Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on August 25, 2008 By Draginol In PC Gaming

Stardock is looking for developers and artists to work on our upcoming games ranging from the fantasy strategy game, an RPG, an MMORTS, and of course future versions of GalCiv.

So what do you need to do to work at Stardock?

Here is the check list:

  1. Work in Plymouth Michigan. We're near Ann Arbor Michigan. Seriously.  We get lots of people saying how great they can "work from remote".  We already have lots of remote people. We need people here.
  2. If you're a developer, you need to know C++ (at the very least) on Visual Studio. We don't care how much formal experience you have as long as you can code. We can't teach you how to do that, you have to already know it and be pretty good.
  3. You have to be into gaming. At Stardock, everyone participates in the game design. There is no such thing as a game designer at Stardock and there will almost certainly never will be. We all take part.
  4. If you're an artist, you need to know 3D Studio or Maya (preferably both).  You also need to have a portfolio of cool stuff you've made.
  5. You need to be self-starting. Seriously. Raises at Stardock are not based on percentages, they're based on what you produce. We have people here who started out making <$30k who now make over $100k. 
  6. You must be able to get along with others.  We get a lot of people interviewing who are quite certain that they're the smartest people in human history and make every effort to impress that on us.  Look we're just a bunch of Monty Python loving, Simpsons watching goons but we are reasonably bright too, mutual respect amongst the team is crucial.

If you think you or someone you know may fit this basic criteria, send us your resume.  bwardell@stardock.com and jobs@stardock.com should do the trick. 

Also, no interns, co-ops, etc. We're looking for people who are ready to get into making cool stuff right now and stay at it until the game is done.

A few other things about Stardock:

  • We don't lay off after projects. Once you're hired, as long as you do a good job, you're here as long as you want.
  • We've been around for 15 years as of this October. It's a very stable environment.
  • Very laid back working environment. We like to have fun.
  • Typical work week is about 45 hours a week. Crunch times are rare and short. Since I am there during crunch time and I'm lazy, I tend to work to schedule things so that there aren't much crunch times (I.e. I pad the schedule).

Comments (Page 8)
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on Sep 11, 2008

You'll get to work on Sins of a Solar Empire II.

Not so much. Sins is IC's baby

I knew someone would point that out.

 

on Sep 11, 2008

I wouldn't want to work on sins much really.  Just Demigod. ;o

on Sep 22, 2008

I'd LOVE to help out with the RPG, but it'll never happen...  I've been working on my own RPG 'system' (computer based) for a while, and still haven't really seen anything out there quite like it yet...  (I like pulling RPG's apart and figuring out how and why they work, or, in most cases, DON'T).

I started writing a paper about RPG's but haven't had time to continue so far - the first 2 parts are here, if you're interested?  (I hope so ):

Part 1:

http://rpgforumsonline.com/forum/viewtopic.php?t=20613

Part 2:

http://rpgforumsonline.com/forum/viewtopic.php?t=20619

 

on Sep 24, 2008

*Calls his college to steer his next semester towards learning C++*

on Sep 25, 2008

woot!!! Stardock..the world is waiting for the better games!! come on!

on Oct 08, 2008

Hmm, I wouldn't mind working for Stardock. I could easily relocate, given enough time since I reside in Virginia. I'm currently studying to be a Character Animator (I graduate in December actually), and have plenty of experience with 3D Studio max, Lightwave, Motionbuilder, and a few other programs. I'll definitely check this out and see what I can do.

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