Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on October 21, 2008 By Draginol In GalCiv Journals

Cisco doesn't support their VPN's on Windows Vista 64. What does this have to do with Galactic Civilizations? A lot actually.

I have been working on the GalCiv II v2.0 (tentative release date is November 5) to update the AI and take care of a long list of little pet peeves of when I'm playing.

When I do this from home, I need to use the VPN because I use Vista 64-bit. And Cisco's VPN doesn't support 64-bit Vista which makes it tougher to get updates back into the main source tree.  I can still do it, I just have to use other machines at home to transfer but it's annoying.

Speaking of 64-bit, I will tell you right now that no future Stardock developed games will go out that don't explicitly support 64-bit Windows Vista and beyond. And what I mean by that are native 64-bit versions.  Not 32-bit games running in compatibility but full native 64-bit.  Of course we'll still support 32bit too but there's a lot of performance boosts we could provide to 64-bit players in the future.


Comments (Page 1)
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on Oct 21, 2008

oh that is good to hear..i am upgrading my comp soon and i want a 64 bit machine.

on Oct 21, 2008

Wild Thing, I think I love you.

on Oct 21, 2008

AWESOME!!! /nerdgasm

on Oct 21, 2008

Good to hear.  64-bit support, while much more widely adopted recently, is still sketchy.  Just because something says it works with Vista doesn't mean 64-bit, too.

on Oct 21, 2008

Does that mean you'll finally make Impulse full 64bit?

Cause I'd hate to point back at this post and call you a hypocrit... but I'll do it.

on Oct 21, 2008

It appears Cisco has new software - their "AnyConnect VPN Client." I guess they want you to use that now.

As an alternative, you could try OpenVPN. I haven't tried it myself, but it looks like a decent alternative.

Great to hear you're adding 64 bit support to your games! I look forward to seeing what you can do with it.

on Oct 22, 2008

As an alternative, you could try OpenVPN. I haven't tried it myself, but it looks like a decent alternative.

OpenVPN works perfectly. My university uses it and I had never problems with it.

on Oct 22, 2008


Of course we'll still support 32bit too but there's a lot of performance boosts we could provide to 64-bit players in the future.

What kind of performance boost do you get with 64-bit?  Are you doing double computation? Or is there just more boost available with pre-computation that you can do with a bigger slice of memory.

 

on Oct 22, 2008

I hope they fix that soon.  As I am going to 64 bit on my next OS upgrade, and I have to use VPN.

Oh well, there is still Virtual PC.

on Oct 22, 2008

Cisco supports 64 bits in their ASA firewalls using ASA OS v.8

Cisco sux, overpriced and their firewalls are totally out of date and overly complicated = Bad OS.

 

Simon CCNP!

on Oct 22, 2008

Templar2k


Cisco supports 64 bits in their ASA firewalls using ASA OS v.8

I am pretty sure that we have connected with a 64-bit os to the SSL VPN on the ASA. If you are still running a Pix there is really no hope. I like Cisco for it's universal appeal. I hate that they dropped the Pix so quickly. 

on Oct 22, 2008

Last year in my networking classes I was wondering why the teacher was going Cisco this and Cisco that and I see why now. They don’t actually give a dam so they need other people to.

While I have never actually looked at the technical reason for having 64-bit and am happy with my 32-bit vista stardock adding support for both is good.

on Oct 23, 2008

The TWiT podcasts I listen to are full of ads advertising Astaro and special deals for former Pix users.

on Oct 23, 2008

32 bits? 64bits... kibles and bits....

 

I have a  new machine 32 bits vista...  what does that do for me in regards with games... do I need trash everything and get a 64 bit machine?

 

As you can see I know nothing about it... can somebody help me out a  think of  me as a dummy for this and you will probably hit the mark

 

Thanks in advance.

on Oct 23, 2008

As you can see I know nothing about it... can somebody help me out a think of me as a dummy for this and you will probably hit the mark

On a 32-bit system, no matter how much memory you have in your machine, Windows can only use so much, and any given program, even less.

On 64-bit, those limits get increased way beyond the current capacities of the hardware, so that you can do much more stuff at once, and games can have more "stuff" and prettier graphics in them.

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