Right now GPG is in the process of implementing generals. Before I spoil it and tell you how they work it would be cool to hear HOW you guys think they should work?
Now, bear in mind, there's balancing and scope involved here. While on paper having assassins play like they do now and have generals play like a Supreme Commander style RTS might sound good, that would be impossible to balance and probably not very fun in practice.
So what would you guys like to see? After enough comments, we'll talk about how we're doing it and then see what tweaks we can make based on your feedback.