Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 13, 2010 By Draginol In Elemental Dev Journals

At heart, I’m a modder. So part of me really hates shipping games. I prefer them to stay in beta. Forever. But eventually, products have to be shipped and judged based on their state when they’re shipped.

As a modder, the ship date is irrelevant. As a capitalist, I need the game to be good enough to get sufficiently positive buzz to generate the sales to continue my modding.

Ostensibly, my main coding job on Elemental is supposed to just be AI. But that’s because all our previous games weren’t very moddable.

With Elemental, the world is very moddable.  For instance, tactical battles have a lot of modding opportunities I’ve made use of.

Example: I made a quest today where your group is attacked in a huge temple.  Well, the quest xml lets me specify a map. So I made a series of tiles with the tile editor and then a map that used those tiles to create a temple where my guys were attacked by a bunch of Crypt Warriors. I could even name the individual monsters in the room (I named one Dennis, sorry, I can’t help myself).

But the idea of being able to load up a dungeon within the game from XML is the kind of fun I haven’t had since playing with Never Winter Nights.  Which, I admit, Elemental feels a lot like to me at times in terms of tools.

The evil capitalist in me isn’t totally happy about the modding. As I go through the assets available to modders, I see where the budget has gone.   There are so many assets (artwork, models, etc.) that will never see the light of day in the main game but available for modders that it’s a bit…well upsetting. 

I’m at home right now or I’d show you a bunch of a screenshots of the crazy amounts of stuff.

The team also worked out how uploading would work from within the game so you can share your creations seamlessly with others.  It’ll all be in game. But you don’t have to use our system. People can still set up their own sites for mods if they want.

Beta 3-B should really be called Beta 4 I hate to say it. It’s the most significant set of changes to the game rules since Beta 1. 

Your suggestions do get recorded and looked at. It doesn’t necessarily get implemented immediately but they do get looked at and if we like them, we’re not afraid of radical changes as Beta 3B will make clear. There will be riots I’m sure but it’s so much more fun.

Working at Stardock isn’t for the faint of heart. I have no qualms about making radical direction changes if I don’t like how things are going.  I was finding Beta 3A boring. And I don’t think I was alone in that thought.

The problem with making games is that we tend to always want to look at how others did it and repeat the flaws made in the past.  

Nowadays, it’s very very rare to see a new AAA PC-title that isn’t a sequel. So we have an opportunity to take a fresh look at things.

Thank goodness for the beta community and their constructive ideas.  If you’ve ever had a negative view of Internet forums, I recommend joining our community and reading through the work of our community here. It’s amazing. 


Comments (Page 1)
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on Jul 13, 2010

I cant wait for beta 3B.  I truly hope essence has been reworked and i cant wait for tac battles.  

on Jul 13, 2010

Frogboy, the evil capitalist in you can take comfort in those unused mod assets. They will encourage modders to buy the game. They will put money in your pocket. I bet there could even be a formula figured out for included assets to sales.

Your modding example makes it harder to wait for beta 4.

- Othello

on Jul 13, 2010


Example: I made a quest today where your group is attacked in a huge temple.  Well, the quest xml lets me specify a map. So I made a series of tiles with the tile editor and then a map that used those tiles to create a temple where my guys were attacked by a bunch of Crypt Warriors. I could even name the individual monsters in the room (I named one Dennis, sorry, I can’t help myself).



I for one, would really like to get a chance to see this in action, as I think Elemental naturally just flows into this type of environment from the one you have crafted

on Jul 13, 2010

Cool! A dungeon mini-map within the game. Really hope the tactical battles are fun.

Beta 3A was a little boring. It took so many turns to build stuff and the AI wasn't doing very much in the game I played.

Not a mod creator myself but shouldn't this feature greatly help sales? Making mod creation and distribution/installation easy should increase the sales life and as more quality mods become available, the product's value to the customer keeps increasing.

It would be neat if the mod authors could sell their ware's on Impulse for a small fee. This might produce greater effort. App stores are the cool thing now...

on Jul 14, 2010

I love modding but I'm not convinced they can move units. We'll see.

Essence = mana cap. Nothing more or less.

on Jul 14, 2010

I can't wait. I have my first mod completely laid out on my white board, I am just waiting for beta 4. My first very modest attempt is going to be to build a well detailed minor faction with a hunter/gatherer theme .

on Jul 14, 2010

Frogboy
I love modding but I'm not convinced they can move units. We'll see.

Essence = mana cap. Nothing more or less.

 

Modding may not move units, but it definitely contributes to the longevity of a product!

on Jul 14, 2010

I’m at home right now or I’d show you a bunch of a screenshots of the crazy amounts of stuff.

You know, you'd cause us a lot less anguish if you'd stop saying things like that! 

I love modding but I'm not convinced they can move units. We'll see.

I dunno, I bet Fall From Heaven made some sales for Civ.  You know, sales from all those people itching for a Master of Magic type game... 

 

on Jul 14, 2010

[quote who="Frogboy" reply="5" id="2680718"] I love modding but I'm not convinced they can move units. We'll see.

Essence = mana cap. Nothing more or less.
[/quote]

You cannot love modding and cap the modders! Heresy I say!

Although thanks for the ability to mod. I plan to dig a lot, even if it is just for me.

Also fail on the quote

 

on Jul 14, 2010

How modding seems to me, your marketing department could sell Elemental as a virtual Lego's or a Sims for adult males. Making cool things to see in game was the main draw for me to Spore, the gameplay put a stop to my purchase. No one would accuse Elemental of having Spore like gameplay of course.

- Othello

on Jul 14, 2010


At heart, I’m a modder. So part of me really hates shipping games. I prefer them to stay in beta. Forever.

 

wish a game to stay in beta forever? maybe you should work for blizzard -damn Diablo 3

on Jul 14, 2010

Hellfirex25




quoting post

At heart, I’m a modder. So part of me really hates shipping games. I prefer them to stay in beta. Forever.



 

wish a game to stay in beta forever? maybe you should work for blizzard -damn Diablo 3

 

on Jul 14, 2010

Brad, I am as upset as you are that so many assets are not going to make it in the main game. Is there a reason you can't incorporate them in? It really is sad if many great models go to waste and only people modding will ever get to see and use them. Take advantage of that content to make the game richer! 

on Jul 14, 2010

Modding does add to end sales; I re-bought Civ4 on steam because I wanted to play FFH2 so bad and had lost my CD's. A great mod may open up an entire market - if you get a really great RPG mod with enough coverage, I could easily see you bringing in a new demographic. Make modding open enough and you will have people working for you, free, happily, and producing amazing things.

on Jul 14, 2010

I think MOST people will be checking out the modding of Elemental.. You've guys at Stardock has made the modding tools and modding of Elemental extremly easy for people to use.. I can see the succsess of Elemental. It will be a classic game that will have a long, long life. And i think people will keep playing it for a long time..

And I'm sure you guys will create some awsome expansion packs after the release of Elemental..  (And a bunch of people will make som cool mods!!).

Just hope i can play the final game fine on my laptop. Since the last few builds made my pc crash (shut off). After playing for 20-30 min...

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