I’m getting overexposed. I’m as narcissistic as the next guy who refers to themselves in the third person in the name of an article and even I am not that interested in my opinions.
At PAXX I gave an interview to Shacknews primarily on Elemental but we talked about all kinds of other things including my thoughts on Games for Windows Live.
It’s no secret that I’ve been an advocate for Games for Windows Live. But over time, a handful of the emerging policies have come up that came to a head when I was asked directly about it.
The particular GFWL show-stopper I have had is having to have your app go through any sort of approval process before being updated. On the console, that makes perfect sense, particularly with regards to a universal achievement system. But on the PC, where we have to make updates for reasons beyond our control, that’s a problem.
For example, on Windows Vista last week, Microsoft released an update that broke WindowBlinds on Vista. We were able to fix it and get an update out in less than 24 hours. But imagine if we had had to go through some approval process at Microsoft?
Then there is the issue of being charged for these updates. To date, Microsoft hasn’t charged anyone to do an update but it’s been made pretty clear to me that that there would be a limited number of “free updates”. I don’t want to go through an approval process with a third party to put up an update to my software.
But I do love the concept of Games for Windows Live. I like the idea of the platform owner (Microsoft) having a series of services available to be used. I’d even pay for it. I don’t want to have to worry about match making and network connectivity. Anyone who was part of the Demigod launch knows the pain it can be to work out that sort of thing. But using such services shouldn’t mean that they gain some control over my updates.
All of Stardock’s recent titles and new games use Games for Windows (not GFWL). I very much like the program of there being some standardization for game developers to adhere to and don’t mind going through an initial certification. It is the post-release update certification I object to as well as the potential of having to pay for it unless the value add was far greater than what it is today.
I wasn’t intending to “slam” GFWL. I simply could not abide by the current model of GFWL and hope/think they will change it as it evolves. Hopefully all my friends at MS won’t beat me next time I’m over visiting.
Related Articles:
http://www.escapistmagazine.com/news/view/95194-Stardock-CEO-Dishes-on-Sales-Numbers-GFW-Live-and-More
http://www.bit-tech.net/news/gaming/2009/10/05/stardock-slams-games-for-windows-live/1
http://www.co-optimus.com/article/2713/Stardock_CEO_Reveals_the_Truth_of_Digital_Distribution_and_the_Industry.html
http://www.destructoid.com/brad-wardell-on-gfwl-you-can-t-do-that-on-the-pc--150639.phtml
http://www.neoseeker.com/news/11923-microsoft-charging-devs-for-games-for-windows-live-patches/