Cisco doesn't support their VPN's on Windows Vista 64. What does this have to do with Galactic Civilizations? A lot actually.
I have been working on the GalCiv II v2.0 (tentative release date is November 5) to update the AI and take care of a long list of little pet peeves of when I'm playing.
When I do this from home, I need to use the VPN because I use Vista 64-bit. And Cisco's VPN doesn't support 64-bit Vista which makes it tougher to get updates back into the main source tree. I can still do it, I just have to use other machines at home to transfer but it's annoying.
Speaking of 64-bit, I will tell you right now that no future Stardock developed games will go out that don't explicitly support 64-bit Windows Vista and beyond. And what I mean by that are native 64-bit versions. Not 32-bit games running in compatibility but full native 64-bit. Of course we'll still support 32bit too but there's a lot of performance boosts we could provide to 64-bit players in the future.