, I bought it. Guess I'll find out.
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