Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on September 4, 2009 By Draginol In PC Gaming

If you have friends to play with on the Internet, then playing online is probably pretty fun. That’s how I play whenever I can.

But when you’re stuck playing with strangers, well, that’s when things go bad.  Ready to Play is being designed to solve some of this.  Mostly people will talk about its chat or matchmaking but what I think really makes it special is the recommended friends broadcasting.  That is, you say what kind of gamer you are and it will find other people like you.

My own preferences on gaming are different from say a 13 year old.  I was up at my cottage and some friends of the family were there with their 13 year old son who had apparently been banned from L4D.  The kid, in real life,is a nice kid.  But online, he’s a griefer of the worst kind.  I talked to him about his griefing and it became apparent that he just didn’t think about it. No empathy once he gets on that computer about the people behind the screens.

I remember when my 7 year old son and I were playing WoW together. His idea of playing the game was to go and fish and then go to the spawn areas and give people fish. His idea of what the game was about was pretty foreign to me but I thought cute.  Cute. But not compatible with what I’d want to have in my Raid party.

A 38 year old father of 3 with very limited amounts of time to play TF2 or Demigod (two of my favorites) and thus has a very different attitude towards what constitutes having a good time than someone who might have more time to play.  I could care less about the stats so I want to avoid playing with people who only care about getting that win stat.

So it’ll be interesting to see how this catches on.  So far, the biggest winner in internal testing of Ready to Play has been older games whose communities are largely gone with just a few hard core players left who don’t always welcome rusty old players back.


Comments
on Sep 04, 2009

I'm an old jaded gamer in the 30s as well.  hope this helps me.  Demigod is my 2nd favorite game as well.

on Sep 04, 2009

If ready to play worked with TF2 I'd avoid people with Halos

 

And I find 13 year olds in games annoying. Yay for a system that let's me ignore them!

on Sep 04, 2009

I find a lot of people annoying regardless of their age. In fact, waltz on over to some place like Dungeon and Dragons online and you've got a bunch of middle aged know it alls who think anyone who disagrees with them is 13... not quite.


Still I know what you are saying. Fortunately, i have a small group I play with frequently but if I ever encounter a game I like and they don't, I usually just pass it up rather than try and play with strangers who play the game all day long for months while I squeeze in time now and then.

on Sep 04, 2009

For me it's more the high pitched squeaky voices that get to me. I really could care less if I play with little kids so long as they don't use voice chat... or grief

on Sep 05, 2009

Thrawn2787
For me it's more the high pitched squeaky voices that get to me. I really could care less if I play with little kids so long as they don't use voice chat... or grief

Haha. I hadn't thought of that.  I guess I haven't used voicechat with anyone I didn't know so I'll have to take your word on that.

on Sep 05, 2009

I played with some pretty young players in Ultima Online and it never really bothered me. Then again, I was in a pk (player killer) guild so we were generally viewed as the greifers in the game. In truth greifing in games that play like UO (where the only safe zones are in towns) need people to provide risk for adventuring without bandits and highwaymen the world feels extremely empty.

 

However, I've also played WoW in a raiding guild and found that within the group I raided with there was a very big sense of clique within the group. These cliques were mostly staffed with 40+ people who were just complete jerks to anyone who didn't think exactly like them (clearly sense most hunters are played by morons allhunters are morons, this kind of attitude). It ended up being such an issue that the raiding group fell apart. It was annoying, just remeber because your older than the people you're playing with doesn't make you a better, smarter, or even a good player. I personally came up on video games most of them multiplayer and have been gaming online since Descent and Doom on Kali95 and Wolfram on Ten.net - there's no bigger jerk than someone who wont listen to you because you're younger.

on Sep 05, 2009

Beside what attitude players have toward MP, I would really appreciate it if you could filter based on which language a particular player knows (and how well). I haven't played a lot of MP with strangers, but I remember some bad experience due to total lack of communication where the other players just don't know any English (or just knows it really poorly).

Creating a formal system to deal with different language players is of particular interest to those who know more than one language, as it is more or less impossible to know if a player named "MonsieurX" can also read English/Spanish/whatever and not just French.

on Sep 05, 2009

Ephafn
Beside what attitude players have toward MP, I would really appreciate it if you could filter based on which language a particular player knows (and how well). I haven't played a lot of MP with strangers, but I remember some bad experience due to total lack of communication where the other players just don't know any English (or just knows it really poorly).

Creating a formal system to deal with different language players is of particular interest to those who know more than one language, as it is more or less impossible to know if a player named "MonsieurX" can also read English/Spanish/whatever and not just French.

I guess this would depend on your tolerance level of other languages. I know several people who live in areas where English is not their number one language, and when I was playing EQ1 years ago, there was a certain time of night when a Japanese Guild and Norwegian guild would show up on the server. Those nights the chats were filled with Japanese romaji and Norwegian. Hardly that bothersome though. We had someone from Norway in one of our groups who didn't write English very well but she understood it perfectly. It's not as if you need ot know English extremely well to be able to fulfill your function in a group. Heck with the shorthand chat, it's barely english anyway.

on Sep 05, 2009

The issue with diffrent languages in a strategy game is that sometimes you need to communicate with your team. Beyond a simple "know your role" situation that MMO's fall into. I've found that when playing Supreme Commander that most people who don't know english usually can't co-ordinate an attack with those who don't know whatever language it is that the other player speaks. Admitedly, Forged Alliance has many players from all around the world and it usually isn't a huge problem. But still, coordination requires communication to work. So for this reason I would be in favor of a language based filter. Then again, my experience has been most games end up being named in the native language of that player (hence a game name showing up in english vs french vs german vs sweedish etc)which makes it easy to know what game to join.

on Sep 05, 2009

I'm looking forward to this as well.  Only a few more days away

on Sep 05, 2009

Hmm, I didn't see "Griefing","Whiners","Chat Spamming" or "Rage Quitting" on the list of preferences. Where will these plays be put ?