Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

As some of you know, we had to assign quite a few members of the Elemental team to help with Demigod after it was released.  Most of them are back on Elemental but a couple of our developers are still attached to Demigod to refine the multiplayer system in that game.  It’s been particularly challenging since initially there was virtually no “Stardock code” involved and now it’s thousands of lines.  So we have definitely “gotten involved”.

The good news is that it will likely benefit Elemental in the long run.  While Elemental is being designed to focus on the single-player experience, there are some multiplayer features that we feel Demigod must have that we’re going to develop that will be put back into Elemental too.

For example, personally speaking, I’m convinced that the only sure-fire way of totally making these games 100% reliable online is for us to just host the games.  I’ve asked our guys to look into finding ways to do that for Demigod in a future update that won’t require Gas Powered Games to change their code (so it will seem peer to peer to Demigod but it’ll actually be our servers doing it all).  This will be helpful for Elemental because we’ll have a lot of additional experience in this area.

Another feature we’re going to look at developing is letting groups of friends join into randomly generated skirmish games.  Right now, in Demigod, you can’t get a group of friends into skirmish games.  We want that to change in there and in turn it will be available for people who want to play Elemental.

Another idea we’ve had is for Elemental to have various game modes.  Basicially, vastly increase the number of winning conditions that people can put together in order to set up games that could be played in less than an hour. 

Some of the aforementioned flexibility is only possible because of the way the computer AI is being designed for Elemental.  Like in Galactic Civilizations, I’ll be coding the AI in Elemental. But this time, it’ll be moddable and I plan to make a lot of this available to the community during the beta to see if they can do certain game modes better than I can.

All in all, I’m definitely looking forward to all the options.


Comments (Page 1)
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on Jun 01, 2009

Woot! sounds great!

on Jun 01, 2009

Nice! Multiplayer game modes that could be completed in short periods of time would be a really cool feature!

And not to be a pain, but could you shed a little light on whether LAN/Hotseat/PBEM multiplayer will be available? You made a lot of people concerned in your getting back to Elemental post.

on Jun 01, 2009

pigeonpigeon
Nice! Multiplayer game modes that could be completed in short periods of time would be a really cool feature!

And not to be a pain, but could you shed a little light on whether LAN/Hotseat/PBEM multiplayer will be available? You made a lot of people concerned in your getting back to Elemental post.

I didn't dare ask after i got reamed in the thread that I started asking the same thing...

on Jun 01, 2009

And not to be a pain, but could you shed a little light on whether LAN/Hotseat/PBEM multiplayer will be available? You made a lot of people concerned in your getting back to Elemental post.

LAN almost certainly.  Hot seat maybe.  PBEM, not sure yet.

on Jun 01, 2009

Frogboy

And not to be a pain, but could you shed a little light on whether LAN/Hotseat/PBEM multiplayer will be available? You made a lot of people concerned in your getting back to Elemental post.


LAN almost certainly.  Hot seat maybe.  PBEM, not sure yet.

Thanks!

on Jun 01, 2009

I'm really looking forward to the multiplayer in Elemental. I also wouldn't mind checking out Demigod but I'd like to download the demo before I buy it. If the demo is ever released that is.

on Jun 01, 2009

Frogboy

LAN almost certainly.  Hot seat maybe.  PBEM, not sure yet.

Yay! Thank you for the response. I still get giddy every time the president of my favorite game company directly responds to me

Darkodinplus
I'm really looking forward to the multiplayer in Elemental. I also wouldn't mind checking out Demigod but I'd like to download the demo before I buy it. If the demo is ever released that is.

I actually bought Demigod a few days ago, and it's pretty addicting. I haven't played online yet, though... I'm honestly not the biggest fan of playing games with random people, especially when they're most likely to be annoying little shits . I'm sure I'll give multiplayer a whirl at some point but for now I'm happy with single-player, and at least I probably won't be too terrible when I make the leap.

on Jun 02, 2009


[qoute]Basicially, vastly increase the number of winning conditions that people can put together in order to set up games that could be played in less than an hour. [/qoute]

I'm very excited they've mentioned "winning conditions".  EWOM will not be a last man standing game.   There is some disscusion of Victory Condition here & here.

on Jun 02, 2009

curses, but a teaser! not much specific information.  what kind of modes would let you play a 4x strategy game multiplayer in just 1 hour?   victory in 100 turns?

