Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on April 16, 2008 By Draginol In GalCiv Journals

Over the past few months the AI has gotten access to a lot of new APIs that are letting me significant improve the computer AI in Galactic Civilizations.

Armed with these APIs, I am now ready to revisit the Korx and the Thalan who have fairly unique tech trees which provide different challenges.

One of the APIs now tells me how many of a particular improvement is on a planet. So now I can keep an AI from filling up planets with stuff I don't want it to have.

A lot of the AI issues I've solved have come from string changes in the technology tree. if a tech claims to be a biological thing but really is industrial, the AI can't really do much about that. So I've had to go back and clean that kind of thing up.

The biggest "fix" I've done so far is with the Minor races. They weren't given prerequisite techs so they couldn't really do anything.  Now they're much better off.

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Bug. Missing thumbnails.

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Thalans get better at managing planets.

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Another missing thumbnail

 

The minor races are actually pretty tough now. No longer the defenseless lamers of old.

The deadly snathi..

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Comments (Page 1)
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on Apr 16, 2008
the minor races' ships are so weak. I play on the beta on cripping, they keep getting wiped out. It is like they are there to satisfy the other major races' egos. If the races are not warring with each other, they beat up on the minor races, or me. but then since i am not a minor race, i can provide resistance.

The other thing that i don't get is..random event would pop up and state: our spies working with minor race X to get all of the techs from nother major races, they want to trade it for star systems. For one thing, this is not realistic, regardless of how valuable a tech is, it is not worth a single planet or an entire star system. It would be more appropiate if they ask something like cash in return for trade or ships. Another thing is, even if i don't trade with them, 50 turns later, the same minor race gets wiped out. One would expect that they should be able to develop respectable military strength to put up an interesting fight to a point, they might be a major thorn to other races' continual development.
on Apr 16, 2008

I agree. That's what I addressed tonight.

on Apr 16, 2008
Is this in the latest patch... or coming soon?

~ Wyndstar
on Apr 16, 2008
This is looking like the best expansion I've seen for a game. Thank you for everything you've put into it, and I can't wait to see the finished product!

Are there any balance changes being made to the races' (Thalan specifically) tech trees? It's be a pity if they were left as clearly the weakest race in the majority of galaxy settings, since they are also one of the most interesting races. There has been a lot posted on the relative weakness of the Thalans in the Beta Reports forum, btw, if you haven't seen it and it is something that interests you.

on Apr 16, 2008
frogboy, you are awesome.

Now when the tech editor comes out, maybe someone can creat a ship that can lauch fighters, and modify the terror star tech so that there will be orbital bombardment.
on Apr 16, 2008
This all sounds really great, and the fix to AI planet improving should have a monumental impact on the quality of AI play. I wouldn't be surprised to find myself getting kicked all over the map on "tough" after this.
on Apr 17, 2008
Frogboy, can you also add the following minor detail. If ever we make contact with a minor race, before it gets wiped out, do what the major races do, get it to send you a moving goodbye message. like "we have decide to surrender to race X whose compassion will treat our conquered well.. blah, blah". Every major race does it. But of course, with the drengin, it always give you a slicker smile regardless if it is getting beaten up or making real/empty threat.

Vinraith, how do you succeed beyond tough difficulty. i play on crippling as Korath, but the Kyrnn hates me, i am their number one enemy everytime. they don't manage to conquer me, but i can't beat them either. So me and the computer are even. I learned that before they come conquer my planet, if i can't defend it, i destroy the colony totally.
on Apr 17, 2008
how do you succeed beyond tough difficulty


Vinraith no doubt has many good pointers, but I would actually recommend reading through the message board archive here. Between the AARs and Strategy threads there are three hint books worth of information on how to succeed at the top levels already written. Often with detailed screen shots and even save games for you to download and study.

~ Wyndstar
on Apr 17, 2008
Vinraith, how do you succeed beyond tough difficulty.


I'm the last person you want advice from, Wyndstar's already pointed you in the right direction. In answer to your question, I don't succeed beyond "tough." I play DA at tough and it provides an excellent challenge, sometimes I win, sometimes I lose. I haven't played much of the TA beta, but based on what Brad's talked about with the AI I suspect I'm going to have to drop several levels of difficulty to stand a chance, which is all I was saying.
on Apr 17, 2008
Destroying a colony that might be useful to you might be go a bit overboard, especially as it can't even be recolonized. Currently I play on obscene, and its not very hard as long as you isolate yourself a little and play on somewhat large maps, and tech-trade is what allows you to compete with AI several times stronger than you, because you only have to research 1 technology for every 5 you get. The little research you do have to do is then financed by the minor races.
on Apr 17, 2008
Problem with my games is that, i always go for mini techs right off the bat, because i know that the AI will be way ahead of me militarily, so the only thing i hope i can counter them with is being able to put lots and lots of stuff into a ship. However, because the AI end up researching faster than me in terms of weapon tech, i end up losing big time from a military point of view. I know how to keep my peopel happy, but then the AI will just keep sending troop transports for a few terms to grind down my economy. later on in games, AI would develop patrol fleets to ensure i will not be able to have one single ship in existence to put any kind of meager defenses against their transports. I remember when i try to have a ship with like 10 movement points and a lot of missile defense tech to counter their missile offenses. The AI chased me with 2 of their fleet from one end of the map to the other end.

by the way, where are the strategy guide for playing at higher levels.
on Apr 17, 2008
I always wanted to have some sort of a middle-tier Minor race(s) edge (somehow)... looks like i will actually get it with the new revamped algorithm(s).
This may even mean that the X-Worlds' Ducks would start rushing out to space like crazy wrecking Eagles.
Yeah. And, re-Yeah for the newly enhanced Minors.
on Apr 17, 2008

Brad's changes aren't in the final beta.  You'll have to wait until the game is released to the general public.

 

on Apr 17, 2008
Figure it's waaay too late for this, but figured I'd throw it out there. I know the minor races have their own tech trees now, but has any thought been given to giving them a couple unique, desirable, high-tier, tradeable techs? I suspect the minors, even buffed, will be eyed as quick potential takeovers, and while that should definitely be an option, it could be interesting to have some motivation to keep them around as allies so that later on, they could provide you with techs that otherwise might not be available.

Just a thought
on Apr 17, 2008
Figure it's waaay too late for this, but figured I'd throw it out there. I know the minor races have their own tech trees now, but has any thought been given to giving them a couple unique, desirable, high-tier, tradeable techs? I suspect the minors, even buffed, will be eyed as quick potential takeovers, and while that should definitely be an option, it could be interesting to have some motivation to keep them around as allies so that later on, they could provide you with techs that otherwise might not be available.Just a thought


That's a really great idea, actually.
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