 

I'm excited to see more.  What multiplayer options are going to be open for the beta I wonder?    In demigod it was online only, and it was suggested to be the same way for Elemental.  However the AI bot thing was removed, so what now?

pigeonpigeon
 I'm honestly not the biggest fan of playing games with random people, especially when they're most likely to be annoying little shits .

thats how I usually feel.  It isn't so bad with primarily beta community just because it seems the common "annoying little shits" aren't as involved yet.  However, I do hope that friends make it pretty early into Elemental's beta anyway.  Unlike Demigod, there are a number of people in Elemental's community base that I knew pretty well now.  So I'd want to be able to make friend only games, or perhaps games with x# slots for friends/invite only.

on Jun 02, 2009

Frogboy
LAN almost certainly.  Hot seat maybe.  PBEM, not sure yet.

(Maybe) Yay!

I must say that if there is a game that can make me interested in multiplayer (with no rl friends), this one could be it. Specially if there are game modes that allow faster "ending". Not against long games as long as they don't drag but I don't always have the time for them and it's nice to be able to finish a game (even if lost).

on Jun 02, 2009

Draginol

Another idea we’ve had is for Elemental to have various game modes.  Basicially, vastly increase the number of winning conditions that people can put together in order to set up games that could be played in less than an hour.

That's exactly what i wanted

landisaurus
curses, but a teaser! not much specific information.  what kind of modes would let you play a 4x strategy game multiplayer in just 1 hour?   victory in 100 turns?

I guess that's with simultaneous turns and automated battles (no tactical combat). Turn limit sounds reasonable. But what else?

on Jun 02, 2009

While you guys hosting games is great, I'd suggest allowing for direct connect games and matchmaking as well- maybe with less support , but still allow the option

 

One very good reason: what if you guys go out of business, or decide not to support the game anymore?  While I don't think you guys would do that (you've shown zero evidence of such), I wouldn't want to see that left to chance. 

 

Having MP dropped from a game you and others are still playing is a kick in the gut.

 

 

on Jun 02, 2009


Another feature we’re going to look at developing is letting groups of friends join into randomly generated skirmish games.  Right now, in Demigod, you can’t get a group of friends into skirmish games.  We want that to change in there and in turn it will be available for people who want to play Elemental.

 

yeah thats really a NEEDED option, looking forward to it

 

 

Another idea we’ve had is for Elemental to have various game modes.  Basicially, vastly increase the number of winning conditions that people can put together in order to set up games that could be played in less than an hour. 
Some of the aforementioned flexibility is only possible because of the way the computer AI is being designed for Elemental.  Like in Galactic Civilizations, I’ll be coding the AI in Elemental. But this time, it’ll be moddable and I plan to make a lot of this available to the community during the beta to see if they can do certain game modes better than I can.
All in all, I’m definitely looking forward to all the options.

 

sounds cool

on Jun 02, 2009

Frogboy
LAN almost certainly.  Hot seat maybe.  PBEM, not sure yet.
So what you're really saying is that this whole "games are hosted by us, achtung!" is in all actuality optional?

Because I just can't really wrap my head around how "all will be hosted on our servers" and "you will be able to host your own LAN games" can co-exist.

And if both exists, "our servers" optional, meaning that you'll have to work on both scenarios and make them work properly, what would be the point of the "our servers"-policy to begin with? You're still going to have to deal with whatever issues you think you're getting past by hosting it on your servers.

I'm sorry, I'm still extremely sceptical.

on Jun 02, 2009

how long would you say a typical campaign woul be? I ahve never played gal civ or civ 4 so i'm not really sure how to compare the campaigns to multiplayer

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